Player Matchup

Danzaburou
Danzaburou
BramTheSlayer
Danzaburou
Level 149
God Stats
22W - 9L
1,731 SR
Queue Stats
197W - 152L
1,673 Elo+
Party 1
Serqet
Serqet
Bujalkali
Serqet
Level 128
God Stats
3W - 2L
1,675 SR
Queue Stats
103W - 76L
1,706 Elo+
Party 1
Ix Chel
Ix Chel
Ferranvogu
Ix Chel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,192 Elo+
Solo
Team Averages
Level 127
1,635 SR
1,524 Elo+

VS

Team Averages
Level 108
1,590 SR
1,622 Elo+
Ganesha
Ganesha
TheAlberex
Ganesha
Level 52
God Stats
11W - 7L
1,619 SR
Queue Stats
40W - 40L
1,510 Elo+
Party 2
Ishtar
Ishtar
Zazxu
Ishtar
Level 114
God Stats
3W - 5L
1,500 SR
Queue Stats
259W - 213L
1,654 Elo+
Party 2
Tiamat
Tiamat
яєαρєя
Tiamat
Level 158
God Stats
26W - 21L
1,649 SR
Queue Stats
231W - 174L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BramTheSlayer
Danzaburou
14
1 / 3 / 1
8,875
634
8,816
10,260
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Bujalkali
Serqet
13
0 / 1 / 2
9,366
669
6,410
15,592
21,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Ferranvogu
Ix Chel
14
1 / 5 / 1
9,144
653
6,866
12,124
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
TheAlberex
Ganesha
15
0 / 1 / 7
10,101
722
4,245
13,408
16,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Zazxu
Ishtar
16
2 / 0 / 6
9,880
706
10,577
8,059
3,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
17
7 / 1 / 2
10,818
773
19,102
9,332
8,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
9
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BramTheSlayer
Danzaburou
1
3
1
0.5
L
Serqet
Bujalkali
Serqet
0
1
2
1
L
Ix Chel
Ferranvogu
Ix Chel
1
5
1
0.3
W
Ganesha
TheAlberex
Ganesha
0
1
7
3.5
W
Ishtar
Zazxu
Ishtar
2
0
6
5
W
Tiamat
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,092
Damage
33,924
37,976
Taken
30,799
32,041
Mitigated
28,423
10,087
Healing
10,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BramTheSlayer
Danzaburou
8,816
3,777
0
2,275
10,260
4,740
0
6,638
3,386
0
34,126
L
Serqet
Bujalkali
Serqet
6,410
1,278
0
3,517
15,592
21,588
0
7,588
7,486
0
25,382
L
Ix Chel
Ferranvogu
Ix Chel
6,866
695
1,408
2,887
12,124
5,713
0
8,063
3,672
43,106
0
W
Ganesha
TheAlberex
Ganesha
4,245
234
2,626
4,546
13,408
16,010
188
4,191
9,115
18,476
0
W
Ishtar
Zazxu
Ishtar
10,577
6,250
0
1,776
8,059
3,982
2,372
702
6,907
0
56,749
W
Tiamat
19,102
1,185
0
1,531
9,332
8,431
444
2,007
7,277
60,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
30,799
185
Minions Killed
211
0
Camps Cleared
0
782,691
Distance Traveled
832,977
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,875
634
68
5
0
241,440
0
L
Serqet
9,366
669
23
2
0
308,748
1
L
Ix Chel
9,144
653
94
7
0
232,503
0
W
Ganesha
10,101
722
4
0
0
272,178
3
W
Ishtar
9,880
706
93
7
0
279,073
0
W
Tiamat
10,818
773
114
8
0
281,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role