Player Matchup

Vamana
Vamana
Aridalis
Vamana
Level 127
God Stats
4W - 3L
1,394 SR
Queue Stats
70W - 82L
1,436 Elo+
Party 2
Ah Puch
Ah Puch
Bondo Jester
Ah Puch
Level 106
God Stats
14W - 10L
1,572 SR
Queue Stats
70W - 76L
1,483 Elo+
Solo
Freya
Freya
Demon hands1053
Freya
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,575 Elo+
Party 2
Surtr
Surtr
Leonzio23
Surtr
Level 138
God Stats
29W - 8L
1,835 SR
Queue Stats
180W - 83L
1,583 Elo+
Solo
Charybdis
Charybdis
zz-ABADDON-zz
Charybdis
Level 69
God Stats
3W - 3L
1,443 SR
Queue Stats
38W - 39L
1,525 Elo+
Party 2
Team Averages
Level 94
1,549 SR
1,520 Elo+

VS

Team Averages
Level 103
1,656 SR
1,498 Elo+
Chang'e
Chang'e
EustasCKidd
Chang'e
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,514 Elo+
Solo
Atlas
Atlas
Ispctr3
Atlas
Level 126
God Stats
2W - 5L
1,672 SR
Queue Stats
58W - 55L
1,448 Elo+
Solo
Artemis
Artemis
Kitschx
Artemis
Level 107
God Stats
21W - 10L
1,915 SR
Queue Stats
118W - 128L
1,550 Elo+
Party 1
Mulan
Mulan
Souphak
Mulan
Level 96
God Stats
10W - 10L
1,691 SR
Queue Stats
76W - 95L
1,505 Elo+
Party 1
Ix Chel
Ix Chel
seij
Ix Chel
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Aridalis
Vamana
17
9 / 2 / 5
12,140
1,214
17,480
14,920
20,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Bondo Jester
Ah Puch
16
2 / 3 / 10
10,314
1,031
17,208
8,031
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 9
11,699
1,170
17,828
9,748
4,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
Leonzio23
Surtr
17
3 / 3 / 10
10,992
1,099
11,604
16,134
15,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
zz-ABADDON-zz
Charybdis
15
0 / 5 / 10
9,459
946
8,142
11,609
5,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

288

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EustasCKidd
Chang'e
16
4 / 4 / 7
10,675
1,068
13,060
18,905
8,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Ispctr3
Atlas
13
0 / 0 / 0
8,100
810
0
0
0
Artemis
Kitschx
Artemis
16
3 / 5 / 9
10,402
1,040
13,152
18,765
8,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Souphak
Mulan
16
4 / 7 / 7
10,449
1,045
13,821
24,112
25,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
seij
Ix Chel
15
4 / 4 / 7
10,582
1,058
11,455
12,979
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
45
20
Kills
15
15
Deaths
20
44
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Vamana
Aridalis
Vamana
9
2
5
5.75
W
Ah Puch
Bondo Jester
Ah Puch
2
3
10
2.33
W
6
2
9
5.25
L
Chang'e
EustasCKidd
Chang'e
4
4
7
1.88
L
Atlas
Ispctr3
Atlas
0
0
0
0
L
Artemis
Kitschx
Artemis
3
5
9
1.5
W
Surtr
Leonzio23
Surtr
3
3
10
2.67
L
Mulan
Souphak
Mulan
4
7
7
1.07
L
Ix Chel
seij
Ix Chel
4
4
7
1.88
W
Charybdis
zz-ABADDON-zz
Charybdis
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,262
Damage
51,488
60,442
Taken
74,761
49,634
Mitigated
48,487
14,060
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Aridalis
Vamana
17,480
10,835
0
1,688
14,920
20,367
0
6,517
7,452
0
31,758
W
Ah Puch
Bondo Jester
Ah Puch
17,208
317
0
1,640
8,031
3,528
0
1,855
6,083
29,830
0
W
17,828
6,818
0
3,345
9,748
4,745
0
4,468
5,164
40,510
0
L
Chang'e
EustasCKidd
Chang'e
13,060
239
871
2,327
18,905
8,149
0
7,814
10,310
32,207
0
L
Atlas
Ispctr3
Atlas
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
Kitschx
Artemis
13,152
4,719
0
1,423
18,765
8,983
0
8,189
10,031
0
28,773
W
Surtr
Leonzio23
Surtr
11,604
2,840
0
4,986
16,134
15,695
0
8,041
7,902
657
28,461
L
Mulan
Souphak
Mulan
13,821
2,511
0
1,878
24,112
25,834
0
12,483
10,935
269
23,255
L
Ix Chel
seij
Ix Chel
11,455
1,408
877
313
12,979
5,521
0
5,892
6,854
30,790
0
W
Charybdis
zz-ABADDON-zz
Charybdis
8,142
3,379
0
2,401
11,609
5,299
0
3,879
7,407
0
21,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,604
Gold Earned
50,208
185
Minions Killed
177
8
Camps Cleared
4
870,345
Distance Traveled
734,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,140
1,214
35
4
0
197,460
0
W
Ah Puch
10,314
1,031
42
4
2
183,809
0
W
Freya
11,699
1,170
35
4
6
170,797
0
L
Chang'e
10,675
1,068
65
7
1
189,886
0
L
Atlas
8,100
810
0
0
0
0
0
L
Artemis
10,402
1,040
54
5
0
190,581
0
W
Surtr
10,992
1,099
28
3
0
183,788
0
L
Mulan
10,449
1,045
22
2
2
167,199
0
L
Ix Chel
10,582
1,058
36
4
1
187,055
0
W
Charybdis
9,459
946
45
5
0
134,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role