Player Matchup

Charybdis
Charybdis
IHGRG4L
Charybdis
Level 42
God Stats
7W - 6L
1,141 SR
Queue Stats
79W - 113L
1,226 Elo+
Party 2
Sol
Sol
MJrg4l
Sol
Level 107
God Stats
13W - 11L
1,534 SR
Queue Stats
422W - 420L
1,288 Elo+
Party 2
Athena
Athena
Mathéolegénie
Athena
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Mulan
Mulan
XxEliQueenxX
Mulan
Level 6
God Stats
7W - 20L
1,206 SR
Queue Stats
221W - 228L
1,175 Elo+
Party 2
Jing Wei
Jing Wei
enox51
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 41
1,376 SR
1,338 Elo+

VS

Team Averages
Level 36
1,504 SR
1,331 Elo+
Loki
Loki
Gory7621
Loki
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 90L
1,447 Elo+
Solo
Chang'e
Chang'e
HeoqZ
Chang'e
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 67L
1,321 Elo+
Party 1
Cernunnos
Cernunnos
xiGreetZz
Cernunnos
Level 48
God Stats
4W - 3L
1,686 SR
Queue Stats
56W - 90L
1,399 Elo+
Party 1
Maui
Maui
xiMoViEx
Maui
Level 23
God Stats
4W - 4L
1,332 SR
Queue Stats
6W - 17L
1,113 Elo+
Party 1
Nu Wa
Nu Wa
zoro78130
Nu Wa
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 118L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IHGRG4L
Charybdis
12
2 / 6 / 3
7,231
482
7,566
11,888
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
MJrg4l
Sol
13
8 / 4 / 2
8,752
583
16,007
14,205
5,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 0 / 0
3,116
208
0
486
178
13
1 / 6 / 1
7,756
517
6,370
14,894
11,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
enox51
Jing Wei
9
1 / 7 / 3
6,488
433
1,727
9,189
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
4 / 2 / 2
8,796
586
5,272
13,227
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
HeoqZ
Chang'e
14
7 / 1 / 1
8,699
580
11,957
11,305
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
xiGreetZz
Cernunnos
13
7 / 3 / 3
8,639
576
9,744
12,161
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
11
1 / 2 / 6
7,593
506
2,127
10,440
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
zoro78130
Nu Wa
13
2 / 5 / 2
7,535
502
5,605
10,195
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
12
Kills
21
23
Deaths
13
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
4
2
2
2.5
W
Chang'e
HeoqZ
Chang'e
7
1
1
7.5
L
Charybdis
IHGRG4L
Charybdis
2
6
3
0.58
L
Sol
MJrg4l
Sol
8
4
2
2.25
L
0
0
0
0
L
1
6
1
0.25
L
Jing Wei
enox51
Jing Wei
1
7
3
0.36
W
Cernunnos
xiGreetZz
Cernunnos
7
3
3
2.83
W
Maui
1
2
6
2
W
Nu Wa
zoro78130
Nu Wa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,670
Damage
34,705
50,662
Taken
57,328
24,039
Mitigated
28,822
11,827
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,272
2,096
0
2,144
13,227
5,591
0
5,354
7,873
0
81,384
W
Chang'e
HeoqZ
Chang'e
11,957
700
501
3,545
11,305
4,280
700
1,573
9,078
54,818
0
L
Charybdis
IHGRG4L
Charybdis
7,566
4,970
0
1,640
11,888
4,433
0
2,942
8,946
0
48,710
L
Sol
MJrg4l
Sol
16,007
4,330
0
6,627
14,205
5,222
1,264
5,743
8,462
65,416
0
L
0
0
0
0
486
178
0
486
0
0
0
L
6,370
1,734
0
2,597
14,894
11,242
0
8,698
6,196
0
47,947
L
Jing Wei
enox51
Jing Wei
1,727
1,467
0
963
9,189
2,964
97
1,820
7,369
0
19,222
W
Cernunnos
xiGreetZz
Cernunnos
9,744
6,180
0
3,828
12,161
4,945
1,414
1,875
10,237
0
45,824
W
Maui
2,127
377
0
1,163
10,440
10,181
126
1,596
8,844
15,843
0
W
Nu Wa
zoro78130
Nu Wa
5,605
770
0
0
10,195
3,825
2,480
5,609
4,586
39,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,343
Gold Earned
41,262
243
Minions Killed
332
0
Camps Cleared
0
937,896
Distance Traveled
1,472,468
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,796
586
116
8
0
326,786
0
W
Chang'e
8,699
580
76
5
0
295,734
0
L
Charybdis
7,231
482
71
5
0
219,252
0
L
Sol
8,752
583
88
6
0
231,313
0
L
Athena
3,116
208
0
0
0
0
0
L
Mulan
7,756
517
55
4
0
237,261
0
L
Jing Wei
6,488
433
29
2
0
250,070
0
W
Cernunnos
8,639
576
61
4
0
293,691
1
W
Maui
7,593
506
19
1
0
284,247
2
W
Nu Wa
7,535
502
60
4
0
272,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role