Player Matchup

Bacchus
Bacchus
Gold V
CalmalmalCal
Bacchus
Gold V
Level 137
God Stats
2W - 1L
1,324 SR
Queue Stats
77W - 88L
1,356 MMR
Solo
Agni
Agni
Bronze III
GGHadid
Agni
Bronze III
Level 123
God Stats
2W - 1L
1,291 SR
Queue Stats
7W - 3L
1,363 MMR
Party 1
Nemesis
Nemesis
Bronze III
Rottom
Nemesis
Bronze III
Level 107
God Stats
1W - 1L
1,324 SR
Queue Stats
14W - 13L
1,260 MMR
Party 1
Hercules
Hercules
Silver I
iLxveMySkill
Hercules
Silver I
Level 128
God Stats
5W - 1L
1,286 SR
Queue Stats
201W - 211L
1,329 MMR
Solo
Neith
Neith
Gold II
lilPerets
Neith
Gold II
Level 127
God Stats
23W - 24L
1,233 SR
Queue Stats
229W - 231L
1,359 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,292 SR
1,333 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,570 SR
1,374 MMR
Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Silver I
Aphrooditee
Athena
Silver I
Level 69
God Stats
3W - 5L
1,483 SR
Queue Stats
72W - 76L
1,294 MMR
Solo
He Bo
He Bo
Silver I
Modrix200
He Bo
Silver I
Level 68
God Stats
9W - 8L
1,607 SR
Queue Stats
136W - 133L
1,353 MMR
Solo
Vamana
Vamana
Gold V
rubokiller
Vamana
Gold V
Level 106
God Stats
10W - 5L
1,819 SR
Queue Stats
100W - 98L
1,367 MMR
Party 2
Cupid
Cupid
Gold V
xCL12
Cupid
Gold V
Level 104
God Stats
6W - 9L
1,441 SR
Queue Stats
174W - 171L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CalmalmalCal
Bacchus
12
1 / 1 / 10
7,795
487
5,808
12,427
12,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
GGHadid
Agni
15
3 / 2 / 10
9,376
586
12,417
9,602
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Rottom
Nemesis
16
12 / 2 / 5
10,065
629
13,233
15,089
6,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
iLxveMySkill
Hercules
14
4 / 2 / 5
8,806
550
9,837
14,249
14,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Neith
lilPerets
Neith
14
2 / 1 / 4
8,589
537
8,687
6,984
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Guan YuArachneMauiAo KuangBakasura

VS

Bans
SusanoIshtarMercuryAphroditeThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 7 / 4
7,506
469
5,815
12,738
6,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Athena
10
0 / 4 / 4
6,778
424
4,287
14,649
12,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Modrix200
He Bo
14
4 / 6 / 2
8,530
533
8,390
12,748
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
rubokiller
Vamana
14
1 / 4 / 4
8,822
551
13,120
17,914
19,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
xCL12
Cupid
13
1 / 1 / 0
7,930
496
6,797
10,174
4,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
22
Kills
7
8
Deaths
22
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
7
4
0.43
L
Athena
0
4
4
0.5
W
Bacchus
CalmalmalCal
Bacchus
1
1
10
6
W
Agni
GGHadid
Agni
3
2
10
4
L
He Bo
Modrix200
He Bo
4
6
2
0.83
W
Nemesis
Rottom
Nemesis
12
2
5
7.25
W
Hercules
iLxveMySkill
Hercules
4
2
5
3.25
W
Neith
lilPerets
Neith
2
1
4
4
L
Vamana
rubokiller
Vamana
1
4
4
0.75
L
Cupid
xCL12
Cupid
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,982
Damage
38,409
58,351
Taken
68,223
41,089
Mitigated
47,683
18,132
Healing
21,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,815
579
0
3,391
12,738
6,508
0
5,369
7,369
49,200
0
L
Athena
4,287
981
0
2,642
14,649
12,879
12
3,715
10,934
19,799
0
W
Bacchus
CalmalmalCal
Bacchus
5,808
730
0
4,394
12,427
12,950
214
5,362
7,065
24,129
0
W
Agni
GGHadid
Agni
12,417
974
375
2,196
9,602
3,546
960
4,979
4,623
74,278
0
L
He Bo
Modrix200
He Bo
8,390
1,033
0
3,192
12,748
4,550
0
3,168
9,580
58,851
0
W
Nemesis
Rottom
Nemesis
13,233
6,952
0
2,507
15,089
6,745
891
5,962
9,127
0
76,887
W
Hercules
iLxveMySkill
Hercules
9,837
3,851
0
6,681
14,249
14,307
252
1,588
12,661
0
62,157
W
Neith
lilPerets
Neith
8,687
3,823
0
1,979
6,984
3,541
0
903
6,081
0
83,270
L
Vamana
rubokiller
Vamana
13,120
6,950
0
5,665
17,914
19,239
0
3,306
14,608
0
75,517
L
Cupid
xCL12
Cupid
6,797
5,303
624
5,640
10,174
4,507
0
2,667
7,507
0
68,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,631
Gold Earned
39,566
490
Minions Killed
442
0
Camps Cleared
0
1,668,465
Distance Traveled
1,593,609
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,506
469
79
5
0
286,263
6
L
Athena
6,778
424
22
1
0
337,398
0
W
Bacchus
7,795
487
30
2
0
310,621
1
W
Agni
9,376
586
132
8
0
350,500
0
L
He Bo
8,530
533
82
5
0
362,753
0
W
Nemesis
10,065
629
88
6
0
384,364
0
W
Hercules
8,806
550
110
7
0
338,226
5
W
Neith
8,589
537
130
8
0
284,754
0
L
Vamana
8,822
551
130
8
0
308,525
0
L
Cupid
7,930
496
129
8
0
298,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role