Player Matchup

Hercules
Hercules
DeputyLucky
Hercules
Level 186
God Stats
2W - 0L
1,757 SR
Queue Stats
73W - 73L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
Elfeex
Kuzenbo
Level 147
God Stats
1W - 0L
1,194 SR
Queue Stats
4W - 2L
1,559 Elo+
Party 1
Xbalanque
Xbalanque
Horusgebel
Xbalanque
Level 171
God Stats
1W - 0L
1,636 SR
Queue Stats
8W - 12L
1,490 Elo+
Party 1
Zeus
Zeus
MidnightNoSleep
Zeus
Level 89
God Stats
1W - 0L
1,806 SR
Queue Stats
47W - 39L
1,546 Elo+
Party 3
Chang'e
Chang'e
ShyroFos
Chang'e
Level 100
God Stats
3W - 1L
1,525 SR
Queue Stats
52W - 39L
1,537 Elo+
Party 3
Team Averages
Level 139
1,584 SR
1,532 Elo+

VS

Team Averages
Level 96
1,605 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
FFGHarmony
Jing Wei
Level 102
God Stats
1W - 1L
1,701 SR
Queue Stats
82W - 78L
1,527 Elo+
Party 2
Horus
Horus
GranChungus
Horus
Level 105
God Stats
4W - 2L
1,822 SR
Queue Stats
73W - 75L
1,514 Elo+
Party 2
Sobek
Sobek
Mauraden
Sobek
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,521 Elo+
Party 2
Chang'e
Chang'e
Origda
Chang'e
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 36L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeputyLucky
Hercules
10
1 / 0 / 4
5,702
1,140
4,084
3,109
2,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Elfeex
Kuzenbo
10
0 / 0 / 1
5,327
1,065
2,556
2,610
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Horusgebel
Xbalanque
10
1 / 1 / 4
5,773
1,155
8,241
4,449
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 4
6,146
1,229
6,905
3,453
850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ShyroFos
Chang'e
10
2 / 2 / 4
6,120
1,224
7,276
5,245
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

399

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 2 / 1
6,074
1,215
3,052
7,832
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
FFGHarmony
Jing Wei
11
1 / 0 / 2
6,354
1,271
5,218
4,874
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 1
5,559
1,112
3,406
8,870
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
Mauraden
Sobek
10
0 / 2 / 4
5,923
1,185
4,244
11,631
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Origda
Chang'e
8
0 / 0 / 0
3,377
675
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
6
Kills
4
4
Deaths
6
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
1
1.25
W
Hercules
DeputyLucky
Hercules
1
0
4
3
W
Kuzenbo
Elfeex
Kuzenbo
0
0
1
0.5
L
Jing Wei
FFGHarmony
Jing Wei
1
0
2
2
L
1
2
1
0.75
W
Xbalanque
Horusgebel
Xbalanque
1
1
4
3
L
Sobek
Mauraden
Sobek
0
2
4
1
W
2
1
4
4
L
Chang'e
Origda
Chang'e
0
0
0
0
W
Chang'e
ShyroFos
Chang'e
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
15,920
18,866
Taken
33,207
9,610
Mitigated
24,762
2,869
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,052
254
0
1,465
7,832
3,990
0
4,216
3,616
0
6,898
W
Hercules
DeputyLucky
Hercules
4,084
2,113
0
742
3,109
2,824
0
922
2,149
0
7,795
W
Kuzenbo
Elfeex
Kuzenbo
2,556
1,035
252
162
2,610
2,577
0
334
2,234
7,980
0
L
Jing Wei
FFGHarmony
Jing Wei
5,218
4,256
0
996
4,874
1,897
0
1,944
2,930
0
26,796
L
3,406
842
580
1,228
8,870
7,818
0
4,622
4,248
0
6,953
W
Xbalanque
Horusgebel
Xbalanque
8,241
2,870
0
207
4,449
1,511
0
979
3,429
0
14,620
L
Sobek
Mauraden
Sobek
4,244
670
198
2,035
11,631
11,057
0
5,955
5,676
9,963
0
W
6,905
880
0
5
3,453
850
0
620
2,666
16,129
0
L
Chang'e
Origda
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
ShyroFos
Chang'e
7,276
1,297
688
813
5,245
1,848
0
1,389
3,817
14,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,068
Gold Earned
27,287
80
Minions Killed
79
3
Camps Cleared
5
462,894
Distance Traveled
430,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,074
1,215
5
1
1
112,668
0
W
Hercules
5,702
1,140
5
1
0
103,571
0
W
Kuzenbo
5,327
1,065
10
2
0
71,940
0
L
Jing Wei
6,354
1,271
57
11
2
122,847
0
L
Horus
5,559
1,112
9
2
2
95,068
0
W
Xbalanque
5,773
1,155
16
3
2
96,211
0
L
Sobek
5,923
1,185
8
2
0
99,762
0
W
Zeus
6,146
1,229
22
4
0
92,958
0
L
Chang'e
3,377
675
0
0
0
0
0
W
Chang'e
6,120
1,224
27
5
1
98,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role