Player Matchup

Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JFunkhouse
Ymir
Level 65
God Stats
4W - 0L
1,716 SR
Queue Stats
140W - 98L
1,604 Elo+
Party 1
Baron Samedi
Baron Samedi
SugaShane179
Baron Samedi
Level 95
God Stats
17W - 11L
1,731 SR
Queue Stats
180W - 164L
1,578 Elo+
Party 1
Team Averages
Level 101
1,589 SR
1,536 Elo+

VS

Team Averages
Level 95
1,720 SR
1,497 Elo+
Ah Muzen Cab
Ah Muzen Cab
DarkFuma
Ah Muzen Cab
Level 125
God Stats
1W - 2L
1,817 SR
Queue Stats
11W - 12L
1,460 Elo+
Party 2
Amaterasu
Amaterasu
Halomichael1
Amaterasu
Level 25
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 2L
1,460 Elo+
Party 2
Fenrir
Fenrir
Zomboid81
Fenrir
Level 153
God Stats
0W - 1L
1,805 SR
Queue Stats
49W - 41L
1,462 Elo+
Party 2
Yemoja
Yemoja
butterflyBBY
Yemoja
Level 38
God Stats
2W - 6L
1,712 SR
Queue Stats
157W - 129L
1,538 Elo+
Solo
Ix Chel
Ix Chel
moonsrise
Ix Chel
Level 136
God Stats
18W - 21L
1,559 SR
Queue Stats
325W - 306L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
11 / 1 / 4
8,641
720
10,588
10,068
4,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
 
Thanatos
13
7 / 1 / 1
7,669
639
7,512
10,651
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
 
Rama
12
2 / 0 / 2
7,015
585
8,506
9,929
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 1 / 7
6,772
564
3,360
9,139
5,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
SugaShane179
Baron Samedi
11
0 / 3 / 5
6,668
556
2,415
7,342
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DarkFuma
Ah Muzen Cab
9
0 / 2 / 1
5,522
460
6,664
9,670
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Halomichael1
Amaterasu
7
0 / 8 / 0
4,767
397
3,504
9,203
2,718
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
Zomboid81
Fenrir
10
2 / 4 / 2
6,603
550
5,091
10,140
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
8
0 / 4 / 1
5,593
466
2,562
10,094
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
moonsrise
Ix Chel
12
4 / 2 / 1
7,462
622
9,286
7,599
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
20
Kills
6
6
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
1
4
13
W
Thanatos
 
Thanatos
7
1
1
7.5
W
Rama
 
Rama
2
0
2
3
L
Ah Muzen Cab
DarkFuma
Ah Muzen Cab
0
2
1
0.25
L
Amaterasu
Halomichael1
Amaterasu
0
8
0
0
W
0
1
7
3.5
W
Baron Samedi
SugaShane179
Baron Samedi
0
3
5
0.83
L
Fenrir
Zomboid81
Fenrir
2
4
2
0.75
L
Yemoja
0
4
1
0.13
L
Ix Chel
moonsrise
Ix Chel
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,381
Damage
27,107
47,129
Taken
46,706
21,469
Mitigated
20,414
24,478
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,588
1,684
0
7,055
10,068
4,649
526
1,964
8,104
66,896
0
W
Thanatos
 
Thanatos
7,512
2,439
0
8,223
10,651
3,899
0
2,622
8,029
0
52,165
W
Rama
 
Rama
8,506
7,459
0
3,442
9,929
3,949
296
1,353
8,576
0
63,804
L
Ah Muzen Cab
DarkFuma
Ah Muzen Cab
6,664
2,896
0
1,170
9,670
3,681
0
1,140
8,530
0
44,508
L
Amaterasu
Halomichael1
Amaterasu
3,504
2,233
0
0
9,203
2,718
0
5,731
3,472
0
17,866
W
3,360
1,019
1,670
2,699
9,139
5,814
250
2,560
6,579
16,659
0
W
Baron Samedi
SugaShane179
Baron Samedi
2,415
0
291
1,098
7,342
3,158
337
3,962
3,380
47,292
0
L
Fenrir
Zomboid81
Fenrir
5,091
1,979
0
2,913
10,140
3,546
0
2,826
7,314
0
28,385
L
Yemoja
2,562
670
849
2,348
10,094
7,896
0
3,625
6,469
20,272
0
L
Ix Chel
moonsrise
Ix Chel
9,286
838
637
1,554
7,599
2,573
0
3,041
4,558
55,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,765
Gold Earned
29,947
416
Minions Killed
281
0
Camps Cleared
0
1,161,032
Distance Traveled
1,135,970
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,641
720
101
8
0
211,980
0
W
Thanatos
7,669
639
76
6
0
264,394
0
W
Rama
7,015
585
104
9
0
215,878
1
L
Ah Muzen Cab
5,522
460
68
6
0
232,955
3
L
Amaterasu
4,767
397
26
2
0
213,658
0
W
Ymir
6,772
564
37
3
0
220,472
2
W
Baron Samedi
6,668
556
98
8
0
248,308
0
L
Fenrir
6,603
550
49
4
0
265,146
0
L
Yemoja
5,593
466
35
3
0
186,593
1
L
Ix Chel
7,462
622
103
9
0
237,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role