Player Matchup

Jing Wei
Jing Wei
CvldFairy
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 126L
1,495 Elo+
Party 1
Nike
Nike
JellyBeanGirl0
Nike
Level 97
God Stats
4W - 6L
1,612 SR
Queue Stats
97W - 80L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
K9Shepherd
Sun Wukong
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,185 Elo+
Solo
Ix Chel
Ix Chel
MONGEE23
Ix Chel
Level 127
God Stats
8W - 6L
1,751 SR
Queue Stats
429W - 399L
1,457 Elo+
Solo
Ratatoskr
Ratatoskr
Majihn
Ratatoskr
Level 89
God Stats
0W - 1L
1,623 SR
Queue Stats
1W - 1L
1,703 Elo+
Solo
Team Averages
Level 87
1,597 SR
1,468 Elo+

VS

Team Averages
Level 128
1,437 SR
1,489 Elo+
Artio
Artio
Chato 678543
Artio
Level 77
God Stats
4W - 2L
1,184 SR
Queue Stats
184W - 179L
1,433 Elo+
Solo
Bakasura
Bakasura
KingpinTheGod
Bakasura
Level 140
God Stats
3W - 1L
1,481 SR
Queue Stats
85W - 87L
1,508 Elo+
Solo
Hercules
Hercules
KrystalGiroux
Hercules
Level 120
God Stats
12W - 3L
1,723 SR
Queue Stats
135W - 124L
1,469 Elo+
Solo
Jing Wei
Jing Wei
PhilOnDemand
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 142L
1,539 Elo+
Solo
He Bo
He Bo
StoneCold505
He Bo
Level 154
God Stats
10W - 5L
1,297 SR
Queue Stats
192W - 170L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CvldFairy
Jing Wei
10
2 / 3 / 1
5,966
542
4,443
6,911
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 3
5,366
488
4,612
8,967
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
K9Shepherd
Sun Wukong
11
0 / 3 / 0
6,116
556
6,566
10,630
6,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
MONGEE23
Ix Chel
10
1 / 3 / 0
5,846
531
5,490
7,193
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
Majihn
Ratatoskr
7
0 / 5 / 2
4,731
430
6,286
6,549
2,110
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,154
559
5,067
10,604
7,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
KingpinTheGod
Bakasura
13
10 / 1 / 0
7,583
689
7,018
12,654
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
KrystalGiroux
Hercules
10
2 / 2 / 9
6,723
611
4,851
11,724
12,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
PhilOnDemand
Jing Wei
10
0 / 0 / 6
6,085
553
4,605
6,505
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 0
6,355
578
5,443
6,783
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
16
17
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Jing Wei
CvldFairy
Jing Wei
2
3
1
0.83
L
0
3
3
0.5
L
Sun Wukong
K9Shepherd
Sun Wukong
0
3
0
0
W
Bakasura
KingpinTheGod
Bakasura
10
1
0
10
W
Hercules
KrystalGiroux
Hercules
2
2
9
3.25
L
Ix Chel
MONGEE23
Ix Chel
1
3
0
0.33
L
Ratatoskr
Majihn
Ratatoskr
0
5
2
0.2
W
Jing Wei
PhilOnDemand
Jing Wei
0
0
6
3
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,397
Damage
26,984
40,250
Taken
48,270
20,229
Mitigated
29,772
7,789
Healing
17,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,067
919
0
3,800
10,604
7,594
0
362
10,242
35,110
0
L
Jing Wei
CvldFairy
Jing Wei
4,443
3,557
0
1,512
6,911
2,727
0
0
6,670
0
39,278
L
4,612
347
0
1,675
8,967
5,885
0
971
7,110
0
17,935
L
Sun Wukong
K9Shepherd
Sun Wukong
6,566
1,209
0
1,416
10,630
6,841
0
4,031
5,353
0
48,091
W
Bakasura
KingpinTheGod
Bakasura
7,018
4,236
0
1,807
12,654
5,006
34
648
12,006
0
46,517
W
Hercules
KrystalGiroux
Hercules
4,851
1,600
0
6,388
11,724
12,951
77
1,171
10,553
0
24,367
L
Ix Chel
MONGEE23
Ix Chel
5,490
681
631
2,156
7,193
2,666
0
3,311
3,455
40,954
0
L
Ratatoskr
Majihn
Ratatoskr
6,286
2,131
0
399
6,549
2,110
0
721
5,580
0
16,902
W
Jing Wei
PhilOnDemand
Jing Wei
4,605
2,866
0
3,142
6,505
2,117
1,007
0
6,505
0
43,902
W
5,443
70
0
2,755
6,783
2,104
0
3,309
3,474
40,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
32,900
260
Minions Killed
315
0
Camps Cleared
0
1,117,817
Distance Traveled
1,187,174
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,154
559
60
5
0
229,557
0
L
Jing Wei
5,966
542
57
5
0
207,450
0
L
Nike
5,366
488
37
3
0
236,051
0
L
Sun Wukong
6,116
556
68
6
0
173,723
0
W
Bakasura
7,583
689
83
8
0
263,303
0
W
Hercules
6,723
611
28
3
0
248,634
5
L
Ix Chel
5,846
531
73
7
0
211,883
3
L
Ratatoskr
4,731
430
25
2
0
288,710
0
W
Jing Wei
6,085
553
71
6
0
208,564
0
W
He Bo
6,355
578
73
7
0
237,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role