Player Matchup

Bakasura
Bakasura
SouIiosis
Bakasura
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 102L
1,467 Elo+
Party 1
Ix Chel
Ix Chel
The_VIGOROUS_Yam
Ix Chel
Level 201
God Stats
3W - 4L
1,581 SR
Queue Stats
499W - 574L
1,419 Elo+
Solo
Amaterasu
Amaterasu
Troopers_13
Amaterasu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
killa123ftw
Sylvanus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 55L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
reliablewolf82
Danzaburou
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 54L
1,342 Elo+
Party 1
Team Averages
Level 132
1,516 SR
1,418 Elo+

VS

Team Averages
Level 99
1,453 SR
1,509 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Akillez713
Cupid
Level 100
God Stats
12W - 11L
1,520 SR
Queue Stats
71W - 51L
1,553 Elo+
Solo
Charybdis
Charybdis
LaMermeMx
Charybdis
Level 128
God Stats
36W - 40L
1,433 SR
Queue Stats
233W - 212L
1,447 Elo+
Solo
Surtr
Surtr
Missing_Child1
Surtr
Level 105
God Stats
8W - 8L
1,480 SR
Queue Stats
100W - 91L
1,545 Elo+
Solo
Ymir
Ymir
gxozty
Ymir
Level 35
God Stats
1W - 0L
1,332 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SouIiosis
Bakasura
16
5 / 3 / 1
9,527
595
10,154
14,592
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 7 / 0
7,486
468
7,454
13,226
4,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Troopers_13
Amaterasu
12
0 / 5 / 1
7,406
463
5,611
17,137
18,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
killa123ftw
Sylvanus
11
2 / 2 / 4
7,756
485
4,960
15,563
14,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
reliablewolf82
Danzaburou
12
1 / 3 / 4
7,496
469
8,090
9,802
3,726
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
9 / 0 / 2
10,062
629
17,072
12,652
6,898
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
12
0 / 1 / 7
7,719
482
6,825
5,732
1,763
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
LaMermeMx
Charybdis
15
3 / 2 / 3
10,048
628
12,575
14,043
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
8 / 1 / 2
9,868
617
10,865
11,807
5,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
gxozty
Ymir
12
0 / 6 / 5
8,042
503
2,119
16,772
14,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
20
20
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
2
10
W
Cupid
0
1
7
3.5
W
Charybdis
LaMermeMx
Charybdis
3
2
3
2.25
W
8
1
2
9
L
Bakasura
SouIiosis
Bakasura
5
3
1
1.83
L
2
7
0
0.29
L
Amaterasu
Troopers_13
Amaterasu
0
5
1
0.1
W
Ymir
gxozty
Ymir
0
6
5
0.42
L
Sylvanus
killa123ftw
Sylvanus
2
2
4
2
L
Danzaburou
reliablewolf82
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,269
Damage
49,456
70,320
Taken
61,006
47,416
Mitigated
33,835
18,335
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
17,072
1,126
0
7,905
12,652
6,898
690
6,773
5,768
83,629
0
W
Cupid
6,825
3,173
736
2,000
5,732
1,763
906
883
4,644
0
48,541
W
Charybdis
LaMermeMx
Charybdis
12,575
8,165
0
5,202
14,043
4,952
1,128
497
12,909
0
86,195
W
10,865
4,651
0
1,979
11,807
5,968
0
1,901
9,623
603
76,694
L
Bakasura
SouIiosis
Bakasura
10,154
6,080
0
2,305
14,592
6,771
0
2,173
12,419
0
87,129
L
7,454
1,064
293
2,492
13,226
4,431
0
6,681
6,545
59,505
0
L
Amaterasu
Troopers_13
Amaterasu
5,611
2,406
0
4,057
17,137
18,394
0
56
17,081
0
55,502
W
Ymir
gxozty
Ymir
2,119
468
0
799
16,772
14,254
0
3,224
12,636
28,411
0
L
Sylvanus
killa123ftw
Sylvanus
4,960
1,501
2,358
4,823
15,563
14,094
0
5,438
10,125
27,096
0
L
Danzaburou
reliablewolf82
Danzaburou
8,090
4,264
0
2,007
9,802
3,726
588
5,081
4,721
0
49,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,671
Gold Earned
45,739
449
Minions Killed
470
0
Camps Cleared
0
1,525,809
Distance Traveled
1,568,396
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,062
629
123
8
0
304,443
0
W
Cupid
7,719
482
67
4
0
301,146
3
W
Charybdis
10,048
628
138
9
0
284,926
2
W
Surtr
9,868
617
101
6
0
365,461
0
L
Bakasura
9,527
595
144
9
0
392,608
4
L
Ix Chel
7,486
468
97
6
0
278,025
3
L
Amaterasu
7,406
463
78
5
0
275,510
2
W
Ymir
8,042
503
41
3
0
312,420
0
L
Sylvanus
7,756
485
36
2
0
281,827
0
L
Danzaburou
7,496
469
94
6
0
297,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role