Player Matchup

Xbalanque
Xbalanque
Gold V
Josebuune17
Xbalanque
Gold V
Level 156
God Stats
3W - 3L
1,477 SR
Queue Stats
121W - 117L
1,510 MMR
Solo
Ra
Ra
Silver II
KillCamera
Ra
Silver II
Level 127
God Stats
8W - 6L
1,717 SR
Queue Stats
126W - 106L
1,510 MMR
Solo
Mercury
Mercury
Gold IV
Nobody27
Mercury
Gold IV
Level 140
God Stats
25W - 12L
1,269 SR
Queue Stats
588W - 575L
1,472 MMR
Solo
Geb
Geb
Gold IV
rayman124
Geb
Gold IV
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
208W - 201L
1,353 MMR
Party 1
Loki
Loki
Gold II
ruthlessf99
Loki
Gold II
Level 129
God Stats
28W - 13L
1,669 SR
Queue Stats
121W - 108L
1,518 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,526 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,429 SR
1,473 MMR
Ymir
Ymir
Gold V
Gibheja57
Ymir
Gold V
Level 149
God Stats
2W - 2L
1,307 SR
Queue Stats
133W - 158L
1,440 MMR
Solo
Serqet
Serqet
Bronze IV
TheModeGames
Serqet
Bronze IV
Level 134
God Stats
5W - 4L
1,123 SR
Queue Stats
18W - 17L
1,408 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Wilmarr04
Jing Wei
Bronze III
Level 68
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Chaac
Chaac
Gold III
rendlargent
Chaac
Gold III
Level 126
God Stats
2W - 1L
1,546 SR
Queue Stats
89W - 92L
1,514 MMR
Solo
Merlin
Merlin
Gold III
woshizijiren
Merlin
Gold III
Level 228
God Stats
50W - 52L
1,541 SR
Queue Stats
1,077W - 1,096L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Josebuune17
Xbalanque
10
2 / 0 / 3
5,989
599
5,918
5,912
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 0
6,845
685
4,514
3,965
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Nobody27
Mercury
10
3 / 0 / 3
5,768
577
3,170
5,450
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 6
5,594
559
2,212
7,151
3,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 2 / 1
6,633
663
6,282
8,269
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KaliHe BoMartichoras

VS

Bans
SusanoAphroditeBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 5 / 0
4,375
438
1,739
8,914
6,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Serqet
9
1 / 3 / 1
5,316
532
2,734
8,346
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Wilmarr04
Jing Wei
9
0 / 2 / 0
4,925
493
3,069
7,053
2,416
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 1
6,217
622
4,616
8,419
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
12
0 / 0 / 0
6,500
650
1,832
3,401
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
0
0
W
Xbalanque
Josebuune17
Xbalanque
2
0
3
3.5
W
3
0
0
3
W
Mercury
Nobody27
Mercury
3
0
3
4.5
L
Serqet
1
3
1
0.5
L
Jing Wei
Wilmarr04
Jing Wei
0
2
0
0
W
0
0
6
3
L
1
1
1
1.5
W
3
2
1
1.75
L
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
13,990
30,747
Taken
36,133
11,654
Mitigated
17,808
8,230
Healing
8,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,739
728
0
968
8,914
6,694
0
2,644
6,270
10,609
0
W
Xbalanque
Josebuune17
Xbalanque
5,918
3,756
0
1,896
5,912
1,908
334
447
5,378
0
45,082
W
4,514
136
292
1,649
3,965
1,383
0
1,258
2,707
65,818
0
W
Mercury
Nobody27
Mercury
3,170
1,028
0
1,170
5,450
1,616
0
442
4,758
0
31,709
L
Serqet
2,734
277
0
2,547
8,346
2,782
0
525
7,821
0
29,500
L
Jing Wei
Wilmarr04
Jing Wei
3,069
2,452
0
1,723
7,053
2,416
0
1,858
5,154
0
29,924
W
2,212
625
1,307
1,048
7,151
3,876
294
1,424
5,727
13,984
0
L
4,616
802
0
2,630
8,419
4,664
0
0
8,419
0
42,367
W
6,282
1,581
0
868
8,269
2,871
0
0
8,062
0
47,455
L
Merlin
1,832
0
0
250
3,401
1,252
0
1,585
1,743
60,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,829
Gold Earned
27,333
324
Minions Killed
335
0
Camps Cleared
0
1,155,142
Distance Traveled
1,058,253
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,375
438
19
2
0
196,810
0
W
Xbalanque
5,989
599
66
7
0
190,167
0
W
Ra
6,845
685
121
12
0
264,287
2
W
Mercury
5,768
577
46
5
0
264,455
0
L
Serqet
5,316
532
57
6
0
231,614
2
L
Jing Wei
4,925
493
51
5
0
224,944
0
W
Geb
5,594
559
18
2
0
207,233
8
L
Chaac
6,217
622
85
9
0
189,904
0
W
Loki
6,633
663
73
7
0
229,000
0
L
Merlin
6,500
650
123
12
0
214,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role