Player Matchup

Vamana
Vamana
AfricaAccent
Vamana
Level 128
God Stats
6W - 9L
1,616 SR
Queue Stats
182W - 177L
1,586 Elo+
Party 2
Baba Yaga
Baba Yaga
BurstlXlLoki
Baba Yaga
Level 129
God Stats
10W - 10L
1,583 SR
Queue Stats
156W - 171L
1,521 Elo+
Party 2
Bacchus
Bacchus
CrankSly
Bacchus
Level 128
God Stats
4W - 4L
1,252 SR
Queue Stats
104W - 95L
1,551 Elo+
Party 2
Sun Wukong
Sun Wukong
Jelly Saturn
Sun Wukong
Level 88
God Stats
2W - 3L
1,280 SR
Queue Stats
26W - 37L
1,433 Elo+
Party 2
Cernunnos
Cernunnos
RoYaL Buffalo13
Cernunnos
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 117L
1,503 Elo+
Party 2
Team Averages
Level 116
1,446 SR
1,519 Elo+

VS

Team Averages
Level 110
1,464 SR
1,495 Elo+
Nike
Nike
Dylbertt
Nike
Level 126
God Stats
2W - 4L
1,762 SR
Queue Stats
71W - 92L
1,464 Elo+
Party 1
Da Ji
Da Ji
Il420BlitzlI
Da Ji
Level 66
God Stats
14W - 13L
1,545 SR
Queue Stats
407W - 424L
1,549 Elo+
Solo
Vulcan
Vulcan
JudasGotDrip
Vulcan
Level 105
God Stats
0W - 3L
1,246 SR
Queue Stats
16W - 24L
1,509 Elo+
Party 1
Atlas
Atlas
OwOMomo
Atlas
Level 121
God Stats
0W - 2L
1,265 SR
Queue Stats
20W - 30L
1,479 Elo+
Party 1
Hou Yi
Hou Yi
WhosCrimson
Hou Yi
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 83L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
3 / 1 / 1
6,841
570
10,574
10,067
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
BurstlXlLoki
Baba Yaga
12
0 / 2 / 0
6,926
577
4,095
6,413
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
CrankSly
Bacchus
11
4 / 0 / 1
6,937
578
3,506
5,883
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Jelly Saturn
Sun Wukong
11
0 / 2 / 2
6,438
537
6,029
12,240
7,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
RoYaL Buffalo13
Cernunnos
11
0 / 0 / 2
6,082
507
4,152
8,217
3,431
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 2 / 2
6,469
539
7,362
10,184
9,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 2
6,460
538
4,805
10,356
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
10
0 / 1 / 1
5,984
499
3,919
5,870
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
OwOMomo
Atlas
9
1 / 1 / 1
6,113
509
5,029
8,797
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
10
0 / 2 / 0
5,896
491
4,692
7,891
3,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
5
5
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
1
1
3.5
W
Baba Yaga
BurstlXlLoki
Baba Yaga
0
2
0
0
W
Bacchus
CrankSly
Bacchus
4
0
1
4.5
L
Nike
1
2
2
1
L
3
1
2
4
W
Sun Wukong
Jelly Saturn
Sun Wukong
0
2
2
0.5
L
Vulcan
0
1
1
0.5
L
Atlas
OwOMomo
Atlas
1
1
1
1.5
W
Cernunnos
RoYaL Buffalo13
Cernunnos
0
0
2
1
L
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,356
Damage
25,807
42,820
Taken
43,098
26,278
Mitigated
27,975
12,717
Healing
10,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
10,574
6,726
0
834
10,067
6,986
0
2,237
7,619
0
64,303
W
Baba Yaga
BurstlXlLoki
Baba Yaga
4,095
0
0
1,917
6,413
2,706
0
2,398
3,851
59,765
0
W
Bacchus
CrankSly
Bacchus
3,506
210
0
2,260
5,883
5,182
0
1,915
3,843
23,760
0
L
Nike
7,362
645
0
3,344
10,184
9,305
0
871
9,313
349
47,669
L
4,805
1,531
0
1,164
10,356
4,715
0
1,378
8,954
0
44,854
W
Sun Wukong
Jelly Saturn
Sun Wukong
6,029
522
0
3,303
12,240
7,973
0
451
10,941
0
46,998
L
Vulcan
3,919
1,047
0
472
5,870
2,223
0
3,512
2,188
40,766
0
L
Atlas
OwOMomo
Atlas
5,029
2,055
301
2,368
8,797
8,316
0
1,117
7,672
23,486
0
W
Cernunnos
RoYaL Buffalo13
Cernunnos
4,152
1,790
0
4,403
8,217
3,431
608
1,839
6,378
0
43,683
L
Hou Yi
4,692
2,647
0
2,630
7,891
3,416
310
521
7,370
0
42,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
30,922
393
Minions Killed
319
0
Camps Cleared
0
1,206,244
Distance Traveled
1,180,762
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,841
570
85
7
0
273,534
0
W
Baba Yaga
6,926
577
120
10
0
235,121
0
W
Bacchus
6,937
578
41
3
0
265,936
0
L
Nike
6,469
539
68
6
0
215,950
1
L
Da Ji
6,460
538
67
6
0
253,843
0
W
Sun Wukong
6,438
537
68
6
0
220,948
0
L
Vulcan
5,984
499
78
7
0
255,290
0
L
Atlas
6,113
509
30
3
0
247,538
1
W
Cernunnos
6,082
507
79
7
0
210,705
0
L
Hou Yi
5,896
491
76
6
0
208,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role