Player Matchup

King Arthur
King Arthur
A ChewChewTrain
King Arthur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 61L
1,480 Elo+
Solo
Yu Huang
Yu Huang
BigFountains
Yu Huang
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
GrandPlum7284
Tyr
Level 124
God Stats
1W - 0L
1,535 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Janus
Janus
Nico990990
Janus
Level 108
God Stats
1W - 0L
1,919 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Artio
Artio
ReaperXgoose946
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,231 Elo+
Party 1
Team Averages
Level 102
1,591 SR
1,442 Elo+

VS

Team Averages
Level 102
1,386 SR
1,449 Elo+
Set
Set
FasterJeans
Set
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
287W - 292L
1,459 Elo+
Solo
Jormungandr
Jormungandr
SaintedBooker
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 135L
1,393 Elo+
Party 2
Baron Samedi
Baron Samedi
ToddLight
Baron Samedi
Level 102
God Stats
2W - 4L
1,408 SR
Queue Stats
156W - 181L
1,474 Elo+
Solo
Bakasura
Bakasura
Tottiefruite
Bakasura
Level 64
God Stats
0W - 1L
1,238 SR
Queue Stats
9W - 6L
1,468 Elo+
Solo
Ganesha
Ganesha
zindad
Ganesha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 177L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A ChewChewTrain
King Arthur
15
3 / 4 / 10
9,685
745
7,546
11,890
14,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
BigFountains
Yu Huang
18
6 / 3 / 11
11,048
850
17,125
10,631
6,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 3 / 14
11,145
857
18,161
17,406
24,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
18
3 / 3 / 13
10,987
845
13,992
8,154
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 4 / 15
10,686
822
5,639
16,050
22,528
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,328
256
0
0
0
Jormungandr
SaintedBooker
Jormungandr
15
6 / 1 / 2
8,568
659
9,761
9,770
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
ToddLight
Baron Samedi
18
3 / 8 / 4
9,329
718
11,556
13,110
8,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Tottiefruite
Bakasura
14
2 / 8 / 5
8,342
642
6,950
16,705
15,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
zindad
Ganesha
20
4 / 5 / 10
10,820
832
11,835
28,314
25,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
36
22
Kills
15
17
Deaths
22
63
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
A ChewChewTrain
King Arthur
3
4
10
2
W
Yu Huang
BigFountains
Yu Huang
6
3
11
3.83
L
0
0
0
0
W
6
3
14
4.33
W
Janus
3
3
13
3.17
W
4
4
15
2.88
L
Jormungandr
SaintedBooker
Jormungandr
6
1
2
7
L
Baron Samedi
ToddLight
Baron Samedi
3
8
4
0.63
L
Bakasura
Tottiefruite
Bakasura
2
8
5
0.56
L
Ganesha
zindad
Ganesha
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,463
Damage
40,102
64,131
Taken
67,899
70,932
Mitigated
56,517
20,272
Healing
19,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
A ChewChewTrain
King Arthur
7,546
794
778
1,560
11,890
14,077
676
5,272
6,177
0
12,824
W
Yu Huang
BigFountains
Yu Huang
17,125
2,362
1,871
2,496
10,631
6,073
2,885
6,166
4,271
46,373
0
L
0
0
0
0
0
0
0
0
0
0
0
W
18,161
5,486
2,061
5,062
17,406
24,591
1,102
8,867
7,769
0
25,862
W
Janus
13,992
1,218
704
579
8,154
3,663
2,626
4,914
2,556
35,414
0
W
5,639
1,522
2,950
2,211
16,050
22,528
428
7,053
8,631
8,797
721
L
Jormungandr
SaintedBooker
Jormungandr
9,761
2,941
526
4,547
9,770
6,819
0
5,323
4,284
22,916
0
L
Baron Samedi
ToddLight
Baron Samedi
11,556
1,962
1,564
1,007
13,110
8,514
0
5,402
7,626
27,202
0
L
Bakasura
Tottiefruite
Bakasura
6,950
4,155
271
958
16,705
15,583
0
9,099
7,423
0
7,612
L
Ganesha
zindad
Ganesha
11,835
725
303
9,841
28,314
25,601
0
16,211
11,658
22,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,551
Gold Earned
40,387
142
Minions Killed
79
0
Camps Cleared
0
1,303,977
Distance Traveled
702,571
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,685
745
5
0
0
263,702
0
W
Yu Huang
11,048
850
67
5
0
236,030
0
L
Set
3,328
256
0
0
0
0
0
W
Tyr
11,145
857
14
1
0
281,681
0
W
Janus
10,987
845
51
4
0
272,580
0
W
Artio
10,686
822
5
0
0
249,984
0
L
Jormungandr
8,568
659
20
2
0
136,014
0
L
Baron Samedi
9,329
718
43
3
0
172,051
4
L
Bakasura
8,342
642
11
1
0
189,280
0
L
Ganesha
10,820
832
5
0
0
205,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role