Player Matchup

Chaac
Chaac
S0FL0
Chaac
Level 68
God Stats
14W - 15L
1,463 SR
Queue Stats
22W - 21L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
Sell-TN
Ao Kuang
Level 42
God Stats
11W - 16L
1,491 SR
Queue Stats
144W - 171L
1,411 Elo+
Solo
Neith
Neith
Verythor
Neith
Level 60
God Stats
1W - 0L
1,169 SR
Queue Stats
29W - 47L
1,188 Elo+
Solo
Team Averages
Level 57
1,374 SR
1,338 Elo+

VS

Team Averages
Level 54
1,385 SR
1,306 Elo+
Yemoja
Yemoja
CryHavoc0708
Yemoja
Level 43
God Stats
240W - 303L
1,395 SR
Queue Stats
263W - 330L
1,259 Elo+
Solo
Cthulhu
Cthulhu
Slenderman5020
Cthulhu
Level 57
God Stats
90W - 70L
1,423 SR
Queue Stats
147W - 142L
1,326 Elo+
Party 1
Baron Samedi
Baron Samedi
goldeneye5000
Baron Samedi
Level 61
God Stats
4W - 5L
1,335 SR
Queue Stats
184W - 199L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
S0FL0
Chaac
12
4 / 4 / 4
7,825
783
10,254
12,011
6,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Sell-TN
Ao Kuang
12
4 / 1 / 6
7,811
781
8,078
9,044
3,751
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Verythor
Neith
13
3 / 2 / 7
7,569
757
7,961
9,359
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 4 / 4
7,539
754
3,139
11,014
6,747
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 3 / 1
7,752
775
10,873
12,614
9,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
goldeneye5000
Baron Samedi
12
1 / 4 / 5
7,064
706
8,415
8,642
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
11
Kills
6
7
Deaths
11
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
4
4
0.75
W
Chaac
S0FL0
Chaac
4
4
4
1.5
W
Ao Kuang
Sell-TN
Ao Kuang
4
1
6
7
L
4
3
1
1.5
W
Neith
Verythor
Neith
3
2
7
3.25
L
Baron Samedi
goldeneye5000
Baron Samedi
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,293
Damage
22,427
30,414
Taken
32,270
14,501
Mitigated
20,893
8,994
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,139
1,229
1,835
2,040
11,014
6,747
0
3,740
7,274
7,861
0
W
Chaac
S0FL0
Chaac
10,254
1,795
236
2,512
12,011
6,978
404
8,107
3,473
0
32,509
W
Ao Kuang
Sell-TN
Ao Kuang
8,078
2,164
16
2,719
9,044
3,751
47
5,288
3,347
25,360
0
L
10,873
273
576
2,707
12,614
9,950
0
2,504
10,110
24,931
0
W
Neith
Verythor
Neith
7,961
1,729
0
3,511
9,359
3,772
276
7,937
1,135
0
23,641
L
Baron Samedi
goldeneye5000
Baron Samedi
8,415
175
374
1,724
8,642
4,196
0
1,916
6,726
25,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,205
Gold Earned
22,355
118
Minions Killed
85
0
Camps Cleared
0
545,800
Distance Traveled
496,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,539
754
11
1
0
150,699
0
W
Chaac
7,825
783
42
4
0
185,505
0
W
Ao Kuang
7,811
781
43
4
0
193,847
0
L
Cthulhu
7,752
775
41
4
0
185,339
0
W
Neith
7,569
757
33
3
0
166,448
0
L
Baron Samedi
7,064
706
33
3
0
160,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role