Player Matchup

Arachne
Arachne
FreeSpeech2020
Arachne
Level 97
God Stats
18W - 12L
1,500 SR
Queue Stats
108W - 101L
1,517 Elo+
Party 2
Ix Chel
Ix Chel
Shnoopyyy
Ix Chel
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 46L
1,541 Elo+
Solo
Danzaburou
Danzaburou
TrbTimes
Danzaburou
Level 105
God Stats
19W - 9L
1,731 SR
Queue Stats
81W - 77L
1,515 Elo+
Party 2
Ymir
Ymir
ethiodude
Ymir
Level 126
God Stats
1W - 3L
1,720 SR
Queue Stats
53W - 56L
1,479 Elo+
Solo
Tyr
Tyr
tandysummers
Tyr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 58L
1,471 Elo+
Party 2
Team Averages
Level 104
1,590 SR
1,504 Elo+

VS

Team Averages
Level 99
1,488 SR
1,505 Elo+
Fenrir
Fenrir
Juulixs
Fenrir
Level 158
God Stats
3W - 7L
1,197 SR
Queue Stats
390W - 392L
1,588 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Razgrezes
Morgan Le Fay
Level 109
God Stats
3W - 1L
1,723 SR
Queue Stats
42W - 40L
1,573 Elo+
Solo
Bellona
Bellona
TameDrip
Bellona
Level 89
God Stats
7W - 4L
1,652 SR
Queue Stats
123W - 128L
1,413 Elo+
Party 1
Poseidon
Poseidon
maxbizzy
Poseidon
Level 84
God Stats
3W - 3L
1,410 SR
Queue Stats
107W - 99L
1,462 Elo+
Party 1
Charybdis
Charybdis
viaxgrace
Charybdis
Level 54
God Stats
11W - 12L
1,458 SR
Queue Stats
60W - 52L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,461
498
7,585
17,028
6,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Shnoopyyy
Ix Chel
12
1 / 7 / 2
7,921
466
6,329
12,297
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
TrbTimes
Danzaburou
13
0 / 4 / 2
8,453
497
9,090
13,266
4,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
14
2 / 2 / 1
9,162
539
8,272
12,644
8,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 1 / 0
6,896
406
7,097
10,959
9,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Juulixs
Fenrir
14
8 / 1 / 2
9,383
552
9,289
15,576
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
Razgrezes
Morgan Le Fay
14
3 / 2 / 6
8,701
512
9,148
9,233
3,845
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TameDrip
Bellona
15
2 / 3 / 0
8,614
507
9,594
15,408
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
maxbizzy
Poseidon
14
2 / 1 / 2
8,530
502
10,426
12,725
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
viaxgrace
Charybdis
13
2 / 2 / 3
8,186
482
6,156
10,263
4,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
9
Kills
17
18
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Fenrir
Juulixs
Fenrir
8
1
2
9
W
Morgan Le Fay
Razgrezes
Morgan Le Fay
3
2
6
3
L
Ix Chel
Shnoopyyy
Ix Chel
1
7
2
0.29
W
Bellona
TameDrip
Bellona
2
3
0
0.67
L
Danzaburou
TrbTimes
Danzaburou
0
4
2
0.25
L
Ymir
2
2
1
1.25
W
Poseidon
maxbizzy
Poseidon
2
1
2
3
L
2
1
0
2
W
Charybdis
viaxgrace
Charybdis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,373
Damage
44,613
66,194
Taken
63,205
34,497
Mitigated
34,931
12,846
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,585
5,917
0
2,099
17,028
6,885
337
6,041
10,854
0
56,437
W
Fenrir
Juulixs
Fenrir
9,289
2,612
0
4,558
15,576
10,014
0
2,632
12,944
0
40,712
W
Morgan Le Fay
Razgrezes
Morgan Le Fay
9,148
829
0
721
9,233
3,845
556
3,249
5,984
64,516
0
L
Ix Chel
Shnoopyyy
Ix Chel
6,329
860
323
2,204
12,297
4,467
0
4,478
7,819
59,138
0
W
Bellona
TameDrip
Bellona
9,594
3,161
0
2,680
15,408
12,722
0
7,819
7,095
0
58,288
L
Danzaburou
TrbTimes
Danzaburou
9,090
4,138
0
4,518
13,266
4,894
225
3,499
9,767
0
74,037
L
Ymir
8,272
1,628
0
1,592
12,644
8,291
505
1,121
10,721
63,745
0
W
Poseidon
maxbizzy
Poseidon
10,426
2,226
0
2,695
12,725
3,726
0
610
12,115
80,056
0
L
7,097
1,413
0
2,110
10,959
9,960
0
4,435
6,472
0
30,816
W
Charybdis
viaxgrace
Charybdis
6,156
2,537
0
2,025
10,263
4,624
677
183
10,062
0
56,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,893
Gold Earned
43,414
463
Minions Killed
458
0
Camps Cleared
0
1,631,996
Distance Traveled
1,709,732
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,461
498
82
5
0
365,152
0
W
Fenrir
9,383
552
51
3
0
375,397
0
W
Morgan Le Fay
8,701
512
105
6
0
351,043
1
L
Ix Chel
7,921
466
100
6
0
276,746
1
W
Bellona
8,614
507
106
6
0
305,126
2
L
Danzaburou
8,453
497
113
7
0
317,193
6
L
Ymir
9,162
539
129
8
0
300,123
2
W
Poseidon
8,530
502
107
6
0
371,797
0
L
Tyr
6,896
406
39
2
0
372,782
0
W
Charybdis
8,186
482
89
5
0
306,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role