Player Matchup

Izanami
Izanami
Bats39
Izanami
Level 121
God Stats
12W - 20L
1,477 SR
Queue Stats
152W - 196L
1,413 Elo+
Solo
Janus
Janus
CLOHA99
Janus
Level 87
God Stats
29W - 28L
1,572 SR
Queue Stats
238W - 235L
1,456 Elo+
Party 2
Ne Zha
Ne Zha
IamKratos1998
Ne Zha
Level 128
God Stats
22W - 27L
1,487 SR
Queue Stats
465W - 470L
1,487 Elo+
Party 2
Hel
Hel
ThePlebeian
Hel
Level 59
God Stats
9W - 11L
1,425 SR
Queue Stats
56W - 61L
1,482 Elo+
Solo
Surtr
Surtr
nfzae
Surtr
Level 47
God Stats
0W - 2L
1,722 SR
Queue Stats
15W - 35L
1,322 Elo+
Solo
Team Averages
Level 88
1,537 SR
1,432 Elo+

VS

Team Averages
Level 83
1,667 SR
1,410 Elo+
Charybdis
Charybdis
Smallppt69
Charybdis
Level 49
God Stats
5W - 3L
1,696 SR
Queue Stats
26W - 33L
1,331 Elo+
Party 3
Hades
Hades
Stonebroh
Hades
Level 107
God Stats
4W - 1L
1,742 SR
Queue Stats
78W - 70L
1,509 Elo+
Solo
Artio
Artio
heckin_amgry_man
Artio
Level 124
God Stats
3W - 3L
1,779 SR
Queue Stats
129W - 125L
1,450 Elo+
Party 1
Poseidon
Poseidon
jay11511
Poseidon
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,295 Elo+
Party 3
Loki
Loki
lsailorl
Loki
Level 107
God Stats
34W - 24L
1,618 SR
Queue Stats
85W - 68L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bats39
Izanami
11
0 / 0 / 1
6,406
493
4,834
5,881
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
CLOHA99
Janus
11
3 / 5 / 1
7,012
539
6,556
9,004
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 4 / 2
6,584
506
5,870
11,204
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
5,668
436
4,034
10,297
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
nfzae
Surtr
12
2 / 3 / 0
6,622
509
8,906
12,896
7,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Smallppt69
Charybdis
11
2 / 1 / 0
6,465
497
5,917
7,547
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
Stonebroh
Hades
13
3 / 2 / 1
7,842
603
10,033
13,352
6,202
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 1 / 3
6,647
511
3,900
9,997
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
jay11511
Poseidon
11
2 / 4 / 4
6,408
493
2,859
7,832
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Loki
14
6 / 0 / 3
8,175
629
7,609
8,476
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
15
15
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bats39
Izanami
0
0
1
0.5
L
Janus
CLOHA99
Janus
3
5
1
0.7
L
3
4
2
1
W
Charybdis
Smallppt69
Charybdis
2
1
0
2
W
Hades
Stonebroh
Hades
3
2
1
1.75
L
0
3
0
0
W
2
1
3
3.5
W
Poseidon
jay11511
Poseidon
2
4
4
1
W
Loki
6
0
3
7.5
L
Surtr
nfzae
Surtr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,200
Damage
30,318
49,282
Taken
47,204
23,387
Mitigated
21,911
15,490
Healing
24,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bats39
Izanami
4,834
3,280
0
1,252
5,881
1,868
618
815
5,066
0
60,644
L
Janus
CLOHA99
Janus
6,556
274
50
1,339
9,004
3,227
43
1,721
7,283
44,664
0
L
5,870
790
0
977
11,204
4,451
0
2,600
8,604
0
36,815
W
Charybdis
Smallppt69
Charybdis
5,917
2,945
0
3,411
7,547
2,327
0
1,397
6,108
0
50,509
W
Hades
Stonebroh
Hades
10,033
1,344
0
7,630
13,352
6,202
291
271
13,081
67,568
0
L
4,034
1,261
2,817
5,277
10,297
5,892
0
2,794
7,503
16,480
0
W
3,900
343
475
3,878
9,997
8,027
0
3,043
6,898
17,722
0
W
Poseidon
jay11511
Poseidon
2,859
729
0
2,275
7,832
2,322
0
4,134
3,346
24,662
0
W
Loki
7,609
2,288
0
6,365
8,476
3,033
0
1,483
6,910
0
71,202
L
Surtr
nfzae
Surtr
8,906
4,139
0
3,778
12,896
7,949
0
8,862
4,034
405
42,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,292
Gold Earned
35,537
298
Minions Killed
385
0
Camps Cleared
0
1,208,820
Distance Traveled
1,204,647
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,406
493
103
8
0
217,129
5
L
Janus
7,012
539
70
5
0
240,880
1
L
Ne Zha
6,584
506
50
4
0
276,521
2
W
Charybdis
6,465
497
78
6
0
222,480
0
W
Hades
7,842
603
124
10
0
203,765
0
L
Hel
5,668
436
30
2
0
221,571
3
W
Artio
6,647
511
19
1
0
264,098
0
W
Poseidon
6,408
493
51
4
0
210,027
0
W
Loki
8,175
629
113
9
0
304,277
2
L
Surtr
6,622
509
45
3
0
252,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role