Player Matchup

Geb
Geb
DonnieQuest
Geb
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 164L
1,522 Elo+
Party 1
Surtr
Surtr
Jess88
Surtr
Level 143
God Stats
2W - 3L
1,243 SR
Queue Stats
357W - 369L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Powzers
Kuzenbo
Level 46
God Stats
5W - 1L
1,738 SR
Queue Stats
205W - 206L
1,532 Elo+
Solo
Rama
Rama
WetBraiin
Rama
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
193W - 187L
1,595 Elo+
Solo
Neith
Neith
plantbased
Neith
Level 157
God Stats
14W - 8L
1,743 SR
Queue Stats
211W - 202L
1,513 Elo+
Party 1
Team Averages
Level 127
1,545 SR
1,532 Elo+

VS

Team Averages
Level 125
1,537 SR
1,504 Elo+
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DankSage13
Set
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
253W - 247L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
DemiAkuma
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,479 Elo+
Party 2
Da Ji
Da Ji
JWACK15
Da Ji
Level 124
God Stats
2W - 3L
1,684 SR
Queue Stats
349W - 369L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 18
8,289
754
8,228
11,219
13,680
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Jess88
Surtr
17
7 / 1 / 18
9,780
889
14,982
14,773
13,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
Powzers
Kuzenbo
16
2 / 1 / 19
9,625
875
10,914
18,262
23,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
14
3 / 5 / 9
8,608
783
8,801
11,791
5,508
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
18
12 / 1 / 10
10,472
952
14,544
9,984
5,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 3 / 5
8,248
750
11,124
14,412
16,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
15
2 / 3 / 2
7,793
708
9,427
9,775
4,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 7 / 2
7,814
710
9,781
11,976
7,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
DemiAkuma
Sun Wukong
16
1 / 3 / 4
8,483
771
11,144
13,094
14,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Da Ji
JWACK15
Da Ji
13
4 / 9 / 1
7,910
719
11,430
13,652
6,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
25
Kills
10
10
Deaths
25
74
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
5
0.83
L
Anhur
 
Anhur
2
3
2
1
L
3
7
2
0.57
L
Sun Wukong
DemiAkuma
Sun Wukong
1
3
4
1
W
1
2
18
5
L
Da Ji
JWACK15
Da Ji
4
9
1
0.5
W
Surtr
Jess88
Surtr
7
1
18
16
W
Kuzenbo
Powzers
Kuzenbo
2
1
19
11.5
W
Rama
3
5
9
1.5
W
Neith
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,469
Damage
52,906
66,029
Taken
62,909
62,062
Mitigated
49,950
30,114
Healing
13,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,124
1,089
0
4,023
14,412
16,807
0
5,602
8,810
0
31,369
L
Anhur
 
Anhur
9,427
3,369
582
2,252
9,775
4,670
222
3,121
6,654
0
24,392
L
9,781
2,957
0
1,157
11,976
7,535
0
2,236
9,740
0
23,770
L
Sun Wukong
DemiAkuma
Sun Wukong
11,144
1,260
1,447
2,707
13,094
14,517
0
5,504
7,590
0
19,017
W
8,228
998
3,575
2,509
11,219
13,680
307
0
11,034
13,785
0
L
Da Ji
JWACK15
Da Ji
11,430
2,372
798
428
13,652
6,421
0
3,054
10,598
0
19,230
W
Surtr
Jess88
Surtr
14,982
3,703
3,989
4,373
14,773
13,786
872
0
14,722
451
26,480
W
Kuzenbo
Powzers
Kuzenbo
10,914
3,910
3,918
4,056
18,262
23,185
84
0
17,841
17,619
0
W
Rama
8,801
7,412
950
1,813
11,791
5,508
401
0
11,666
0
16,361
W
Neith
14,544
8,265
0
4,931
9,984
5,903
2,721
0
9,755
0
33,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,774
Gold Earned
40,248
106
Minions Killed
166
0
Camps Cleared
0
1,061,382
Distance Traveled
1,038,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,248
750
55
5
0
223,483
0
L
Anhur
7,793
708
39
4
0
198,727
0
L
Set
7,814
710
29
3
0
211,972
0
L
Sun Wukong
8,483
771
25
2
0
219,524
0
W
Geb
8,289
754
7
1
0
204,810
0
L
Da Ji
7,910
719
18
2
0
184,462
0
W
Surtr
9,780
889
34
3
0
234,899
0
W
Kuzenbo
9,625
875
10
1
0
250,310
0
W
Rama
8,608
783
19
2
0
191,259
0
W
Neith
10,472
952
36
3
0
180,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role