Player Matchup

Ymir
Ymir
RellimXela8978
Ymir
Level 128
God Stats
4W - 2L
1,183 SR
Queue Stats
128W - 120L
1,439 Elo+
Party 2
Guan Yu
Guan Yu
ThatOneHomieG
Guan Yu
Level 84
God Stats
4W - 0L
1,675 SR
Queue Stats
42W - 19L
1,568 Elo+
Party 2
Arachne
Arachne
daarvid672
Arachne
Level 145
God Stats
7W - 5L
1,274 SR
Queue Stats
256W - 235L
1,591 Elo+
Party 1
Charybdis
Charybdis
killerCroc_Chrys
Charybdis
Level 114
God Stats
3W - 1L
1,493 SR
Queue Stats
165W - 146L
1,489 Elo+
Solo
Ix Chel
Ix Chel
thesubiwalker
Ix Chel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,428 Elo+
Party 1
Team Averages
Level 119
1,425 SR
1,503 Elo+

VS

Team Averages
Level 148
1,460 SR
1,480 Elo+
Chang'e
Chang'e
 
Chang'e
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Captainyart
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Ishtar
Ishtar
Nightshowl11
Ishtar
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Surtr
Surtr
TTVZamielNR
Surtr
Level 129
God Stats
4W - 10L
1,299 SR
Queue Stats
120W - 117L
1,298 Elo+
Solo
Arachne
Arachne
mac11o
Arachne
Level 176
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 142L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
4,023
805
1,170
3,412
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
7
1 / 0 / 0
4,346
869
845
1,824
999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Arachne
daarvid672
Arachne
7
1 / 0 / 1
4,351
870
466
3,491
1,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charybdis
6
3 / 0 / 0
4,147
829
3,002
2,656
693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
7
0 / 1 / 1
3,877
775
1,251
2,170
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 1 / 0
3,775
755
1,462
3,133
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
1 / 1 / 0
3,425
685
1,095
2,612
1,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
5
0 / 2 / 0
3,093
619
2,350
4,338
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 0 / 0
1,094
219
0
0
0
Arachne
mac11o
Arachne
4
0 / 1 / 0
3,086
617
993
2,347
480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
2
2
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
0
1
L
1
1
0
1
L
Ishtar
0
2
0
0
W
0
1
3
1.5
L
0
0
0
0
W
Guan Yu
1
0
0
1
W
Arachne
daarvid672
Arachne
1
0
1
1.5
W
Charybdis
3
0
0
3
L
Arachne
mac11o
Arachne
0
1
0
0
W
Ix Chel
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,734
Damage
5,900
13,553
Taken
12,430
5,356
Mitigated
3,733
5,456
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,462
94
40
1,085
3,133
924
0
1,251
1,882
22,181
0
L
1,095
528
455
1,297
2,612
1,104
0
454
2,158
5,594
0
L
Ishtar
2,350
1,780
0
889
4,338
1,225
0
716
3,622
0
12,625
W
1,170
323
98
1,328
3,412
1,902
0
824
2,588
11,190
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
845
171
0
776
1,824
999
379
0
1,824
0
23,146
W
Arachne
daarvid672
Arachne
466
399
0
1,200
3,491
1,095
0
277
3,214
0
22,711
W
Charybdis
3,002
1,771
0
1,269
2,656
693
0
271
2,385
0
22,069
L
Arachne
mac11o
Arachne
993
676
0
612
2,347
480
0
0
2,347
0
8,032
W
Ix Chel
1,251
303
100
685
2,170
667
0
1,185
985
22,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,744
Gold Earned
14,473
185
Minions Killed
93
0
Camps Cleared
0
560,364
Distance Traveled
348,401
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,775
755
36
7
0
99,821
1
L
Hel
3,425
685
12
2
0
82,599
0
L
Ishtar
3,093
619
24
5
0
100,923
0
W
Ymir
4,023
805
11
2
0
103,937
0
L
Surtr
1,094
219
0
0
0
0
0
W
Guan Yu
4,346
869
46
9
0
122,346
0
W
Arachne
4,351
870
45
9
0
139,832
0
W
Charybdis
4,147
829
44
9
0
97,535
0
L
Arachne
3,086
617
21
4
0
65,058
0
W
Ix Chel
3,877
775
39
8
0
96,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role