Player Matchup

Ne Zha
Ne Zha
Babbare1
Ne Zha
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
50W - 47L
1,663 Elo+
Party 1
Discordia
Discordia
Fyrefight
Discordia
Level 67
God Stats
1W - 0L
1,592 SR
Queue Stats
22W - 8L
1,717 Elo+
Party 1
Rama
Rama
Musmis
Rama
Level 157
God Stats
2W - 2L
1,138 SR
Queue Stats
19W - 12L
1,613 Elo+
Party 1
Chaac
Chaac
SquishySolo
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,721 Elo+
Party 1
Ix Chel
Ix Chel
TowerTakinTerry
Ix Chel
Level 29
God Stats
7W - 9L
1,657 SR
Queue Stats
132W - 144L
1,578 Elo+
Party 1
Team Averages
Level 79
1,477 SR
1,658 Elo+

VS

Team Averages
Level 104
1,561 SR
1,595 Elo+
Nemesis
Nemesis
ImGrimace
Nemesis
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
115W - 113L
1,548 Elo+
Party 2
Surtr
Surtr
Redwood20
Surtr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 169L
1,684 Elo+
Party 2
Yemoja
Yemoja
Shikidyky
Yemoja
Level 146
God Stats
22W - 14L
1,376 SR
Queue Stats
235W - 198L
1,589 Elo+
Party 2
Ix Chel
Ix Chel
Sosasama
Ix Chel
Level 42
God Stats
1W - 1L
1,653 SR
Queue Stats
52W - 42L
1,521 Elo+
Solo
Medusa
Medusa
maximus7533
Medusa
Level 143
God Stats
2W - 1L
1,773 SR
Queue Stats
372W - 335L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Babbare1
Ne Zha
18
13 / 0 / 7
11,431
672
17,983
16,301
7,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Fyrefight
Discordia
15
2 / 2 / 12
9,579
563
5,129
7,780
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
Musmis
Rama
16
4 / 0 / 4
10,128
596
10,485
6,916
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 0 / 8
9,350
550
12,712
15,153
18,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 2 / 5
8,639
508
6,739
11,655
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ImGrimace
Nemesis
10
0 / 4 / 1
6,800
400
2,525
10,124
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Redwood20
Surtr
15
1 / 3 / 0
9,191
541
9,854
17,490
19,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
Shikidyky
Yemoja
11
0 / 4 / 2
7,893
464
4,101
17,775
16,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ix Chel
Sosasama
Ix Chel
14
3 / 6 / 1
8,788
517
8,081
13,839
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
0 / 5 / 0
8,248
485
3,766
14,425
6,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
22
Kills
4
4
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Babbare1
Ne Zha
13
0
7
16.5
W
Discordia
Fyrefight
Discordia
2
2
12
4
L
Nemesis
ImGrimace
Nemesis
0
4
1
0.13
W
Rama
Musmis
Rama
4
0
4
6
L
Surtr
Redwood20
Surtr
1
3
0
0.33
L
Yemoja
Shikidyky
Yemoja
0
4
2
0.25
L
Ix Chel
Sosasama
Ix Chel
3
6
1
0.58
W
1
0
8
5
W
2
2
5
2.25
L
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,048
Damage
28,327
57,805
Taken
73,653
41,001
Mitigated
50,618
16,736
Healing
17,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Babbare1
Ne Zha
17,983
7,855
0
4,123
16,301
7,412
0
3,814
12,487
0
96,825
W
Discordia
Fyrefight
Discordia
5,129
502
0
1,030
7,780
3,185
0
4,273
3,507
71,734
0
L
Nemesis
ImGrimace
Nemesis
2,525
1,386
0
954
10,124
3,374
0
1,349
8,775
0
51,105
W
Rama
Musmis
Rama
10,485
7,845
0
2,770
6,916
2,585
388
397
6,519
0
79,514
L
Surtr
Redwood20
Surtr
9,854
4,217
0
5,316
17,490
19,490
0
1,249
16,238
2,364
79,821
L
Yemoja
Shikidyky
Yemoja
4,101
1,471
3,140
2,997
17,775
16,159
0
3,953
13,818
30,433
0
L
Ix Chel
Sosasama
Ix Chel
8,081
830
355
1,489
13,839
5,465
0
3,615
10,223
69,504
0
W
12,712
1,370
0
4,798
15,153
18,998
0
2,808
12,345
0
81,853
W
6,739
660
908
3,107
11,655
8,821
68
2,483
9,172
44,938
0
L
Medusa
3,766
1,546
0
3,318
14,425
6,130
0
1,694
12,731
0
71,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,127
Gold Earned
40,920
579
Minions Killed
475
0
Camps Cleared
0
1,778,695
Distance Traveled
1,450,989
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,431
672
116
7
0
414,533
3
W
Discordia
9,579
563
122
7
0
372,621
0
L
Nemesis
6,800
400
69
4
0
207,360
0
W
Rama
10,128
596
140
8
0
364,387
4
L
Surtr
9,191
541
137
8
0
328,884
0
L
Yemoja
7,893
464
31
2
0
317,633
2
L
Ix Chel
8,788
517
111
7
0
298,684
3
W
Chaac
9,350
550
138
8
0
326,504
1
W
Ix Chel
8,639
508
63
4
0
300,650
0
L
Medusa
8,248
485
127
7
0
298,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role