Player Matchup

Zeus
Zeus
Hadhood
Zeus
Level 85
God Stats
1W - 0L
1,370 SR
Queue Stats
51W - 66L
1,415 Elo+
Solo
Athena
Athena
JJEFFRO
Athena
Level 158
God Stats
9W - 7L
1,675 SR
Queue Stats
523W - 524L
1,336 Elo+
Solo
Ah Puch
Ah Puch
Smith_1911
Ah Puch
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 90L
1,588 Elo+
Party 1
Fenrir
Fenrir
sleeperste
Fenrir
Level 157
God Stats
3W - 5L
1,168 SR
Queue Stats
414W - 418L
1,552 Elo+
Party 1
Bacchus
Bacchus
ukmozzletoffing
Bacchus
Level 75
God Stats
4W - 3L
1,690 SR
Queue Stats
204W - 213L
1,523 Elo+
Party 1
Team Averages
Level 124
1,481 SR
1,483 Elo+

VS

Team Averages
Level 112
1,555 SR
1,489 Elo+
Maui
Maui
Catman02
Maui
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
128W - 111L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
GHOSTHTEMANE
Danzaburou
Level 108
God Stats
11W - 16L
1,505 SR
Queue Stats
508W - 483L
1,484 Elo+
Solo
Apollo
Apollo
J1ngles18
Apollo
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 169L
1,491 Elo+
Party 2
Osiris
Osiris
Kyorokuna
Osiris
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,494 Elo+
Solo
Sobek
Sobek
easydizzy01
Sobek
Level 126
God Stats
2W - 1L
1,772 SR
Queue Stats
139W - 139L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Hadhood
Zeus
20
11 / 4 / 14
13,564
798
27,355
17,622
11,763
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
JJEFFRO
Athena
19
2 / 5 / 21
12,235
720
7,078
26,837
38,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Smith_1911
Ah Puch
20
14 / 5 / 15
14,023
825
34,822
17,686
11,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
sleeperste
Fenrir
20
7 / 6 / 19
12,917
760
16,302
34,421
36,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
0 / 2 / 25
12,920
760
10,179
23,289
30,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
19
2 / 6 / 12
11,257
662
13,827
23,532
29,701
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
GHOSTHTEMANE
Danzaburou
19
8 / 7 / 8
12,709
748
23,455
19,197
10,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
J1ngles18
Apollo
18
5 / 5 / 11
10,724
631
18,958
15,674
8,825
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Kyorokuna
Osiris
18
3 / 8 / 13
11,163
657
17,047
26,010
36,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 8 / 9
11,307
665
12,295
24,608
41,261
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
75
34
Kills
22
22
Deaths
34
94
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Maui
2
6
12
1.33
L
Danzaburou
GHOSTHTEMANE
Danzaburou
8
7
8
1.71
W
Zeus
Hadhood
Zeus
11
4
14
4.5
L
Apollo
J1ngles18
Apollo
5
5
11
2.1
W
Athena
JJEFFRO
Athena
2
5
21
2.5
L
Osiris
Kyorokuna
Osiris
3
8
13
1.19
W
Ah Puch
Smith_1911
Ah Puch
14
5
15
4.3
L
4
8
9
1.06
W
Fenrir
sleeperste
Fenrir
7
6
19
2.75
W
0
2
25
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,736
Damage
85,582
119,855
Taken
109,021
127,944
Mitigated
126,877
38,115
Healing
23,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
13,827
2,689
2,087
2,761
23,532
29,701
0
17,891
5,641
18,605
679
L
Danzaburou
GHOSTHTEMANE
Danzaburou
23,455
9,450
618
4,069
19,197
10,252
0
13,664
5,533
0
40,515
W
Zeus
Hadhood
Zeus
27,355
5,229
151
4,694
17,622
11,763
4,294
5,005
12,617
57,304
0
L
Apollo
J1ngles18
Apollo
18,958
11,740
2,663
3,490
15,674
8,825
0
12,366
3,308
0
40,765
W
Athena
JJEFFRO
Athena
7,078
1,807
0
3,337
26,837
38,491
236
3,620
23,217
17,988
0
L
Osiris
Kyorokuna
Osiris
17,047
5,619
934
2,842
26,010
36,838
0
19,185
6,825
226
31,168
W
Ah Puch
Smith_1911
Ah Puch
34,822
3,352
571
4,383
17,686
11,172
2,833
6,173
11,513
56,820
0
L
12,295
853
878
2,675
24,608
41,261
0
17,818
6,790
21,246
0
W
Fenrir
sleeperste
Fenrir
16,302
2,076
3,445
10,343
34,421
36,020
453
5,828
28,593
2,519
26,387
W
10,179
1,124
1,523
9,668
23,289
30,498
535
5,028
18,261
18,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,659
Gold Earned
57,160
176
Minions Killed
147
0
Camps Cleared
0
1,522,440
Distance Traveled
1,399,265
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,257
662
13
1
0
288,791
0
L
Danzaburou
12,709
748
49
3
0
255,365
0
W
Zeus
13,564
798
49
3
0
299,404
0
L
Apollo
10,724
631
55
3
0
296,734
0
W
Athena
12,235
720
24
1
0
302,771
2
L
Osiris
11,163
657
17
1
0
281,192
0
W
Ah Puch
14,023
825
54
3
0
257,277
0
L
Sobek
11,307
665
13
1
0
277,183
0
W
Fenrir
12,917
760
31
2
0
325,918
0
W
Bacchus
12,920
760
18
1
0
337,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role