Player Matchup

Ix Chel
Ix Chel
CrackSniffin
Ix Chel
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 32L
1,184 Elo+
Party 3
Maui
Maui
JediBobo10
Maui
Level 31
God Stats
1W - 3L
1,261 SR
Queue Stats
190W - 200L
1,425 Elo+
Solo
Bakasura
Bakasura
OPW-_-Jay
Bakasura
Level 22
God Stats
0W - 3L
1,194 SR
Queue Stats
5W - 25L
1,113 Elo+
Party 3
Neith
Neith
Sieg1357
Neith
Level 85
God Stats
26W - 19L
1,444 SR
Queue Stats
414W - 393L
1,352 Elo+
Party 2
Loki
Loki
zero132340
Loki
Level 105
God Stats
38W - 35L
1,507 SR
Queue Stats
626W - 596L
1,470 Elo+
Party 2
Team Averages
Level 60
1,381 SR
1,309 Elo+

VS

Team Averages
Level 84
1,672 SR
1,417 Elo+
Hades
Hades
JoshStayCapping
Hades
Level 104
God Stats
17W - 15L
1,876 SR
Queue Stats
114W - 105L
1,443 Elo+
Party 4
Neith
Neith
KingStaySelling
Neith
Level 105
God Stats
9W - 1L
1,746 SR
Queue Stats
95W - 95L
1,431 Elo+
Party 4
Tsukuyomi
Tsukuyomi
OneEyedDopeFiend
Tsukuyomi
Level 83
God Stats
8W - 6L
1,500 SR
Queue Stats
57W - 69L
1,372 Elo+
Party 1
Ix Chel
Ix Chel
cacharro2004
Ix Chel
Level 81
God Stats
7W - 9L
1,460 SR
Queue Stats
161W - 154L
1,424 Elo+
Solo
Ne Zha
Ne Zha
iUsoru
Ne Zha
Level 45
God Stats
7W - 4L
1,780 SR
Queue Stats
17W - 17L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CrackSniffin
Ix Chel
14
2 / 4 / 2
8,616
507
4,985
13,792
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
7,614
448
3,152
16,303
15,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
OPW-_-Jay
Bakasura
13
2 / 4 / 1
8,272
487
6,822
15,158
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Neith
Sieg1357
Neith
12
2 / 6 / 3
7,233
425
9,315
15,612
6,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
2 / 6 / 2
8,602
506
8,258
13,603
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 2
8,746
514
13,130
15,063
11,291
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 2 / 8
8,713
513
11,019
10,804
4,649
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
17
9 / 2 / 1
10,492
617
13,542
13,963
5,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
cacharro2004
Ix Chel
15
3 / 2 / 3
9,108
536
11,452
9,758
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
iUsoru
Ne Zha
13
3 / 1 / 1
8,049
473
5,028
9,677
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
23
23
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CrackSniffin
Ix Chel
2
4
2
0.75
L
1
3
2
0.67
W
7
2
2
4
W
1
2
8
2.5
L
Bakasura
OPW-_-Jay
Bakasura
2
4
1
0.63
W
Tsukuyomi
9
2
1
4.75
L
Neith
Sieg1357
Neith
2
6
3
0.58
W
Ix Chel
cacharro2004
Ix Chel
3
2
3
2.25
W
Ne Zha
iUsoru
Ne Zha
3
1
1
3.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,532
Damage
54,171
74,468
Taken
59,265
38,654
Mitigated
29,471
14,752
Healing
17,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CrackSniffin
Ix Chel
4,985
808
389
2,990
13,792
5,848
0
9,095
4,697
63,549
0
L
3,152
1,024
223
4,058
16,303
15,439
0
4,404
11,899
19,050
0
W
13,130
1,717
130
4,885
15,063
11,291
657
2,305
12,618
54,761
0
W
11,019
3,547
0
4,908
10,804
4,649
1,317
2,801
7,926
0
71,055
L
Bakasura
OPW-_-Jay
Bakasura
6,822
4,948
0
3,004
15,158
6,304
0
3,522
11,636
0
49,667
W
Tsukuyomi
13,542
4,060
0
4,222
13,963
5,666
499
0
13,543
0
74,882
L
Neith
Sieg1357
Neith
9,315
2,580
414
2,324
15,612
6,447
445
6,431
9,181
0
52,036
W
Ix Chel
cacharro2004
Ix Chel
11,452
1,340
60
2,549
9,758
4,003
972
2,872
6,591
73,193
0
W
Ne Zha
iUsoru
Ne Zha
5,028
2,484
0
681
9,677
3,862
0
159
9,518
0
41,211
L
8,258
2,147
0
1,350
13,603
4,616
645
1,130
12,473
0
57,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,337
Gold Earned
45,108
371
Minions Killed
441
0
Camps Cleared
0
1,641,721
Distance Traveled
1,664,939
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,616
507
109
6
0
304,322
3
L
Maui
7,614
448
18
1
0
321,703
0
W
Hades
8,746
514
85
5
0
316,361
0
W
Neith
8,713
513
96
6
0
309,251
2
L
Bakasura
8,272
487
88
5
0
396,364
0
W
Tsukuyomi
10,492
617
114
7
0
342,624
0
L
Neith
7,233
425
87
5
0
305,573
2
W
Ix Chel
9,108
536
102
6
0
296,777
0
W
Ne Zha
8,049
473
44
3
0
399,926
0
L
Loki
8,602
506
69
4
0
313,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role