Player Matchup

Izanami
Izanami
Bronze III
GoodOleDom
Izanami
Bronze III
Level 60
God Stats
0W - 1L
1,316 SR
Queue Stats
3W - 15L
1,353 MMR
Solo
Khepri
Khepri
Bronze III
Xman-Na
Khepri
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,308 MMR
Party 2
Set
Set
Bronze III
scrapperzzz
Set
Bronze III
Level 94
God Stats
3W - 4L
1,508 SR
Queue Stats
15W - 14L
1,353 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,441 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,474 SR
1,334 MMR
Hercules
Hercules
Bronze III
ChanceG
Hercules
Bronze III
Level 111
God Stats
2W - 1L
1,110 SR
Queue Stats
5W - 8L
1,312 MMR
Solo
Hades
Hades
Silver II
TheGenuineBaker
Hades
Silver II
Level 101
God Stats
15W - 10L
1,819 SR
Queue Stats
50W - 60L
1,195 MMR
Party 1
Bacchus
Bacchus
Gold II
namechanged167
Bacchus
Gold II
Level 183
God Stats
29W - 38L
1,493 SR
Queue Stats
233W - 269L
1,494 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GoodOleDom
Izanami
10
0 / 3 / 2
6,301
630
2,837
7,742
3,491
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Xman-Na
Khepri
13
1 / 1 / 2
7,492
749
1,947
7,458
6,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 0
7,087
709
5,758
7,893
6,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Ao KuangAphroditeMartichorasBaron SamediAchilles

VS

Bans
HeraChang'eThothChronosGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChanceG
Hercules
13
3 / 1 / 3
7,342
734
9,634
6,833
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 2 / 5
7,484
748
7,788
6,389
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 4
7,979
798
3,399
7,217
7,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
6
6
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
ChanceG
Hercules
3
1
3
4.5
L
Izanami
GoodOleDom
Izanami
0
3
2
0.33
W
1
2
5
1.75
L
Khepri
Xman-Na
Khepri
1
1
2
2
W
2
0
4
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,542
Damage
20,821
23,093
Taken
20,439
16,597
Mitigated
16,714
3,980
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ChanceG
Hercules
9,634
3,746
0
2,610
6,833
5,327
0
1,119
5,714
0
19,036
L
Izanami
GoodOleDom
Izanami
2,837
1,822
0
22
7,742
3,491
0
4,634
2,909
0
14,549
W
7,788
494
1,416
2,310
6,389
3,650
1,259
307
6,082
39,089
0
L
Khepri
Xman-Na
Khepri
1,947
246
1,196
1,139
7,458
6,424
0
2,823
4,431
9,402
0
W
3,399
593
0
1,842
7,217
7,737
0
538
6,679
11,171
0
L
5,758
2,606
0
1,623
7,893
6,682
0
3,757
4,021
0
41,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,880
Gold Earned
22,805
122
Minions Killed
113
0
Camps Cleared
0
536,242
Distance Traveled
580,314
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,342
734
24
2
0
208,078
0
L
Izanami
6,301
630
30
3
0
174,676
0
W
Hades
7,484
748
77
8
0
169,626
0
L
Khepri
7,492
749
22
2
0
182,762
1
W
Bacchus
7,979
798
12
1
0
202,610
4
L
Set
7,087
709
70
7
0
178,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role