Player Matchup

Atlas
Atlas
DemonicxWolfx80
Atlas
Level 21
God Stats
5W - 3L
1,500 SR
Queue Stats
368W - 380L
1,288 Elo+
Solo
Nike
Nike
Harry_Angus
Nike
Level 128
God Stats
1W - 1L
1,719 SR
Queue Stats
69W - 82L
1,510 Elo+
Solo
Ares
Ares
Lamminator
Ares
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 101L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zurka
Ah Muzen Cab
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,520 Elo+
Party 2
Hou Yi
Hou Yi
funkytouchdown
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,414 Elo+
Party 2
Team Averages
Level 68
1,544 SR
1,451 Elo+

VS

Team Averages
Level 116
1,572 SR
1,558 Elo+
Kuzenbo
Kuzenbo
JuanDgo264
Kuzenbo
Level 125
God Stats
3W - 1L
1,380 SR
Queue Stats
71W - 55L
1,564 Elo+
Party 1
Izanami
Izanami
Marijewana735
Izanami
Level 98
God Stats
3W - 4L
1,334 SR
Queue Stats
224W - 208L
1,579 Elo+
Solo
Bacchus
Bacchus
St1nkyDJ
Bacchus
Level 123
God Stats
2W - 1L
1,771 SR
Queue Stats
95W - 78L
1,552 Elo+
Party 3
Hera
Hera
alejca22
Hera
Level 106
God Stats
1W - 0L
1,713 SR
Queue Stats
15W - 9L
1,544 Elo+
Party 1
Nox
Nox
xSH4DOWxFL4MEx
Nox
Level 126
God Stats
5W - 3L
1,661 SR
Queue Stats
113W - 101L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
7,743
645
5,783
18,888
23,972
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 5 / 8
9,186
766
9,910
19,972
24,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 5 / 4
8,639
720
8,614
18,268
23,480
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Zurka
Ah Muzen Cab
17
4 / 5 / 3
10,153
846
11,373
11,781
8,489
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 4
7,982
665
5,786
9,421
5,174
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JuanDgo264
Kuzenbo
15
2 / 4 / 18
9,991
833
6,047
14,347
24,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Izanami
17
15 / 2 / 10
11,194
933
25,403
10,486
6,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
St1nkyDJ
Bacchus
16
4 / 2 / 22
9,616
801
7,164
13,869
21,963
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
17
5 / 0 / 20
10,226
852
15,717
4,743
2,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 1 / 20
9,512
793
11,466
8,131
5,568
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
117
9
Kills
27
27
Deaths
9
23
Assists
90
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
1
5
8
1
W
Kuzenbo
JuanDgo264
Kuzenbo
2
4
18
2.75
L
2
5
4
0.8
W
Izanami
15
2
10
10
W
Bacchus
St1nkyDJ
Bacchus
4
2
22
7.5
L
Ah Muzen Cab
Zurka
Ah Muzen Cab
4
5
3
1.1
W
Hera
5
0
20
15
L
1
5
4
0.6
W
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,466
Damage
65,797
78,330
Taken
51,576
85,189
Mitigated
61,245
13,947
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,783
2,316
344
980
18,888
23,972
0
8,679
10,209
13,277
0
L
9,910
801
1,628
5,749
19,972
24,074
0
9,416
10,556
1,479
21,904
W
Kuzenbo
JuanDgo264
Kuzenbo
6,047
2,242
2,534
2,953
14,347
24,513
226
3,796
10,551
11,026
0
L
8,614
614
771
2,692
18,268
23,480
0
7,390
10,878
13,986
0
W
Izanami
25,403
17,855
996
2,245
10,486
6,415
3,976
3,553
6,933
0
45,305
W
Bacchus
St1nkyDJ
Bacchus
7,164
493
504
2,056
13,869
21,963
519
5,297
8,572
14,175
0
L
Ah Muzen Cab
Zurka
Ah Muzen Cab
11,373
3,059
0
1,205
11,781
8,489
0
8,281
3,500
0
34,481
W
Hera
15,717
4,170
88
569
4,743
2,786
1,480
947
3,796
34,620
0
L
5,786
2,110
122
456
9,421
5,174
0
6,628
2,793
0
22,575
W
11,466
2,036
2,117
1,186
8,131
5,568
1,827
1,744
6,387
23,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,703
Gold Earned
50,539
132
Minions Killed
153
0
Camps Cleared
0
996,465
Distance Traveled
1,263,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,743
645
10
1
0
187,453
0
L
Nike
9,186
766
33
3
0
212,326
0
W
Kuzenbo
9,991
833
15
1
0
267,757
0
L
Ares
8,639
720
5
0
0
224,799
0
W
Izanami
11,194
933
54
5
0
212,772
0
W
Bacchus
9,616
801
11
1
0
272,908
0
L
Ah Muzen Cab
10,153
846
54
5
0
184,315
0
W
Hera
10,226
852
41
3
0
269,239
0
L
Hou Yi
7,982
665
30
3
0
187,572
0
W
Nox
9,512
793
32
3
0
241,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role