Player Matchup

Cthulhu
Cthulhu
Evokers Edge
Cthulhu
Level 86
God Stats
162W - 67L
1,672 SR
Queue Stats
196W - 84L
1,627 Elo+
Party 2
Baba Yaga
Baba Yaga
MikiPR
Baba Yaga
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,277 Elo+
Solo
Sun Wukong
Sun Wukong
RabbiAbeFinkel
Sun Wukong
Level 78
God Stats
24W - 13L
1,695 SR
Queue Stats
166W - 69L
1,643 Elo+
Party 2
Team Averages
Level 74
1,623 SR
1,516 Elo+

VS

Team Averages
Level 82
1,518 SR
1,413 Elo+
Hel
Hel
NodusHC
Hel
Level 50
God Stats
0W - 1L
1,304 SR
Queue Stats
21W - 17L
1,461 Elo+
Party 1
Aphrodite
Aphrodite
SIRWAFFLESHC
Aphrodite
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 74L
1,441 Elo+
Party 1
Chaac
Chaac
jimbob155ì
Chaac
Level 129
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 7L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Evokers Edge
Cthulhu
14
4 / 1 / 7
9,049
754
15,994
13,356
15,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
MikiPR
Baba Yaga
13
1 / 2 / 6
8,019
668
12,524
7,682
4,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RabbiAbeFinkel
Sun Wukong
14
6 / 2 / 4
9,290
774
13,326
12,549
13,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
0 / 5 / 3
7,162
597
4,800
15,522
8,119
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
SIRWAFFLESHC
Aphrodite
12
3 / 4 / 0
7,891
658
7,703
14,040
7,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
8,599
717
9,397
18,837
16,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
5
5
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Evokers Edge
Cthulhu
4
1
7
7.5
W
Baba Yaga
MikiPR
Baba Yaga
1
2
6
2
L
Hel
0
5
3
0.3
W
Sun Wukong
RabbiAbeFinkel
Sun Wukong
6
2
4
4
L
Aphrodite
SIRWAFFLESHC
Aphrodite
3
4
0
0.75
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,844
Damage
21,900
33,587
Taken
48,399
32,655
Mitigated
32,496
4,922
Healing
24,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Evokers Edge
Cthulhu
15,994
628
272
817
13,356
15,025
58
4,960
8,396
31,208
0
W
Baba Yaga
MikiPR
Baba Yaga
12,524
1,409
0
2,364
7,682
4,207
818
3,395
4,287
31,743
0
L
Hel
4,800
430
5,806
5,823
15,522
8,119
0
8,648
6,005
16,609
0
W
Sun Wukong
RabbiAbeFinkel
Sun Wukong
13,326
3,517
0
1,469
12,549
13,423
28
4,890
7,659
259
39,276
L
Aphrodite
SIRWAFFLESHC
Aphrodite
7,703
1,378
3,432
3,188
14,040
7,422
0
8,852
4,456
24,518
0
L
9,397
2,209
249
5,569
18,837
16,955
0
8,920
8,210
862
31,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,358
Gold Earned
23,652
137
Minions Killed
113
0
Camps Cleared
0
655,472
Distance Traveled
641,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,049
754
35
3
0
252,362
0
W
Baba Yaga
8,019
668
42
4
0
200,258
0
L
Hel
7,162
597
23
2
0
209,422
0
W
Sun Wukong
9,290
774
60
5
0
202,852
0
L
Aphrodite
7,891
658
41
3
0
193,375
0
L
Chaac
8,599
717
49
4
0
238,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role