Player Matchup

Merlin
Merlin
Bronze III
GoldenChip
Merlin
Bronze III
Level 123
God Stats
0W - 1L
1,710 SR
Queue Stats
47W - 46L
1,481 MMR
Party 1
Ares
Ares
Bronze V
ITZ FRAN BABY
Ares
Bronze V
Level 89
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 3L
1,447 MMR
Party 1
Hachiman
Hachiman
Bronze III
SirFeedsalot182
Hachiman
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,173 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 92
1,504 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,452 SR
1,409 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
Hanetenshi
Ra
Gold III
Level 159
God Stats
20W - 19L
1,386 SR
Queue Stats
671W - 774L
1,365 MMR
Solo
Hercules
Hercules
Gold V
TimMcSlim
Hercules
Gold V
Level 126
God Stats
24W - 38L
1,470 SR
Queue Stats
125W - 141L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GoldenChip
Merlin
13
0 / 4 / 1
7,593
633
8,378
8,387
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 1
7,756
646
6,515
12,330
12,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
12
1 / 4 / 0
7,378
615
9,862
10,083
4,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Ao KuangAchillesIshtarAphroditeSobek

VS

Bans
Ne ZhaAwilixUllrMartichorasHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 1 / 5
9,016
751
9,777
11,722
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 0 / 4
9,558
797
10,270
12,109
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
TimMcSlim
Hercules
15
3 / 0 / 6
8,990
749
6,879
10,712
11,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
10
10
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
5
4.5
L
Merlin
GoldenChip
Merlin
0
4
1
0.13
W
5
0
4
7
L
0
2
1
0.25
L
Hachiman
1
4
0
0.25
W
Hercules
TimMcSlim
Hercules
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,755
Damage
26,926
30,800
Taken
34,543
20,968
Mitigated
22,708
4,251
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,777
4,627
0
3,085
11,722
5,204
2,095
4,417
7,305
0
52,058
L
Merlin
GoldenChip
Merlin
8,378
256
0
297
8,387
3,807
0
2,484
5,770
34,741
0
W
10,270
563
3,365
5,850
12,109
5,955
873
5,662
6,447
51,385
0
L
6,515
279
0
1,672
12,330
12,546
0
3,694
8,023
15,491
0
L
Hachiman
9,862
4,454
0
2,282
10,083
4,615
0
4,006
5,852
0
31,969
W
Hercules
TimMcSlim
Hercules
6,879
1,144
0
4,053
10,712
11,549
559
5,178
5,534
143
16,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,727
Gold Earned
27,564
130
Minions Killed
174
0
Camps Cleared
0
661,692
Distance Traveled
765,872
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,016
751
69
6
0
234,043
0
L
Merlin
7,593
633
65
5
0
212,436
0
W
Ra
9,558
797
87
7
0
263,426
1
L
Ares
7,756
646
19
2
0
224,559
0
L
Hachiman
7,378
615
46
4
0
224,697
0
W
Hercules
8,990
749
18
2
0
268,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role