Player Matchup

Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
EscanorComunista
Ix Chel
Level 194
God Stats
0W - 4L
1,266 SR
Queue Stats
55W - 41L
1,542 Elo+
Party 1
He Bo
He Bo
Pizza_Guy557
He Bo
Level 123
God Stats
6W - 17L
1,479 SR
Queue Stats
242W - 210L
1,528 Elo+
Solo
Ishtar
Ishtar
SqirrrttT
Ishtar
Level 147
God Stats
12W - 12L
1,576 SR
Queue Stats
860W - 886L
1,479 Elo+
Party 2
Surtr
Surtr
trologoBR
Surtr
Level 153
God Stats
34W - 21L
1,578 SR
Queue Stats
92W - 82L
1,534 Elo+
Party 1
Team Averages
Level 145
1,480 SR
1,517 Elo+

VS

Team Averages
Level 136
1,543 SR
1,519 Elo+
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Gematra
Atlas
Level 120
God Stats
4W - 1L
1,694 SR
Queue Stats
47W - 57L
1,458 Elo+
Party 3
Cu Chulainn
Cu Chulainn
The_Chesse_God
Cu Chulainn
Level 132
God Stats
6W - 2L
1,742 SR
Queue Stats
150W - 144L
1,525 Elo+
Party 3
Ix Chel
Ix Chel
maaf_jw7
Ix Chel
Level 137
God Stats
1W - 2L
1,317 SR
Queue Stats
21W - 26L
1,531 Elo+
Party 3
Aphrodite
Aphrodite
peanutbutter tk
Aphrodite
Level 146
God Stats
5W - 8L
1,461 SR
Queue Stats
124W - 101L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
2 / 4 / 0
6,196
516
6,004
6,239
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 0
6,798
567
7,043
8,960
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
3 / 3 / 2
7,168
597
6,896
8,802
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
SqirrrttT
Ishtar
11
1 / 3 / 3
6,364
530
6,186
9,754
3,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
trologoBR
Surtr
9
1 / 3 / 2
6,144
512
4,385
10,101
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 2 / 3
6,890
574
6,593
9,222
3,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
Gematra
Atlas
12
6 / 0 / 5
7,343
612
6,265
11,952
7,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
The_Chesse_God
Cu Chulainn
12
1 / 4 / 4
6,891
574
5,787
13,965
10,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ix Chel
maaf_jw7
Ix Chel
12
6 / 1 / 0
7,557
630
6,596
10,253
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
peanutbutter tk
Aphrodite
9
2 / 3 / 6
6,140
512
4,935
9,073
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
16
16
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
0
0.5
W
Neith
 
Neith
1
2
3
1.25
L
2
3
0
0.67
W
Atlas
Gematra
Atlas
6
0
5
8.5
L
3
3
2
1.33
L
Ishtar
SqirrrttT
Ishtar
1
3
3
0.83
W
Cu Chulainn
The_Chesse_God
Cu Chulainn
1
4
4
0.75
W
Ix Chel
maaf_jw7
Ix Chel
6
1
0
6
W
Aphrodite
peanutbutter tk
Aphrodite
2
3
6
1.67
L
Surtr
trologoBR
Surtr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,514
Damage
30,176
43,856
Taken
54,465
20,550
Mitigated
29,930
13,442
Healing
19,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,004
737
0
242
6,239
2,297
961
4,660
1,265
35,482
0
W
Neith
 
Neith
6,593
3,477
0
2,377
9,222
3,788
0
1,154
8,068
0
54,732
L
7,043
1,030
272
2,955
8,960
3,687
200
1,495
7,445
52,116
0
W
Atlas
Gematra
Atlas
6,265
2,178
125
5,138
11,952
7,004
0
2,493
9,323
34,585
13,668
L
6,896
901
0
3,988
8,802
3,386
0
4,221
4,513
55,340
0
L
Ishtar
SqirrrttT
Ishtar
6,186
3,456
0
3,409
9,754
3,936
0
2,097
7,657
0
47,126
W
Cu Chulainn
The_Chesse_God
Cu Chulainn
5,787
1,108
0
1,844
13,965
10,939
94
6,800
6,872
0
51,699
W
Ix Chel
maaf_jw7
Ix Chel
6,596
461
611
2,835
10,253
3,664
186
5,224
4,714
43,852
0
W
Aphrodite
peanutbutter tk
Aphrodite
4,935
476
2,838
3,512
9,073
4,535
370
3,498
5,432
19,022
0
L
Surtr
trologoBR
Surtr
4,385
784
0
2,576
10,101
7,244
90
4,574
5,459
158
19,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,670
Gold Earned
34,821
354
Minions Killed
360
0
Camps Cleared
0
1,197,667
Distance Traveled
1,208,457
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,196
516
62
5
0
214,704
0
W
Neith
6,890
574
85
7
0
234,310
2
L
Ix Chel
6,798
567
88
7
0
228,808
2
W
Atlas
7,343
612
65
5
0
267,079
0
L
He Bo
7,168
597
94
8
0
270,799
0
L
Ishtar
6,364
530
84
7
0
230,808
2
W
Cu Chulainn
6,891
574
88
7
0
229,702
0
W
Ix Chel
7,557
630
94
8
0
234,989
0
W
Aphrodite
6,140
512
28
2
0
242,377
0
L
Surtr
6,144
512
26
2
0
252,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role