Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Puddingpie2756
Kukulkan
Level 82
God Stats
36W - 48L
1,453 SR
Queue Stats
38W - 52L
1,418 Elo+
Solo
Nu Wa
Nu Wa
SaltyRickster
Nu Wa
Level 43
God Stats
20W - 12L
1,628 SR
Queue Stats
38W - 17L
1,600 Elo+
Party 1
Sol
Sol
Sckorge
Sol
Level 49
God Stats
7W - 4L
1,324 SR
Queue Stats
43W - 25L
1,592 Elo+
Party 1
Hercules
Hercules
VastWARPig
Hercules
Level 17
God Stats
2W - 1L
1,461 SR
Queue Stats
6W - 3L
1,556 Elo+
Party 1
Team Averages
Level 56
1,473 SR
1,533 Elo+

VS

Team Averages
Level 114
1,543 SR
1,505 Elo+
Hercules
Hercules
FundamentalHex
Hercules
Level 117
God Stats
12W - 6L
1,611 SR
Queue Stats
153W - 145L
1,503 Elo+
Solo
Ix Chel
Ix Chel
OopsStrangr
Ix Chel
Level 145
God Stats
2W - 8L
1,426 SR
Queue Stats
104W - 90L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
SillyRascal
Baron Samedi
Level 61
God Stats
12W - 12L
1,529 SR
Queue Stats
142W - 118L
1,547 Elo+
Party 2
Hou Yi
Hou Yi
TheSilencedOne_
Hou Yi
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 249L
1,441 Elo+
Solo
Arachne
Arachne
X4 BrownBoy X4
Arachne
Level 110
God Stats
75W - 54L
1,650 SR
Queue Stats
225W - 207L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 1 / 8
8,370
761
6,478
6,661
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
15
2 / 3 / 6
8,684
789
8,780
7,524
3,475
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
14 / 2 / 3
10,530
957
18,524
10,183
4,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
17
2 / 2 / 3
9,399
854
8,720
11,440
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
VastWARPig
Hercules
16
3 / 4 / 7
8,954
814
11,114
15,314
17,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 3 / 3
7,760
705
5,877
15,902
15,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
OopsStrangr
Ix Chel
14
0 / 4 / 3
7,446
677
6,217
8,470
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SillyRascal
Baron Samedi
15
5 / 4 / 2
8,680
789
12,514
10,805
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 5 / 3
7,258
660
7,273
12,780
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 6 / 4
7,623
693
6,425
16,129
7,130
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
22
Kills
12
12
Deaths
22
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
8
5
L
Hercules
3
3
3
1.5
L
Ix Chel
OopsStrangr
Ix Chel
0
4
3
0.38
W
Kukulkan
2
3
6
1.67
W
14
2
3
7.75
W
Sol
2
2
3
1.75
L
Baron Samedi
SillyRascal
Baron Samedi
5
4
2
1.5
L
0
5
3
0.3
W
Hercules
VastWARPig
Hercules
3
4
7
1.63
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,616
Damage
38,306
51,122
Taken
64,086
33,640
Mitigated
35,971
14,117
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,478
3,946
0
2,464
6,661
2,785
1,950
1,649
5,012
0
20,407
L
Hercules
5,877
1,048
0
3,056
15,902
15,644
0
8,099
7,511
0
17,912
L
Ix Chel
OopsStrangr
Ix Chel
6,217
1,032
294
955
8,470
2,842
276
5,368
2,934
26,972
0
W
Kukulkan
8,780
301
311
538
7,524
3,475
0
2,183
5,341
31,043
0
W
18,524
5,959
0
2,827
10,183
4,630
2,431
3,083
7,100
50,485
0
W
Sol
8,720
3,644
0
4,013
11,440
4,779
1,886
5,471
5,969
41,839
0
L
Baron Samedi
SillyRascal
Baron Samedi
12,514
1,610
1,203
2,774
10,805
5,435
524
7,749
3,005
35,786
0
L
7,273
2,854
0
1,741
12,780
4,920
222
6,081
6,400
0
23,444
W
Hercules
VastWARPig
Hercules
11,114
3,420
0
3,964
15,314
17,971
460
6,345
8,969
0
19,662
L
6,425
4,804
0
2,522
16,129
7,130
136
8,727
7,110
0
11,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,937
Gold Earned
38,767
268
Minions Killed
176
0
Camps Cleared
0
1,153,870
Distance Traveled
1,018,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,370
761
36
3
0
200,876
0
L
Hercules
7,760
705
25
2
0
216,265
0
L
Ix Chel
7,446
677
54
5
0
178,290
0
W
Kukulkan
8,684
789
53
5
0
250,480
0
W
Nu Wa
10,530
957
68
6
0
226,041
0
W
Sol
9,399
854
90
8
0
247,737
0
L
Baron Samedi
8,680
789
63
6
0
197,186
0
L
Hou Yi
7,258
660
27
2
0
196,141
0
W
Hercules
8,954
814
21
2
0
228,736
0
L
Arachne
7,623
693
7
1
0
230,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role