Player Matchup

Cthulhu
Cthulhu
Crazy20002001
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,558 Elo+
Party 1
Nox
Nox
FreekBeest
Nox
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,577 Elo+
Party 1
Cernunnos
Cernunnos
TheVeiledHand
Cernunnos
Level 37
God Stats
4W - 8L
1,395 SR
Queue Stats
27W - 40L
1,411 Elo+
Solo
Chaac
Chaac
Tumozo
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 4
Medusa
Medusa
smurfsoulcube
Medusa
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 4
Team Averages
Level 38
1,479 SR
1,509 Elo+

VS

Team Averages
Level 55
1,524 SR
1,565 Elo+
Ix Chel
Ix Chel
MadGodKilla
Ix Chel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,587 Elo+
Party 2
Ymir
Ymir
PirThreontai
Ymir
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 35L
1,583 Elo+
Party 3
Neith
Neith
cucagadoo
Neith
Level 27
God Stats
2W - 1L
1,499 SR
Queue Stats
2W - 1L
1,710 Elo+
Party 2
King Arthur
King Arthur
roseku98
King Arthur
Level 63
God Stats
11W - 10L
1,621 SR
Queue Stats
49W - 47L
1,544 Elo+
Party 3
Jing Wei
Jing Wei
xNATI0Nx
Jing Wei
Level 32
God Stats
4W - 1L
1,500 SR
Queue Stats
100W - 99L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 4 / 7
7,421
1,060
7,700
11,710
13,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 3 / 5
9,758
1,394
10,730
6,791
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
TheVeiledHand
Cernunnos
14
4 / 2 / 4
9,006
1,287
10,408
6,971
3,318
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Tumozo
Chaac
13
1 / 2 / 8
7,865
1,124
5,200
9,017
10,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 9
8,081
1,154
9,670
5,441
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

294

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MadGodKilla
Ix Chel
14
3 / 2 / 5
8,834
1,262
5,945
5,114
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 3 / 8
8,750
1,250
12,396
13,012
7,107
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
cucagadoo
Neith
14
2 / 2 / 5
8,634
1,233
6,363
8,181
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
roseku98
King Arthur
14
2 / 5 / 8
8,533
1,219
6,321
14,149
12,762
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
xNATI0Nx
Jing Wei
13
2 / 1 / 2
7,862
1,123
5,838
7,856
3,116
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
40
13
Kills
12
12
Deaths
13
33
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
7
0.88
L
7
3
5
3.17
W
Ix Chel
MadGodKilla
Ix Chel
3
2
5
2.75
W
3
3
8
2.33
L
Cernunnos
TheVeiledHand
Cernunnos
4
2
4
3
L
Chaac
Tumozo
Chaac
1
2
8
2.5
W
Neith
cucagadoo
Neith
2
2
5
2.25
W
King Arthur
roseku98
King Arthur
2
5
8
1.2
L
1
1
9
5.5
W
Jing Wei
xNATI0Nx
Jing Wei
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,708
Damage
36,863
39,930
Taken
48,312
33,472
Mitigated
28,569
4,630
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,700
642
226
418
11,710
13,279
0
4,757
6,953
11,174
0
L
10,730
859
0
483
6,791
3,580
0
3,389
3,402
21,949
0
W
Ix Chel
MadGodKilla
Ix Chel
5,945
895
788
624
5,114
2,040
0
1,190
3,791
20,008
0
W
12,396
5,372
0
513
13,012
7,107
0
4,647
7,962
18,528
0
L
Cernunnos
TheVeiledHand
Cernunnos
10,408
6,046
0
2,000
6,971
3,318
0
3,081
3,890
0
32,828
L
Chaac
Tumozo
Chaac
5,200
446
0
1,102
9,017
10,796
0
3,905
5,112
0
11,884
W
Neith
cucagadoo
Neith
6,363
3,012
0
1,281
8,181
3,544
0
3,502
4,431
0
24,588
W
King Arthur
roseku98
King Arthur
6,321
690
0
0
14,149
12,762
0
5,162
8,412
0
11,454
L
9,670
6,099
0
401
5,441
2,499
0
3,209
2,232
0
20,248
W
Jing Wei
xNATI0Nx
Jing Wei
5,838
5,463
0
143
7,856
3,116
0
3,198
4,569
0
15,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,131
Gold Earned
42,613
138
Minions Killed
120
7
Camps Cleared
3
691,374
Distance Traveled
733,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,421
1,060
15
2
0
141,307
0
L
Nox
9,758
1,394
31
4
2
153,398
0
W
Ix Chel
8,834
1,262
35
5
1
126,466
0
W
Ymir
8,750
1,250
17
2
1
143,539
0
L
Cernunnos
9,006
1,287
52
7
3
147,473
0
L
Chaac
7,865
1,124
14
2
2
139,109
0
W
Neith
8,634
1,233
34
5
1
116,976
0
W
King Arthur
8,533
1,219
12
2
0
150,164
0
L
Medusa
8,081
1,154
26
4
0
110,087
0
W
Jing Wei
7,862
1,123
22
3
0
196,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role