Player Matchup

Atlas
Atlas
CADO CAVAZOS
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,510 Elo+
Party 2
Susano
Susano
ChewableCleric
Susano
Level 103
God Stats
1W - 2L
1,203 SR
Queue Stats
71W - 54L
1,495 Elo+
Party 2
Anubis
Anubis
IGenjiTheNinji
Anubis
Level 3
God Stats
4W - 3L
1,294 SR
Queue Stats
10W - 7L
1,241 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jaytrain96
Ah Muzen Cab
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 172L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
Mhm Rhythm
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,248 Elo+
Party 1
Team Averages
Level 66
1,399 SR
1,383 Elo+

VS

Team Averages
Level 62
1,513 SR
1,380 Elo+
Anubis
Anubis
Fat_K18
Anubis
Level 43
God Stats
6W - 10L
1,342 SR
Queue Stats
185W - 181L
1,358 Elo+
Party 4
Danzaburou
Danzaburou
Linksalarmclock
Danzaburou
Level 66
God Stats
12W - 8L
1,613 SR
Queue Stats
335W - 309L
1,404 Elo+
Party 4
Ares
Ares
RAS GoldFish
Ares
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 22L
1,248 Elo+
Party 3
Shiva
Shiva
RAS MosterX
Shiva
Level 46
God Stats
4W - 0L
1,611 SR
Queue Stats
52W - 58L
1,375 Elo+
Party 3
Lancelot
Lancelot
RAS OmarJr
Lancelot
Level 124
God Stats
1W - 4L
1,498 SR
Queue Stats
221W - 254L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,199
520
3,239
9,972
6,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 1
5,778
578
2,905
9,657
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 5 / 1
6,130
613
5,633
8,577
3,165
Ah Muzen Cab
Jaytrain96
Ah Muzen Cab
8
0 / 4 / 0
4,837
484
3,236
8,039
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Mhm Rhythm
Gilgamesh
7
0 / 8 / 0
4,769
477
2,495
10,453
5,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fat_K18
Anubis
12
5 / 2 / 2
6,773
677
6,517
7,019
3,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Linksalarmclock
Danzaburou
11
2 / 1 / 2
6,487
649
3,444
4,502
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 4
5,334
533
2,443
5,264
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 0 / 3
6,748
675
7,987
7,283
8,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
RAS OmarJr
Lancelot
11
9 / 0 / 3
7,070
707
8,777
6,882
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
24
24
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
4
1
0.38
W
Anubis
Fat_K18
Anubis
5
2
2
3
L
2
5
1
0.5
L
Ah Muzen Cab
Jaytrain96
Ah Muzen Cab
0
4
0
0
W
Danzaburou
Linksalarmclock
Danzaburou
2
1
2
3
L
Gilgamesh
Mhm Rhythm
Gilgamesh
0
8
0
0
W
1
1
4
3
W
7
0
3
8.5
W
Lancelot
RAS OmarJr
Lancelot
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,508
Damage
29,168
46,698
Taken
30,950
21,046
Mitigated
20,103
8,158
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,239
1,595
51
2,630
9,972
6,819
127
1,651
8,321
17,660
0
L
2,905
487
0
810
9,657
2,826
0
1,836
7,821
0
37,525
W
Anubis
Fat_K18
Anubis
6,517
0
0
3,225
7,019
3,108
0
4,115
2,904
51,317
0
L
5,633
233
34
2,941
8,577
3,165
88
5,037
3,540
37,636
0
L
Ah Muzen Cab
Jaytrain96
Ah Muzen Cab
3,236
1,056
0
1,248
8,039
2,334
0
508
7,531
0
32,317
W
Danzaburou
Linksalarmclock
Danzaburou
3,444
2,297
0
1,807
4,502
1,538
0
1,314
3,188
0
46,976
L
Gilgamesh
Mhm Rhythm
Gilgamesh
2,495
904
0
444
10,453
5,902
13
311
10,142
0
20,843
W
2,443
214
0
642
5,264
3,918
24
2,107
3,157
8,098
0
W
7,987
965
0
0
7,283
8,657
196
0
7,283
873
40,008
W
Lancelot
RAS OmarJr
Lancelot
8,777
3,100
0
500
6,882
2,882
0
1,336
5,546
0
42,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,713
Gold Earned
32,412
241
Minions Killed
287
0
Camps Cleared
0
989,971
Distance Traveled
1,060,689
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,199
520
23
2
0
203,439
0
L
Susano
5,778
578
70
7
0
234,084
0
W
Anubis
6,773
677
70
7
0
212,349
4
L
Anubis
6,130
613
61
6
0
177,158
0
L
Ah Muzen Cab
4,837
484
51
5
0
160,456
0
W
Danzaburou
6,487
649
85
9
0
178,881
2
L
Gilgamesh
4,769
477
36
4
0
214,834
0
W
Ares
5,334
533
13
1
0
196,622
0
W
Shiva
6,748
675
59
6
0
208,626
0
W
Lancelot
7,070
707
60
6
0
264,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role