Player Matchup

Ra
Ra
Furie93FR
Ra
Level 61
God Stats
0W - 3L
1,187 SR
Queue Stats
63W - 96L
1,289 Elo+
Party 1
Izanami
Izanami
ooka047
Izanami
Level 16
God Stats
3W - 6L
1,331 SR
Queue Stats
4W - 21L
988 Elo+
Party 1
Arachne
Arachne
sstelion
Arachne
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,246 Elo+
Party 1
Team Averages
Level 27
1,340 SR
1,174 Elo+

VS

Team Averages
Level 60
1,454 SR
1,233 Elo+
Cernunnos
Cernunnos
DerKuwe
Cernunnos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,225 Elo+
Solo
Geb
Geb
MLG_DankMan420
Geb
Level 108
God Stats
8W - 14L
1,335 SR
Queue Stats
57W - 102L
1,233 Elo+
Party 2
Anubis
Anubis
Tornado2497
Anubis
Level 28
God Stats
8W - 13L
1,526 SR
Queue Stats
56W - 98L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,535
795
15,914
8,793
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
ooka047
Izanami
13
1 / 5 / 3
8,597
716
5,413
10,076
3,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
sstelion
Arachne
10
0 / 5 / 2
7,487
624
4,567
12,126
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DerKuwe
Cernunnos
14
5 / 1 / 6
9,423
785
9,158
9,912
4,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 0 / 13
10,233
853
3,488
14,745
17,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
16
8 / 3 / 5
10,542
879
12,061
12,333
6,673
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
13
13
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DerKuwe
Cernunnos
5
1
6
8
L
2
3
2
1
W
0
0
13
6.5
W
Anubis
8
3
5
3.5
L
Izanami
ooka047
Izanami
1
5
3
0.5
L
Arachne
sstelion
Arachne
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,894
Damage
24,707
30,995
Taken
36,990
12,568
Mitigated
29,123
3,994
Healing
17,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DerKuwe
Cernunnos
9,158
5,958
231
3,764
9,912
4,574
1,965
5,055
4,466
0
43,921
L
15,914
441
918
1,407
8,793
3,178
0
5,740
3,053
51,478
0
W
3,488
227
301
6,341
14,745
17,876
133
4,436
9,680
22,634
0
W
Anubis
12,061
343
0
6,700
12,333
6,673
1,106
4,946
6,897
56,467
0
L
Izanami
ooka047
Izanami
5,413
4,214
0
200
10,076
3,275
0
6,286
3,790
0
11,893
L
Arachne
sstelion
Arachne
4,567
3,233
98
1,371
12,126
6,115
0
4,163
7,963
0
20,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,619
Gold Earned
30,198
133
Minions Killed
176
0
Camps Cleared
0
637,125
Distance Traveled
669,418
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,423
785
58
5
0
194,884
0
L
Ra
9,535
795
100
8
0
222,280
0
W
Geb
10,233
853
23
2
0
259,071
1
W
Anubis
10,542
879
95
8
0
215,463
0
L
Izanami
8,597
716
13
1
0
169,467
0
L
Arachne
7,487
624
20
2
0
245,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role