Player Matchup

Hera
Hera
BasementWizzard
Hera
Level 153
God Stats
3W - 3L
1,591 SR
Queue Stats
204W - 158L
1,530 Elo+
Party 2
Sol
Sol
Darthsa
Sol
Level 122
God Stats
8W - 9L
1,656 SR
Queue Stats
118W - 111L
1,555 Elo+
Party 2
Hercules
Hercules
IIDolphII
Hercules
Level 108
God Stats
11W - 18L
1,420 SR
Queue Stats
171W - 176L
1,492 Elo+
Solo
Geb
Geb
schneidtz
Geb
Level 23
God Stats
0W - 5L
1,246 SR
Queue Stats
1W - 11L
1,127 Elo+
Party 2
Ravana
Ravana
xVORSAx
Ravana
Level 153
God Stats
0W - 2L
1,377 SR
Queue Stats
50W - 50L
1,561 Elo+
Party 2
Team Averages
Level 112
1,458 SR
1,453 Elo+

VS

Team Averages
Level 146
1,777 SR
1,549 Elo+
Thanatos
Thanatos
Alfredo_Lord__
Thanatos
Level 153
God Stats
2W - 0L
1,837 SR
Queue Stats
46W - 33L
1,627 Elo+
Party 3
Izanami
Izanami
BrandisRazer
Izanami
Level 108
God Stats
37W - 20L
1,789 SR
Queue Stats
192W - 181L
1,485 Elo+
Party 1
Thoth
Thoth
EbanTeban
Thoth
Level 158
God Stats
14W - 8L
1,833 SR
Queue Stats
608W - 571L
1,553 Elo+
Solo
Set
Set
Spaghetti_Lord__
Set
Level 158
God Stats
2W - 1L
1,707 SR
Queue Stats
162W - 148L
1,579 Elo+
Party 3
Bacchus
Bacchus
ironmanctc
Bacchus
Level 153
God Stats
4W - 0L
1,718 SR
Queue Stats
274W - 267L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
7,957
497
3,561
11,232
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
14
3 / 6 / 0
8,557
535
15,124
14,154
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
IIDolphII
Hercules
13
2 / 3 / 1
8,230
514
9,164
15,370
13,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 1
7,085
443
2,269
14,933
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
xVORSAx
Ravana
13
1 / 2 / 0
8,005
500
6,964
9,630
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
5 / 2 / 9
8,784
549
8,516
12,255
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
BrandisRazer
Izanami
15
3 / 3 / 3
9,379
586
8,686
11,634
5,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
EbanTeban
Thoth
14
7 / 1 / 9
9,287
580
16,797
9,141
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 5
8,961
560
9,443
12,047
7,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ironmanctc
Bacchus
14
6 / 0 / 13
9,474
592
6,591
11,087
16,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
7
Kills
24
24
Deaths
8
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
2
9
4.75
L
1
7
1
0.21
W
Izanami
BrandisRazer
Izanami
3
3
3
1.5
L
Sol
3
6
0
0.5
W
Thoth
EbanTeban
Thoth
7
1
9
11.5
L
Hercules
IIDolphII
Hercules
2
3
1
0.83
W
3
2
5
2.75
W
Bacchus
ironmanctc
Bacchus
6
0
13
12.5
L
0
6
1
0.08
L
Ravana
xVORSAx
Ravana
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
50,033
65,319
Taken
56,164
38,350
Mitigated
38,381
18,119
Healing
16,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
8,516
2,816
0
8,085
12,255
5,087
0
2,137
9,934
0
56,267
L
3,561
786
0
1,430
11,232
3,540
80
4,361
6,871
65,549
0
W
Izanami
BrandisRazer
Izanami
8,686
5,394
0
2,041
11,634
5,073
999
6,985
4,649
0
84,975
L
Sol
15,124
6,448
0
4,531
14,154
6,039
647
2,491
11,663
74,647
7,801
W
Thoth
EbanTeban
Thoth
16,797
621
0
205
9,141
3,537
388
3,198
5,749
75,087
0
L
Hercules
IIDolphII
Hercules
9,164
2,728
0
6,575
15,370
13,376
0
5,118
10,252
0
46,511
W
9,443
5,416
0
1,926
12,047
7,929
432
2,396
9,275
0
72,383
W
Bacchus
ironmanctc
Bacchus
6,591
1,095
0
4,439
11,087
16,755
611
5,270
5,649
16,235
0
L
2,269
434
0
1,943
14,933
11,897
0
7,112
7,821
13,900
0
L
Ravana
xVORSAx
Ravana
6,964
1,141
0
3,640
9,630
3,498
0
4,306
5,324
0
68,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,834
Gold Earned
45,885
454
Minions Killed
461
0
Camps Cleared
0
1,596,260
Distance Traveled
1,718,449
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,784
549
83
5
0
373,973
3
L
Hera
7,957
497
123
8
0
307,870
2
W
Izanami
9,379
586
155
10
0
320,364
2
L
Sol
8,557
535
130
8
0
292,811
0
W
Thoth
9,287
580
111
7
0
343,662
2
L
Hercules
8,230
514
75
5
0
329,281
2
W
Set
8,961
560
101
6
0
319,219
4
W
Bacchus
9,474
592
11
1
0
361,231
3
L
Geb
7,085
443
15
1
0
319,894
0
L
Ravana
8,005
500
111
7
0
346,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role