Player Matchup

Charybdis
Charybdis
AzraelCC
Charybdis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 102L
1,600 Elo+
Party 2
Mulan
Mulan
Bhaze75
Mulan
Level 128
God Stats
3W - 4L
1,537 SR
Queue Stats
22W - 25L
1,539 Elo+
Party 2
Baron Samedi
Baron Samedi
Kiann
Baron Samedi
Level 123
God Stats
2W - 2L
2,008 SR
Queue Stats
92W - 70L
1,659 Elo+
Solo
Merlin
Merlin
Smooches2Love
Merlin
Level 85
God Stats
1W - 2L
1,978 SR
Queue Stats
45W - 46L
1,491 Elo+
Party 2
Odin
Odin
SolidBrently
Odin
Level 149
God Stats
1W - 3L
1,662 SR
Queue Stats
71W - 71L
1,574 Elo+
Party 2
Team Averages
Level 126
1,737 SR
1,573 Elo+

VS

Team Averages
Level 132
1,479 SR
1,602 Elo+
Bellona
Bellona
Bredtoshred
Bellona
Level 153
God Stats
1W - 0L
1,318 SR
Queue Stats
26W - 17L
1,593 Elo+
Party 1
Ix Chel
Ix Chel
IceSpíce
Ix Chel
Level 144
God Stats
10W - 4L
1,633 SR
Queue Stats
28W - 9L
1,736 Elo+
Solo
Ah Puch
Ah Puch
JorahTheExplora
Ah Puch
Level 55
God Stats
1W - 2L
1,232 SR
Queue Stats
14W - 8L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
QtpieEboy
Gilgamesh
Level 149
God Stats
5W - 5L
1,713 SR
Queue Stats
94W - 98L
1,541 Elo+
Party 1
Ishtar
Ishtar
TheWoodFrog
Ishtar
Level 159
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 67L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AzraelCC
Charybdis
14
1 / 4 / 1
8,199
512
6,592
11,681
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Bhaze75
Mulan
13
2 / 4 / 0
7,524
470
7,637
14,955
8,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Kiann
Baron Samedi
12
1 / 3 / 0
7,199
450
8,234
14,676
14,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
7,033
440
8,771
7,345
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 0
7,491
468
6,581
14,111
10,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bredtoshred
Bellona
16
6 / 1 / 4
9,684
605
6,502
12,322
6,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
IceSpíce
Ix Chel
12
0 / 0 / 4
7,632
477
3,844
11,070
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 2
8,383
524
8,803
9,642
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
QtpieEboy
Gilgamesh
16
3 / 0 / 5
9,319
582
12,178
16,845
15,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
16
8 / 2 / 2
10,148
634
13,608
13,937
6,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
4
Kills
18
18
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AzraelCC
Charybdis
1
4
1
0.38
L
Mulan
Bhaze75
Mulan
2
4
0
0.5
W
Bellona
Bredtoshred
Bellona
6
1
4
8
W
Ix Chel
IceSpíce
Ix Chel
0
0
4
2
W
1
1
2
2
L
Baron Samedi
Kiann
Baron Samedi
1
3
0
0.33
W
Gilgamesh
QtpieEboy
Gilgamesh
3
0
5
5.5
L
0
2
0
0
L
0
5
0
0
W
Ishtar
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,815
Damage
44,935
62,768
Taken
63,816
43,065
Mitigated
41,087
18,890
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AzraelCC
Charybdis
6,592
4,362
0
3,773
11,681
5,448
0
624
11,057
0
66,402
L
Mulan
Bhaze75
Mulan
7,637
885
0
5,632
14,955
8,793
0
1,508
13,447
0
62,947
W
Bellona
Bredtoshred
Bellona
6,502
3,003
0
773
12,322
6,908
0
3,149
9,173
0
87,362
W
Ix Chel
IceSpíce
Ix Chel
3,844
406
1,540
3,341
11,070
9,193
308
6,958
4,112
19,955
0
W
8,803
364
0
2,856
9,642
3,656
320
4,650
4,992
69,610
0
L
Baron Samedi
Kiann
Baron Samedi
8,234
898
434
4,683
14,676
14,524
0
7,456
7,220
28,817
0
W
Gilgamesh
QtpieEboy
Gilgamesh
12,178
4,205
0
4,587
16,845
15,211
0
434
16,411
0
75,507
L
8,771
59
0
1,270
7,345
3,688
0
3,059
4,286
66,030
0
L
6,581
2,013
102
2,996
14,111
10,612
0
0
14,111
0
61,620
W
Ishtar
13,608
9,942
0
5,381
13,937
6,119
921
2,248
11,689
0
87,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,446
Gold Earned
45,166
482
Minions Killed
520
0
Camps Cleared
0
1,514,799
Distance Traveled
1,673,892
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,199
512
116
7
0
268,954
2
L
Mulan
7,524
470
96
6
0
326,755
4
W
Bellona
9,684
605
117
7
0
384,483
0
W
Ix Chel
7,632
477
32
2
0
338,489
12
W
Ah Puch
8,383
524
127
8
0
318,057
5
L
Baron Samedi
7,199
450
35
2
0
295,261
3
W
Gilgamesh
9,319
582
112
7
0
309,659
1
L
Merlin
7,033
440
137
9
0
299,908
6
L
Odin
7,491
468
98
6
0
323,921
1
W
Ishtar
10,148
634
132
8
0
323,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role