Player Matchup

Anubis
Anubis
Gold IV
RagingGambler
Anubis
Gold IV
Level 86
God Stats
4W - 3L
1,818 SR
Queue Stats
15W - 22L
1,642 MMR
Party 1
Vamana
Vamana
Gold IV
shdonot
Vamana
Gold IV
Level 123
God Stats
14W - 10L
1,786 SR
Queue Stats
15W - 20L
1,751 MMR
Party 1
Bacchus
Bacchus
Silver I
xCech
Bacchus
Silver I
Level 124
God Stats
3W - 5L
1,437 SR
Queue Stats
8W - 12L
1,680 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,680 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,720 SR
1,807 MMR
Danzaburou
Danzaburou
Gold V
Rezerted
Danzaburou
Gold V
Level 122
God Stats
3W - 2L
1,906 SR
Queue Stats
8W - 10L
1,661 MMR
Solo
Scylla
Scylla
Platinum III
SoulTrain
Scylla
Platinum III
Level 144
God Stats
1W - 0L
1,617 SR
Queue Stats
36W - 29L
1,975 MMR
Solo
Achilles
Achilles
Gold IV
YISUS_ADRAMELEK
Achilles
Gold IV
Level 173
God Stats
6W - 8L
1,637 SR
Queue Stats
88W - 101L
1,784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
9,864
705
11,722
11,990
6,913
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
shdonot
Vamana
14
5 / 5 / 3
9,827
702
11,969
18,217
16,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
xCech
Bacchus
15
3 / 4 / 6
10,724
766
5,513
21,175
23,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Ao KuangPersephoneAphroditeNe ZhaMartichoras

VS

Bans
Guan YuGaneshaBakasuraAtlasSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rezerted
Danzaburou
15
3 / 7 / 8
10,523
752
9,541
15,105
5,710
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
SoulTrain
Scylla
18
9 / 1 / 4
12,341
882
23,358
7,826
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
16
2 / 2 / 9
10,532
752
10,576
15,886
15,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
14
14
Deaths
10
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Danzaburou
Rezerted
Danzaburou
3
7
8
1
W
Scylla
SoulTrain
Scylla
9
1
4
11
W
Achilles
2
2
9
3.25
L
Vamana
shdonot
Vamana
5
5
3
1.3
L
Bacchus
xCech
Bacchus
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,204
Damage
43,475
51,382
Taken
38,817
46,829
Mitigated
24,152
8,173
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,722
581
0
1,507
11,990
6,913
249
5,707
6,283
56,155
0
W
Danzaburou
Rezerted
Danzaburou
9,541
5,134
0
2,819
15,105
5,710
1,803
6,853
8,252
0
41,193
W
Scylla
SoulTrain
Scylla
23,358
2,784
0
2,250
7,826
2,971
1,138
3,985
3,841
73,646
0
W
Achilles
10,576
2,945
0
6,414
15,886
15,471
1,033
6,706
9,180
0
31,312
L
Vamana
shdonot
Vamana
11,969
6,936
0
582
18,217
16,264
1,170
8,812
9,405
0
35,857
L
Bacchus
xCech
Bacchus
5,513
768
1,798
4,286
21,175
23,652
119
8,851
12,324
18,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
33,396
154
Minions Killed
185
0
Camps Cleared
0
729,217
Distance Traveled
751,843
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,864
705
93
7
0
229,137
2
W
Danzaburou
10,523
752
48
3
0
219,422
0
W
Scylla
12,341
882
104
7
0
255,576
0
W
Achilles
10,532
752
33
2
0
276,845
0
L
Vamana
9,827
702
49
4
0
240,867
0
L
Bacchus
10,724
766
12
1
0
259,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role