Player Matchup

Ix Chel
Ix Chel
ERCOIDEM
Ix Chel
Level 158
God Stats
0W - 4L
1,126 SR
Queue Stats
179W - 188L
1,420 Elo+
Solo
Medusa
Medusa
FireNejiFire
Medusa
Level 129
God Stats
8W - 5L
1,897 SR
Queue Stats
269W - 262L
1,513 Elo+
Solo
Maui
Maui
LSU4BLAKE
Maui
Level 108
God Stats
3W - 2L
1,507 SR
Queue Stats
217W - 208L
1,543 Elo+
Party 2
Fenrir
Fenrir
RABBlTT
Fenrir
Level 104
God Stats
7W - 5L
1,736 SR
Queue Stats
461W - 436L
1,524 Elo+
Party 2
Serqet
Serqet
disclosure98
Serqet
Level 148
God Stats
0W - 6L
1,294 SR
Queue Stats
545W - 495L
1,554 Elo+
Solo
Team Averages
Level 129
1,512 SR
1,511 Elo+

VS

Team Averages
Level 136
1,446 SR
1,529 Elo+
Khepri
Khepri
 
Khepri
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
FusionCrane7
Hades
Level 121
God Stats
1W - 2L
1,261 SR
Queue Stats
54W - 56L
1,496 Elo+
Party 1
Agni
Agni
Repxxxxx
Agni
Level 147
God Stats
10W - 14L
1,473 SR
Queue Stats
487W - 444L
1,647 Elo+
Solo
Nemesis
Nemesis
Sight2DaBlind
Nemesis
Level 129
God Stats
4W - 3L
1,499 SR
Queue Stats
67W - 62L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ERCOIDEM
Ix Chel
10
1 / 6 / 2
5,983
544
3,516
8,853
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
2 / 2 / 0
5,975
543
5,931
7,163
2,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
9
0 / 4 / 4
5,583
508
3,302
11,573
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
RABBlTT
Fenrir
12
0 / 1 / 1
6,199
564
969
7,535
6,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
11
6 / 4 / 0
6,600
600
4,516
10,246
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
2 / 3 / 5
6,973
634
2,645
9,553
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
 
Medusa
11
3 / 1 / 1
6,897
627
6,294
6,739
2,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 0
7,616
692
3,470
4,699
2,835
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
12
4 / 2 / 6
7,430
675
8,445
5,514
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Nemesis
14
7 / 2 / 6
8,404
764
8,714
8,386
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
17
17
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
3
5
1.5
W
Medusa
 
Medusa
3
1
1
3.5
L
Ix Chel
ERCOIDEM
Ix Chel
1
6
2
0.33
L
Medusa
2
2
0
1
W
1
1
0
1
L
Maui
0
4
4
0.5
L
Fenrir
RABBlTT
Fenrir
0
1
1
0.5
W
Agni
4
2
6
3.5
W
Nemesis
7
2
6
5
L
Serqet
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,234
Damage
29,568
45,370
Taken
34,891
24,245
Mitigated
16,117
8,567
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,645
223
225
3,432
9,553
6,108
0
1,896
7,405
20,294
0
W
Medusa
 
Medusa
6,294
3,214
0
3,160
6,739
2,442
378
485
6,092
0
44,160
L
Ix Chel
ERCOIDEM
Ix Chel
3,516
83
242
1,104
8,853
2,936
0
4,127
4,726
38,226
0
L
Medusa
5,931
3,703
0
2,286
7,163
2,256
0
1,105
6,058
0
42,459
W
3,470
324
0
2,557
4,699
2,835
0
0
4,530
57,040
0
L
Maui
3,302
814
0
2,253
11,573
8,854
0
3,874
7,699
17,341
0
L
Fenrir
RABBlTT
Fenrir
969
378
0
2,222
7,535
6,295
0
2,694
4,841
0
40,715
W
Agni
8,445
588
0
589
5,514
1,771
0
2,938
2,549
56,689
0
W
Nemesis
8,714
4,614
0
1,509
8,386
2,961
0
1,499
6,697
0
58,595
L
Serqet
4,516
1,911
0
460
10,246
3,904
0
2,760
7,486
0
38,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
37,320
326
Minions Killed
382
0
Camps Cleared
0
1,116,766
Distance Traveled
1,172,973
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,973
634
26
2
0
240,716
1
W
Medusa
6,897
627
77
7
0
204,331
0
L
Ix Chel
5,983
544
79
7
0
219,822
2
L
Medusa
5,975
543
79
7
0
208,268
2
W
Hades
7,616
692
100
9
0
199,122
0
L
Maui
5,583
508
15
1
0
225,851
3
L
Fenrir
6,199
564
88
8
0
199,687
0
W
Agni
7,430
675
94
9
0
240,783
0
W
Nemesis
8,404
764
85
8
0
288,021
0
L
Serqet
6,600
600
65
6
0
263,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role