Player Matchup

Yemoja
Yemoja
BarbeeBabe
Yemoja
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 113L
1,501 Elo+
Solo
Surtr
Surtr
Snipecrayz
Surtr
Level 141
God Stats
2W - 1L
1,243 SR
Queue Stats
157W - 136L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
XForgottenSinsX
Danzaburou
Level 126
God Stats
6W - 7L
1,416 SR
Queue Stats
669W - 647L
1,544 Elo+
Party 2
Nox
Nox
Yuto2106
Nox
Level 137
God Stats
1W - 1L
1,720 SR
Queue Stats
72W - 77L
1,483 Elo+
Solo
Khepri
Khepri
poetadark1
Khepri
Level 142
God Stats
7W - 5L
1,898 SR
Queue Stats
328W - 286L
1,613 Elo+
Solo
Team Averages
Level 137
1,555 SR
1,541 Elo+

VS

Team Averages
Level 142
1,530 SR
1,551 Elo+
Geb
Geb
B1gPapaTerz205
Geb
Level 189
God Stats
5W - 5L
1,645 SR
Queue Stats
357W - 352L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DemonKingofLanka
Cu Chulainn
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,535 Elo+
Solo
Hou Yi
Hou Yi
Hatura
Hou Yi
Level 129
God Stats
1W - 2L
1,266 SR
Queue Stats
43W - 40L
1,592 Elo+
Solo
Baba Yaga
Baba Yaga
RiskyHanzo395
Baba Yaga
Level 144
God Stats
2W - 2L
1,504 SR
Queue Stats
177W - 150L
1,573 Elo+
Party 1
Hel
Hel
lol8o8
Hel
Level 128
God Stats
3W - 0L
1,738 SR
Queue Stats
54W - 45L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BarbeeBabe
Yemoja
16
1 / 4 / 5
9,975
665
9,157
18,925
25,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
16
4 / 7 / 2
9,878
659
17,890
27,776
38,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
XForgottenSinsX
Danzaburou
17
2 / 6 / 6
10,085
672
24,789
19,811
12,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 3 / 4
10,064
671
13,021
11,855
8,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
poetadark1
Khepri
17
0 / 4 / 6
9,853
657
7,192
20,955
30,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 15
10,163
678
13,460
21,208
31,564
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
DemonKingofLanka
Cu Chulainn
18
2 / 2 / 17
11,437
762
16,095
21,015
33,342
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Hatura
Hou Yi
19
10 / 4 / 8
11,953
797
21,956
15,558
10,777
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baba Yaga
RiskyHanzo395
Baba Yaga
20
7 / 1 / 14
11,691
779
25,836
14,936
11,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hel
lol8o8
Hel
19
4 / 0 / 19
11,185
746
13,431
17,907
16,898
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
10
Kills
24
24
Deaths
11
23
Assists
73
Player
Kills
Deaths
Assists
KDA
W
1
4
15
2.13
L
Yemoja
BarbeeBabe
Yemoja
1
4
5
0.88
W
Cu Chulainn
DemonKingofLanka
Cu Chulainn
2
2
17
5.25
W
Hou Yi
Hatura
Hou Yi
10
4
8
3.5
W
Baba Yaga
RiskyHanzo395
Baba Yaga
7
1
14
14
L
Surtr
4
7
2
0.71
L
Danzaburou
XForgottenSinsX
Danzaburou
2
6
6
0.83
L
3
3
4
1.67
W
Hel
lol8o8
Hel
4
0
19
13.5
L
Khepri
poetadark1
Khepri
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,049
Damage
90,778
99,322
Taken
90,624
114,414
Mitigated
104,162
32,176
Healing
55,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,460
1,159
1,652
3,736
21,208
31,564
388
7,653
12,539
22,862
0
L
Yemoja
BarbeeBabe
Yemoja
9,157
2,038
8,059
2,981
18,925
25,227
76
8,951
9,459
20,038
0
W
Cu Chulainn
DemonKingofLanka
Cu Chulainn
16,095
2,725
1,900
2,977
21,015
33,342
607
7,098
13,917
0
30,987
W
Hou Yi
Hatura
Hou Yi
21,956
10,029
1,431
922
15,558
10,777
3,921
5,262
10,296
0
47,490
W
Baba Yaga
RiskyHanzo395
Baba Yaga
25,836
1,145
303
3,690
14,936
11,581
1,507
4,165
10,771
51,080
0
L
Surtr
17,890
4,252
1,349
5,617
27,776
38,675
16
15,356
11,927
1,399
23,671
L
Danzaburou
XForgottenSinsX
Danzaburou
24,789
8,449
1,553
5,044
19,811
12,015
62
11,024
8,552
0
40,740
L
13,021
1,464
1,276
910
11,855
8,415
0
6,888
4,841
35,862
0
W
Hel
lol8o8
Hel
13,431
816
23,552
15,169
17,907
16,898
1,359
5,644
12,263
32,649
0
L
Khepri
poetadark1
Khepri
7,192
281
3,371
2,016
20,955
30,082
38
8,937
11,816
17,773
516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,855
Gold Earned
56,429
150
Minions Killed
220
0
Camps Cleared
0
1,208,854
Distance Traveled
1,467,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,163
678
24
2
0
259,812
0
L
Yemoja
9,975
665
17
1
0
214,300
0
W
Cu Chulainn
11,437
762
23
2
0
314,580
0
W
Hou Yi
11,953
797
60
4
0
225,527
0
W
Baba Yaga
11,691
779
71
5
0
327,032
0
L
Surtr
9,878
659
15
1
0
250,544
0
L
Danzaburou
10,085
672
40
3
0
244,197
0
L
Nox
10,064
671
60
4
0
233,393
0
W
Hel
11,185
746
42
3
0
340,525
0
L
Khepri
9,853
657
18
1
0
266,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role