Player Matchup

Janus
Janus
AWhiteGuy
Janus
Level 105
God Stats
1W - 2L
1,642 SR
Queue Stats
81W - 90L
1,448 Elo+
Solo
Hercules
Hercules
IAOP1005
Hercules
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 197L
1,440 Elo+
Solo
Chaac
Chaac
KickingYou
Chaac
Level 188
God Stats
10W - 7L
1,591 SR
Queue Stats
699W - 742L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
Nerdman
Tsukuyomi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 79L
1,528 Elo+
Party 1
Freya
Freya
Razielsomething
Freya
Level 129
God Stats
5W - 3L
1,432 SR
Queue Stats
228W - 238L
1,574 Elo+
Party 1
Team Averages
Level 96
1,533 SR
1,490 Elo+

VS

Team Averages
Level 129
1,511 SR
1,540 Elo+
Merlin
Merlin
DeltaDjango1
Merlin
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 69L
1,389 Elo+
Party 2
Mulan
Mulan
The Real Aries1
Mulan
Level 155
God Stats
2W - 1L
1,299 SR
Queue Stats
243W - 250L
1,567 Elo+
Party 2
Ah Puch
Ah Puch
ToasterFRik
Ah Puch
Level 162
God Stats
3W - 1L
1,505 SR
Queue Stats
469W - 463L
1,621 Elo+
Party 2
Izanami
Izanami
livelyreaper
Izanami
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 132L
1,603 Elo+
Solo
Odin
Odin
xLordZerefx
Odin
Level 138
God Stats
2W - 4L
1,752 SR
Queue Stats
325W - 310L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AWhiteGuy
Janus
12
0 / 2 / 5
7,767
597
7,342
4,926
1,858
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
IAOP1005
Hercules
16
0 / 5 / 7
8,533
656
6,192
19,372
24,650
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
13
0 / 1 / 5
8,198
631
5,523
13,928
9,357
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Nerdman
Tsukuyomi
15
2 / 9 / 3
8,541
657
10,501
15,456
7,288
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 3
8,611
662
11,884
10,990
5,455
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 3 / 5
8,556
658
2,872
7,013
3,033
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 14
9,566
736
12,898
19,451
22,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
ToasterFRik
Ah Puch
20
12 / 2 / 5
12,326
948
25,860
13,770
7,120
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
livelyreaper
Izanami
17
5 / 1 / 12
10,970
844
13,163
9,768
4,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 1 / 16
9,635
741
5,247
10,297
11,100
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
72
5
Kills
20
21
Deaths
10
23
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Janus
AWhiteGuy
Janus
0
2
5
1.25
W
Merlin
0
3
5
0.83
L
Hercules
IAOP1005
Hercules
0
5
7
0.7
L
Chaac
0
1
5
2.5
L
Tsukuyomi
Nerdman
Tsukuyomi
2
9
3
0.39
L
3
4
3
1.13
W
2
3
14
3
W
Ah Puch
ToasterFRik
Ah Puch
12
2
5
7.25
W
Izanami
livelyreaper
Izanami
5
1
12
11
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,442
Damage
60,040
64,672
Taken
60,299
48,608
Mitigated
48,886
25,134
Healing
19,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AWhiteGuy
Janus
7,342
55
1,346
1,297
4,926
1,858
0
3,573
1,353
21,272
0
W
Merlin
2,872
456
1,211
740
7,013
3,033
850
1,932
5,081
13,191
0
L
Hercules
IAOP1005
Hercules
6,192
635
479
8,777
19,372
24,650
0
8,612
10,760
0
11,148
L
Chaac
5,523
368
670
8,643
13,928
9,357
0
6,065
7,863
0
16,337
L
Tsukuyomi
Nerdman
Tsukuyomi
10,501
2,280
0
811
15,456
7,288
0
8,498
6,958
0
18,557
L
11,884
2,444
731
2,380
10,990
5,455
0
4,411
6,579
26,637
0
W
12,898
811
2,960
3,158
19,451
22,833
843
6,364
13,087
3,516
14,446
W
Ah Puch
ToasterFRik
Ah Puch
25,860
1,375
110
3,413
13,770
7,120
2,692
3,220
10,550
51,922
0
W
Izanami
livelyreaper
Izanami
13,163
7,727
1,894
2,355
9,768
4,800
3,239
3,946
5,822
0
41,913
W
5,247
675
2,111
1,560
10,297
11,100
557
3,764
6,533
0
11,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
51,053
136
Minions Killed
163
0
Camps Cleared
0
976,008
Distance Traveled
1,191,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,767
597
34
3
0
168,299
0
W
Merlin
8,556
658
25
2
0
213,814
0
L
Hercules
8,533
656
14
1
0
248,036
0
L
Chaac
8,198
631
26
2
0
155,723
0
L
Tsukuyomi
8,541
657
23
2
0
199,619
0
L
Freya
8,611
662
39
3
0
204,331
0
W
Mulan
9,566
736
9
1
0
260,055
0
W
Ah Puch
12,326
948
70
5
0
229,653
0
W
Izanami
10,970
844
50
4
0
228,236
0
W
Odin
9,635
741
9
1
0
259,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role