Player Matchup

Sol
Sol
L1L Mastiff
Sol
Level 45
God Stats
5W - 3L
1,381 SR
Queue Stats
16W - 11L
1,384 Elo+
Party 2
Artemis
Artemis
Winter1399
Artemis
Level 105
God Stats
3W - 2L
1,438 SR
Queue Stats
33W - 23L
1,421 Elo+
Party 2
Vamana
Vamana
lamb l sauce
Vamana
Level 79
God Stats
7W - 2L
1,534 SR
Queue Stats
51W - 37L
1,479 Elo+
Party 2
Team Averages
Level 76
1,451 SR
1,428 Elo+

VS

Team Averages
Level 90
1,598 SR
1,416 Elo+
Hercules
Hercules
Faze snipes8500
Hercules
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 63L
1,471 Elo+
Solo
Ix Chel
Ix Chel
KayloBlaze
Ix Chel
Level 84
God Stats
10W - 18L
1,421 SR
Queue Stats
430W - 405L
1,381 Elo+
Party 1
Chiron
Chiron
busterwolf13
Chiron
Level 83
God Stats
26W - 23L
1,874 SR
Queue Stats
802W - 855L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
9,430
857
5,714
6,841
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Winter1399
Artemis
13
3 / 4 / 4
8,643
786
9,095
11,040
4,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
15
3 / 1 / 3
9,024
820
11,144
11,046
10,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
4 / 3 / 3
8,687
790
8,804
12,750
6,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
KayloBlaze
Ix Chel
11
1 / 5 / 3
7,353
668
5,593
8,484
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chiron
13
2 / 2 / 4
7,973
725
9,122
8,506
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
7
7
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
4
3
3
1.83
L
Ix Chel
KayloBlaze
Ix Chel
1
5
3
0.5
W
4
2
5
3.25
W
Artemis
Winter1399
Artemis
3
4
4
1.25
L
Chiron
2
2
4
2
W
Vamana
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,953
Damage
23,519
28,927
Taken
29,740
18,104
Mitigated
14,102
6,988
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,804
2,064
0
3,057
12,750
6,918
0
1,315
11,435
0
31,056
L
Ix Chel
KayloBlaze
Ix Chel
5,593
894
220
448
8,484
3,500
0
1,819
6,665
24,922
0
W
5,714
1,553
0
1,057
6,841
2,559
155
1,720
5,121
25,456
0
W
Artemis
Winter1399
Artemis
9,095
5,526
0
3,266
11,040
4,885
694
1,815
9,225
0
32,852
L
Chiron
9,122
3,393
879
2,335
8,506
3,684
63
2,538
5,914
0
23,447
W
Vamana
11,144
5,420
0
2,665
11,046
10,660
0
2,365
8,681
0
39,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,097
Gold Earned
24,013
141
Minions Killed
116
0
Camps Cleared
0
605,633
Distance Traveled
543,373
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,687
790
38
3
0
206,051
0
L
Ix Chel
7,353
668
38
3
0
158,457
0
W
Sol
9,430
857
40
4
0
169,631
0
W
Artemis
8,643
786
43
4
0
200,942
3
L
Chiron
7,973
725
40
4
0
178,865
0
W
Vamana
9,024
820
58
5
0
235,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role