Player Matchup

Loki
Loki
DareX_81
Loki
Level 101
God Stats
5W - 2L
1,781 SR
Queue Stats
98W - 87L
1,532 Elo+
Solo
Anubis
Anubis
Padley99-_-
Anubis
Level 117
God Stats
11W - 9L
1,791 SR
Queue Stats
372W - 351L
1,480 Elo+
Solo
Bacchus
Bacchus
darkSauron5
Bacchus
Level 51
God Stats
1W - 1L
1,333 SR
Queue Stats
24W - 29L
1,400 Elo+
Solo
Olorun
Olorun
engine_chest
Olorun
Level 108
God Stats
3W - 0L
1,715 SR
Queue Stats
217W - 197L
1,416 Elo+
Solo
Ra
Ra
piu_de_goma
Ra
Level 97
God Stats
12W - 7L
1,600 SR
Queue Stats
416W - 390L
1,526 Elo+
Solo
Team Averages
Level 95
1,644 SR
1,471 Elo+

VS

Team Averages
Level 78
1,589 SR
1,487 Elo+
Rama
Rama
ArjunXCV
Rama
Level 118
God Stats
12W - 2L
1,962 SR
Queue Stats
170W - 164L
1,554 Elo+
Solo
Kuzenbo
Kuzenbo
Attempt3dYt
Kuzenbo
Level 121
God Stats
19W - 25L
1,527 SR
Queue Stats
338W - 324L
1,502 Elo+
Solo
Ix Chel
Ix Chel
H3LM-ANDY
Ix Chel
Level 69
God Stats
23W - 32L
1,507 SR
Queue Stats
235W - 269L
1,466 Elo+
Solo
Awilix
Awilix
PZ-4NOnyM0u2-_l_
Awilix
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,496 Elo+
Solo
Surtr
Surtr
mohammadkwt72
Surtr
Level 42
God Stats
14W - 19L
1,450 SR
Queue Stats
54W - 76L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
6 / 4 / 3
10,061
559
10,501
13,731
6,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
17
3 / 4 / 2
10,730
596
14,464
14,832
8,195
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
darkSauron5
Bacchus
13
2 / 2 / 0
8,473
471
4,960
16,194
19,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
15
0 / 2 / 1
9,184
510
5,621
12,666
6,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 0 / 1
10,852
603
10,245
12,322
10,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
4 / 0 / 1
10,338
574
10,901
10,657
4,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Attempt3dYt
Kuzenbo
13
2 / 1 / 6
7,708
428
8,498
14,871
11,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
H3LM-ANDY
Ix Chel
16
4 / 4 / 3
9,677
538
12,291
13,774
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 1
7,130
396
1,685
14,875
5,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 4 / 0
7,716
429
6,614
15,083
8,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
14
Kills
11
12
Deaths
14
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
4
0
1
4.5
L
Kuzenbo
Attempt3dYt
Kuzenbo
2
1
6
5
W
Loki
6
4
3
1.88
L
Ix Chel
H3LM-ANDY
Ix Chel
4
4
3
1.38
L
1
5
1
0.3
W
Anubis
3
4
2
1
W
Bacchus
darkSauron5
Bacchus
2
2
0
1
W
Olorun
0
2
1
0.25
L
0
4
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,791
Damage
39,989
69,745
Taken
69,260
51,055
Mitigated
35,519
26,703
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
10,901
9,247
0
6,096
10,657
4,728
486
4,761
5,896
0
101,399
L
Kuzenbo
Attempt3dYt
Kuzenbo
8,498
2,157
142
1,334
14,871
11,554
68
11,764
3,076
22,089
0
W
Loki
10,501
4,901
0
4,360
13,731
6,258
410
2,861
10,870
0
84,277
L
Ix Chel
H3LM-ANDY
Ix Chel
12,291
572
528
1,974
13,774
5,003
0
6,897
6,841
80,713
0
L
1,685
1,011
0
0
14,875
5,332
0
3,342
11,533
0
44,524
W
Anubis
14,464
1,152
0
7,630
14,832
8,195
1,314
9,708
5,124
111,435
0
W
Bacchus
darkSauron5
Bacchus
4,960
783
0
1,301
16,194
19,125
60
5,016
11,178
22,464
0
W
Olorun
5,621
2,896
78
5,674
12,666
6,622
534
1,586
11,080
83,504
0
L
6,614
3,079
0
3,498
15,083
8,902
0
7,933
6,624
927
64,506
W
10,245
1,286
26
7,634
12,322
10,855
1,628
1,956
10,366
101,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,300
Gold Earned
42,569
649
Minions Killed
493
0
Camps Cleared
0
1,705,938
Distance Traveled
1,587,234
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,338
574
177
10
0
340,186
6
L
Kuzenbo
7,708
428
24
1
0
347,353
4
W
Loki
10,061
559
122
7
0
394,340
0
L
Ix Chel
9,677
538
132
7
0
332,916
2
L
Awilix
7,130
396
64
4
0
321,702
0
W
Anubis
10,730
596
182
10
0
304,197
4
W
Bacchus
8,473
471
22
1
0
349,296
1
W
Olorun
9,184
510
131
7
0
324,228
7
L
Surtr
7,716
429
96
5
0
245,077
1
W
Ra
10,852
603
192
11
0
333,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role