Player Matchup

Ix Chel
Ix Chel
AmiralKanaG34
Ix Chel
Level 155
God Stats
2W - 8L
1,263 SR
Queue Stats
323W - 303L
1,538 Elo+
Party 1
Izanami
Izanami
LK Kram
Izanami
Level 22
God Stats
3W - 2L
1,834 SR
Queue Stats
25W - 18L
1,348 Elo+
Party 1
Ravana
Ravana
LK Tigrelol
Ravana
Level 121
God Stats
7W - 8L
1,529 SR
Queue Stats
238W - 211L
1,536 Elo+
Party 1
Surtr
Surtr
SIAYERSS88
Surtr
Level 129
God Stats
3W - 2L
1,524 SR
Queue Stats
42W - 35L
1,405 Elo+
Party 1
Geb
Geb
Trap terreur
Geb
Level 108
God Stats
5W - 3L
1,570 SR
Queue Stats
89W - 99L
1,405 Elo+
Party 1
Team Averages
Level 107
1,544 SR
1,447 Elo+

VS

Team Averages
Level 56
1,467 SR
1,343 Elo+
Morgan Le Fay
Morgan Le Fay
ERRASEL
Morgan Le Fay
Level 35
God Stats
36W - 37L
1,418 SR
Queue Stats
65W - 74L
1,318 Elo+
Solo
Ishtar
Ishtar
RageNut1811
Ishtar
Level 45
God Stats
0W - 1L
1,240 SR
Queue Stats
17W - 34L
1,318 Elo+
Party 3
Bakasura
Bakasura
SnapMeNut
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,319 Elo+
Party 3
Sol
Sol
THeDafFYDuCk253
Sol
Level 159
God Stats
1W - 2L
1,571 SR
Queue Stats
72W - 78L
1,394 Elo+
Party 2
Nu Wa
Nu Wa
voraz-escolta865
Nu Wa
Level 28
God Stats
31W - 23L
1,606 SR
Queue Stats
60W - 82L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
2 / 0 / 7
7,641
764
11,912
8,036
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LK Kram
Izanami
14
2 / 3 / 9
7,751
775
3,582
9,160
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
15
7 / 1 / 9
8,606
861
7,040
8,261
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
16
11 / 0 / 9
9,692
969
14,579
12,510
14,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 2 / 18
8,038
804
7,181
14,942
13,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ERRASEL
Morgan Le Fay
13
2 / 6 / 4
7,109
711
10,883
11,489
4,804
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
12
1 / 6 / 1
6,926
693
3,197
10,915
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bakasura
SnapMeNut
Bakasura
11
0 / 6 / 1
6,497
650
1,927
9,974
5,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 1 / 2
7,661
766
14,867
7,465
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 3
6,636
664
5,411
9,385
3,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
24
Kills
6
6
Deaths
24
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
2
0
7
5.5
L
Morgan Le Fay
ERRASEL
Morgan Le Fay
2
6
4
0.67
W
Izanami
LK Kram
Izanami
2
3
9
2.17
W
Ravana
7
1
9
11.5
L
Ishtar
1
6
1
0.25
W
Surtr
11
0
9
15.5
L
Bakasura
SnapMeNut
Bakasura
0
6
1
0.08
L
3
1
2
4
W
2
2
18
5.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,294
Damage
36,285
52,909
Taken
49,228
38,794
Mitigated
21,145
11,194
Healing
3,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
11,912
634
1,111
3,630
8,036
2,957
410
6,189
1,847
31,552
0
L
Morgan Le Fay
ERRASEL
Morgan Le Fay
10,883
906
0
146
11,489
4,804
0
5,194
6,214
22,552
0
W
Izanami
LK Kram
Izanami
3,582
2,018
0
6
9,160
3,269
2,124
7,571
1,589
0
26,744
W
Ravana
7,040
1,491
0
1,090
8,261
3,858
873
5,132
3,119
0
20,386
L
Ishtar
3,197
2,078
0
258
10,915
4,482
0
3,963
6,602
0
9,590
W
Surtr
14,579
4,253
0
4,260
12,510
14,834
797
5,191
7,319
1,214
36,884
L
Bakasura
SnapMeNut
Bakasura
1,927
1,154
0
189
9,974
5,484
0
2,759
6,786
0
8,213
L
14,867
4,987
0
2,785
7,465
2,714
0
3,271
4,109
41,378
0
W
7,181
944
0
1,097
14,942
13,876
317
7,078
7,864
17,990
0
L
5,411
4,055
0
190
9,385
3,661
0
4,833
4,407
14,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,728
Gold Earned
34,829
202
Minions Killed
157
0
Camps Cleared
0
1,094,369
Distance Traveled
922,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,641
764
44
4
0
232,687
0
L
Morgan Le Fay
7,109
711
30
3
0
203,194
0
W
Izanami
7,751
775
56
6
0
196,412
0
W
Ravana
8,606
861
30
3
0
225,753
0
L
Ishtar
6,926
693
18
2
0
174,722
0
W
Surtr
9,692
969
51
5
0
226,971
0
L
Bakasura
6,497
650
21
2
0
172,344
0
L
Sol
7,661
766
71
7
0
199,828
0
W
Geb
8,038
804
21
2
0
212,546
0
L
Nu Wa
6,636
664
17
2
0
172,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role