Player Matchup

Scylla
Scylla
Blobliba
Scylla
Level 84
God Stats
5W - 10L
1,506 SR
Queue Stats
97W - 149L
1,384 Elo+
Party 1
Cupid
Cupid
IFashionable
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
dorrhandtag
Jing Wei
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 89L
1,326 Elo+
Party 1
Baba Yaga
Baba Yaga
jar-1997
Baba Yaga
Level 69
God Stats
8W - 11L
1,242 SR
Queue Stats
553W - 561L
1,491 Elo+
Solo
Kali
Kali
xSuckubus
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Team Averages
Level 50
1,450 SR
1,440 Elo+

VS

Team Averages
Level 102
1,473 SR
1,452 Elo+
Cthulhu
Cthulhu
Annitalon
Cthulhu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Elch Tierchen
Ah Muzen Cab
Level 143
God Stats
4W - 4L
1,294 SR
Queue Stats
199W - 198L
1,498 Elo+
Solo
Thanatos
Thanatos
GezwiZ
Thanatos
Level 132
God Stats
1W - 0L
1,573 SR
Queue Stats
51W - 50L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
Lixven
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,498 Elo+
Solo
Geb
Geb
Thekokonutman
Geb
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 57L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blobliba
Scylla
15
2 / 6 / 7
9,206
575
12,724
13,066
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
9 / 4 / 11
11,667
729
12,862
14,012
7,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
dorrhandtag
Jing Wei
14
1 / 10 / 8
8,926
558
7,461
21,075
8,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
jar-1997
Baba Yaga
20
5 / 1 / 17
12,179
761
24,016
13,919
7,971
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
17
6 / 5 / 13
11,029
689
8,410
16,771
7,631
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Annitalon
Cthulhu
18
1 / 5 / 20
11,606
725
12,971
21,477
31,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Elch Tierchen
Ah Muzen Cab
20
3 / 2 / 15
11,941
746
18,284
13,019
7,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
GezwiZ
Thanatos
19
11 / 4 / 8
12,182
761
16,603
15,858
9,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Lixven
Zhong Kui
16
5 / 7 / 11
10,891
681
16,398
16,489
19,144
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
4 / 6 / 14
12,059
754
10,600
24,716
27,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
92
23
Kills
24
26
Deaths
24
56
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Annitalon
Cthulhu
1
5
20
2.2
L
Scylla
Blobliba
Scylla
2
6
7
0.92
W
Ah Muzen Cab
Elch Tierchen
Ah Muzen Cab
3
2
15
5.25
W
Thanatos
GezwiZ
Thanatos
11
4
8
3.75
L
9
4
11
3.63
W
Zhong Kui
Lixven
Zhong Kui
5
7
11
1.5
W
4
6
14
1.83
L
Jing Wei
dorrhandtag
Jing Wei
1
10
8
0.5
L
Baba Yaga
jar-1997
Baba Yaga
5
1
17
13.5
L
Kali
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,473
Damage
74,856
78,843
Taken
91,559
36,149
Mitigated
95,589
29,394
Healing
29,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Annitalon
Cthulhu
12,971
52
2,244
3,324
21,477
31,563
139
7,334
14,143
29,629
0
L
Scylla
Blobliba
Scylla
12,724
836
1,690
1,622
13,066
4,947
0
5,854
7,212
22,816
0
W
Ah Muzen Cab
Elch Tierchen
Ah Muzen Cab
18,284
4,049
397
1,552
13,019
7,656
4,411
5,840
7,179
0
51,624
W
Thanatos
GezwiZ
Thanatos
16,603
2,269
1,108
8,716
15,858
9,622
1,649
6,079
9,779
0
32,248
L
12,862
5,326
9,535
3,888
14,012
7,225
0
8,294
5,718
0
30,036
W
Zhong Kui
Lixven
Zhong Kui
16,398
945
208
1,917
16,489
19,144
156
8,392
8,097
25,391
0
W
10,600
517
4,204
6,063
24,716
27,604
205
9,095
15,621
21,213
0
L
Jing Wei
dorrhandtag
Jing Wei
7,461
6,309
1,583
2,352
21,075
8,375
0
10,880
10,195
0
14,104
L
Baba Yaga
jar-1997
Baba Yaga
24,016
1,815
1,340
3,850
13,919
7,971
84
6,863
7,056
49,304
0
L
Kali
8,410
3,018
18
3,516
16,771
7,631
0
8,078
8,693
0
13,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,007
Gold Earned
58,679
181
Minions Killed
170
0
Camps Cleared
0
1,387,280
Distance Traveled
1,523,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,606
725
29
2
0
313,900
0
L
Scylla
9,206
575
29
2
0
254,640
0
W
Ah Muzen Cab
11,941
746
65
4
0
333,539
0
W
Thanatos
12,182
761
32
2
0
328,310
0
L
Cupid
11,667
729
45
3
0
319,828
0
W
Zhong Kui
10,891
681
24
2
0
268,703
0
W
Geb
12,059
754
20
1
0
279,080
0
L
Jing Wei
8,926
558
7
0
0
243,385
0
L
Baba Yaga
12,179
761
88
6
0
312,229
0
L
Kali
11,029
689
12
1
0
257,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role