Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Chung1Lee
Zhong Kui
Level 153
God Stats
14W - 17L
1,140 SR
Queue Stats
329W - 289L
1,469 Elo+
Solo
Neith
Neith
Waterman187359
Neith
Level 76
God Stats
2W - 0L
1,375 SR
Queue Stats
209W - 176L
1,519 Elo+
Solo
Set
Set
dogkiborg
Set
Level 94
God Stats
7W - 6L
1,495 SR
Queue Stats
218W - 236L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
qaz567567
Kuzenbo
Level 138
God Stats
108W - 89L
1,621 SR
Queue Stats
309W - 289L
1,566 Elo+
Solo
Team Averages
Level 124
1,426 SR
1,493 Elo+

VS

Team Averages
Level 102
1,537 SR
1,527 Elo+
Fenrir
Fenrir
Anime_PandaBallz
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,524 Elo+
Solo
Cernunnos
Cernunnos
Cody4515
Cernunnos
Level 111
God Stats
131W - 104L
1,616 SR
Queue Stats
155W - 131L
1,552 Elo+
Party 1
Scylla
Scylla
N0VA_SENPAl
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 203L
1,477 Elo+
Party 2
Susano
Susano
XxSage5GODxX
Susano
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
757W - 706L
1,536 Elo+
Party 2
Sylvanus
Sylvanus
jofum123
Sylvanus
Level 126
God Stats
26W - 27L
1,569 SR
Queue Stats
127W - 109L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 3
7,058
706
5,575
6,881
5,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Chung1Lee
Zhong Kui
12
3 / 0 / 0
6,948
695
3,717
6,241
4,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 3
5,592
559
5,757
6,507
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 0
6,412
641
2,740
5,983
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
qaz567567
Kuzenbo
9
1 / 0 / 1
5,021
502
5,284
6,419
7,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,706
471
1,367
6,972
2,575
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Cody4515
Cernunnos
8
0 / 1 / 0
4,775
478
4,379
8,082
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
11
0 / 2 / 0
5,413
541
2,218
4,777
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
9
1 / 4 / 0
5,304
530
4,877
10,641
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
jofum123
Sylvanus
7
0 / 0 / 1
4,958
496
2,559
8,140
6,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
1
1
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
3
2.5
L
0
2
1
0.25
W
Zhong Kui
Chung1Lee
Zhong Kui
3
0
0
3
L
Cernunnos
Cody4515
Cernunnos
0
1
0
0
L
Scylla
0
2
0
0
W
0
1
3
1.5
L
Susano
1
4
0
0.25
W
4
0
0
4
L
Sylvanus
jofum123
Sylvanus
0
0
1
0.5
W
Kuzenbo
qaz567567
Kuzenbo
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,073
Damage
15,400
32,031
Taken
38,612
21,625
Mitigated
17,775
13,665
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,575
783
0
2,250
6,881
5,379
58
0
6,881
0
53,290
L
1,367
428
86
1,098
6,972
2,575
0
688
6,284
0
23,081
W
Zhong Kui
Chung1Lee
Zhong Kui
3,717
583
0
5,646
6,241
4,232
0
1,590
4,651
55,694
0
L
Cernunnos
Cody4515
Cernunnos
4,379
1,839
127
1,132
8,082
3,074
0
2,795
4,910
0
33,740
L
Scylla
2,218
427
0
500
4,777
1,498
0
1,293
3,484
37,019
0
W
5,757
2,463
0
2,996
6,507
2,269
0
1,319
5,188
0
40,656
L
Susano
4,877
1,168
0
1,830
10,641
3,961
0
640
9,917
0
34,544
W
2,740
1,203
0
814
5,983
2,615
438
710
5,273
0
42,253
L
Sylvanus
jofum123
Sylvanus
2,559
631
1,228
4,232
8,140
6,667
0
2,793
5,016
16,897
0
W
Kuzenbo
qaz567567
Kuzenbo
5,284
1,901
0
1,959
6,419
7,130
0
1,158
5,261
20,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
25,156
326
Minions Killed
238
0
Camps Cleared
0
1,084,161
Distance Traveled
1,028,371
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,058
706
88
9
0
224,098
0
L
Fenrir
4,706
471
29
3
0
228,543
2
W
Zhong Kui
6,948
695
87
9
0
190,930
4
L
Cernunnos
4,775
478
68
7
0
217,186
3
L
Scylla
5,413
541
75
8
0
178,911
0
W
Neith
5,592
559
69
7
0
183,482
0
L
Susano
5,304
530
46
5
0
192,128
5
W
Set
6,412
641
69
7
0
259,731
0
L
Sylvanus
4,958
496
20
2
0
211,603
2
W
Kuzenbo
5,021
502
13
1
0
225,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role