Player Matchup

Nu Wa
Nu Wa
Gold V
MrRandyWatson5C
Nu Wa
Gold V
Level 218
God Stats
8W - 15L
1,447 SR
Queue Stats
517W - 512L
1,327 MMR
Party 1
Chaac
Chaac
Gold III
WarGeneraI7629
Chaac
Gold III
Level 136
God Stats
375W - 311L
1,546 SR
Queue Stats
1,013W - 1,007L
1,556 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
XTerrellTaylorX
Cthulhu
Gold IV
Level 159
God Stats
53W - 34L
1,707 SR
Queue Stats
574W - 566L
1,417 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 171
1,567 SR
1,433 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,751 SR
1,420 MMR
Bastet
Bastet
Silver I
FallenSoldier3TB
Bastet
Silver I
Level 106
God Stats
19W - 24L
1,648 SR
Queue Stats
145W - 174L
1,285 MMR
Solo
Sobek
Sobek
Bronze III
MastaBChiefn
Sobek
Bronze III
Level 134
God Stats
0W - 3L
1,679 SR
Queue Stats
4W - 3L
1,443 MMR
Party 2
Chang'e
Chang'e
Bronze III
MrSlith
Chang'e
Bronze III
Level 146
God Stats
0W - 1L
1,926 SR
Queue Stats
10W - 5L
1,533 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
11,426
762
14,259
9,816
5,351
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 2 / 8
11,295
753
17,005
21,341
18,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 5
10,333
689
11,252
13,156
14,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
Ao KuangAphroditeMartichorasBaron Samedi

VS

Bans
Ne ZhaAchillesPersephoneHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
9,975
665
11,776
17,143
7,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 3
10,943
730
9,314
18,063
27,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
MrSlith
Chang'e
15
0 / 5 / 3
9,394
626
14,596
15,647
6,185
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
6
7
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
3
2
3
2.25
W
5
3
6
2.67
L
Chang'e
MrSlith
Chang'e
0
5
3
0.3
W
4
2
8
4
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,516
Damage
35,686
44,313
Taken
50,853
38,304
Mitigated
40,675
9,587
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,776
3,966
0
1,509
17,143
7,196
0
8,393
8,324
0
46,514
L
9,314
246
0
3,556
18,063
27,294
0
9,853
7,602
31,287
0
W
14,259
5,995
0
250
9,816
5,351
1,044
5,059
4,757
54,907
0
L
Chang'e
MrSlith
Chang'e
14,596
1,422
1,960
3,488
15,647
6,185
0
6,208
9,323
56,600
0
W
17,005
4,259
394
8,086
21,341
18,273
37
12,375
8,966
0
48,678
W
11,252
514
131
726
13,156
14,680
14
6,741
6,415
25,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,054
Gold Earned
30,312
187
Minions Killed
177
0
Camps Cleared
0
822,725
Distance Traveled
834,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,975
665
68
5
0
283,491
0
L
Sobek
10,943
730
36
2
0
295,510
0
W
Nu Wa
11,426
762
84
6
0
252,582
0
L
Chang'e
9,394
626
73
5
0
255,437
0
W
Chaac
11,295
753
56
4
0
289,125
0
W
Cthulhu
10,333
689
47
3
0
281,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role