Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 291
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
AceFireBlade2
Poseidon
Level 89
God Stats
25W - 35L
1,583 SR
Queue Stats
229W - 287L
1,477 Elo+
Party 1
Atlas
Atlas
FerrumVulpes901
Atlas
Level 2
God Stats
22W - 37L
1,582 SR
Queue Stats
83W - 142L
1,496 Elo+
Party 1
Thor
Thor
LupusEtUrsus
Thor
Level 103
God Stats
4W - 8L
1,664 SR
Queue Stats
209W - 275L
1,488 Elo+
Party 1
Ravana
Ravana
kjnvakjbsfad
Ravana
Level 119
God Stats
13W - 19L
1,515 SR
Queue Stats
481W - 535L
1,471 Elo+
Party 1
Team Averages
Level 121
1,569 SR
1,486 Elo+

VS

Team Averages
Level 139
1,466 SR
1,521 Elo+
Hou Yi
Hou Yi
ASUMAKY
Hou Yi
Level 146
God Stats
6W - 2L
1,626 SR
Queue Stats
321W - 289L
1,577 Elo+
Solo
Sol
Sol
FidyFive
Sol
Level 156
God Stats
40W - 41L
1,501 SR
Queue Stats
424W - 409L
1,524 Elo+
Solo
Atlas
Atlas
Ripruby025
Atlas
Level 156
God Stats
13W - 14L
1,503 SR
Queue Stats
293W - 286L
1,534 Elo+
Party 2
Pele
Pele
SpiritVast
Pele
Level 102
God Stats
1W - 1L
1,194 SR
Queue Stats
38W - 39L
1,436 Elo+
Solo
Hercules
Hercules
o_BiG-_-NuTz_o
Hercules
Level 136
God Stats
19W - 11L
1,505 SR
Queue Stats
160W - 156L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 0 / 1
5,597
560
3,320
4,418
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
AceFireBlade2
Poseidon
9
0 / 1 / 1
5,188
519
3,848
7,050
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 0 / 0
5,448
545
3,494
6,938
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 1
5,269
527
4,228
6,887
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
11
1 / 2 / 0
6,150
615
3,981
5,523
4,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ASUMAKY
Hou Yi
10
0 / 1 / 0
5,790
579
2,347
5,040
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 0 / 0
5,829
583
5,473
5,555
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
9
0 / 1 / 2
5,832
583
4,282
9,191
7,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,516
552
4,045
7,832
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
12
2 / 1 / 0
7,273
727
4,214
6,502
4,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
1
0.5
W
Hou Yi
ASUMAKY
Hou Yi
0
1
0
0
L
Poseidon
AceFireBlade2
Poseidon
0
1
1
0.5
L
1
0
0
1
W
1
0
0
1
L
1
1
1
1.5
W
Atlas
0
1
2
1
W
1
0
0
1
L
Ravana
1
2
0
0.5
W
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,871
Damage
20,361
30,816
Taken
34,120
16,711
Mitigated
17,309
10,756
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,320
1,650
0
2,430
4,418
1,757
0
567
3,851
0
40,800
W
Hou Yi
ASUMAKY
Hou Yi
2,347
1,456
0
1,671
5,040
1,818
0
690
4,350
0
42,593
L
Poseidon
AceFireBlade2
Poseidon
3,848
669
0
2,610
7,050
2,881
0
4,940
2,110
37,452
0
L
3,494
1,416
0
2,393
6,938
5,462
0
3,209
3,729
15,612
0
W
5,473
1,211
104
4,501
5,555
1,744
828
1,760
3,795
49,511
0
L
4,228
1,210
0
1,632
6,887
2,281
0
1,039
5,848
0
31,919
W
Atlas
4,282
2,023
0
2,662
9,191
7,053
159
4,125
5,066
15,997
0
W
4,045
1,400
0
1,737
7,832
2,470
0
767
7,065
0
39,803
L
Ravana
3,981
1,053
0
1,691
5,523
4,330
0
93
5,430
155
40,437
W
Hercules
4,214
1,756
0
2,177
6,502
4,224
316
75
6,427
171
54,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
30,240
308
Minions Killed
351
0
Camps Cleared
0
1,083,694
Distance Traveled
1,034,862
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,597
560
71
7
0
203,893
3
W
Hou Yi
5,790
579
85
9
0
181,907
0
L
Poseidon
5,188
519
78
8
0
217,203
4
L
Atlas
5,448
545
15
2
0
221,439
3
W
Sol
5,829
583
80
8
0
188,272
0
L
Thor
5,269
527
58
6
0
237,414
0
W
Atlas
5,832
583
20
2
0
205,147
0
W
Pele
5,516
552
60
6
0
249,462
0
L
Ravana
6,150
615
86
9
0
203,745
0
W
Hercules
7,273
727
106
11
0
210,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role