Player Matchup

Cerberus
Cerberus
Gold I
HomelessHunter
Cerberus
Gold I
Level 128
God Stats
4W - 6L
1,500 SR
Queue Stats
471W - 466L
1,323 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
KstateFan7
Danzaburou
Gold IV
Level 115
God Stats
6W - 4L
1,253 SR
Queue Stats
164W - 176L
1,402 MMR
Party 1
Hercules
Hercules
Bronze III
MaxiPilas
Hercules
Bronze III
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,308 MMR
Party 3
Zeus
Zeus
Silver II
Toxic FuryTV
Zeus
Silver II
Level 52
God Stats
3W - 3L
1,550 SR
Queue Stats
14W - 14L
1,422 MMR
Party 3
Neith
Neith
Gold V
ricksntricks
Neith
Gold V
Level 88
God Stats
83W - 84L
1,534 SR
Queue Stats
113W - 110L
1,367 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,467 SR
1,364 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,530 SR
1,365 MMR
Arachne
Arachne
Silver IV
DiscordicAurora
Arachne
Silver IV
Level 97
God Stats
2W - 1L
1,663 SR
Queue Stats
4W - 9L
1,376 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Duck-o-Dejo
Cernunnos
Gold IV
Level 149
God Stats
9W - 11L
1,801 SR
Queue Stats
201W - 217L
1,355 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
HEROcrafted
Cu Chulainn
Silver IV
Level 101
God Stats
1W - 2L
1,442 SR
Queue Stats
4W - 8L
1,376 MMR
Party 2
Freya
Freya
Bronze III
o2R6JFK
Freya
Bronze III
Level 75
God Stats
0W - 1L
1,294 SR
Queue Stats
54W - 75L
1,355 MMR
Solo
Agni
Agni
Silver I
rjdiddles92
Agni
Silver I
Level 157
God Stats
5W - 6L
1,449 SR
Queue Stats
72W - 77L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 0 / 6
8,013
534
6,922
11,766
7,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
KstateFan7
Danzaburou
15
3 / 0 / 2
8,977
598
10,795
9,609
5,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
MaxiPilas
Hercules
12
0 / 1 / 2
6,886
459
4,294
12,040
12,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 2 / 5
8,337
556
7,531
6,279
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 4
9,239
616
10,423
9,114
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
HadesSurtrIshtarBakasura

VS

Bans
AnubisYmirMauiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,638
509
3,691
13,684
5,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Duck-o-Dejo
Cernunnos
14
0 / 1 / 0
8,175
545
6,621
10,377
4,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
HEROcrafted
Cu Chulainn
12
0 / 3 / 1
7,711
514
8,372
14,013
14,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Freya
o2R6JFK
Freya
10
0 / 6 / 1
5,939
396
2,527
13,321
10,256
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
1 / 4 / 1
8,160
544
7,784
11,394
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Cernunnos
Duck-o-Dejo
Cernunnos
0
1
0
0
L
Cu Chulainn
HEROcrafted
Cu Chulainn
0
3
1
0.17
W
Cerberus
3
0
6
6
W
Danzaburou
KstateFan7
Danzaburou
3
0
2
4
W
Hercules
MaxiPilas
Hercules
0
1
2
1
W
4
2
5
3.25
L
Freya
o2R6JFK
Freya
0
6
1
0.08
W
6
1
4
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,965
Damage
28,995
48,808
Taken
62,789
31,407
Mitigated
38,950
18,616
Healing
15,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,691
2,146
0
2,617
13,684
5,771
0
1,143
12,541
0
49,090
L
Cernunnos
Duck-o-Dejo
Cernunnos
6,621
3,785
0
5,381
10,377
4,849
0
636
9,741
0
74,369
L
Cu Chulainn
HEROcrafted
Cu Chulainn
8,372
709
0
702
14,013
14,018
0
2,319
11,694
3,737
55,363
W
Cerberus
6,922
469
1,549
4,604
11,766
7,971
0
4,034
7,732
39,129
0
W
Danzaburou
KstateFan7
Danzaburou
10,795
6,584
0
6,035
9,609
5,131
142
436
9,173
0
81,445
W
Hercules
MaxiPilas
Hercules
4,294
753
0
1,736
12,040
12,018
0
928
11,112
0
39,492
W
7,531
976
110
1,946
6,279
2,407
0
2,853
3,426
56,841
0
L
Freya
o2R6JFK
Freya
2,527
767
90
2,676
13,321
10,256
0
4,153
9,168
27,945
0
W
10,423
5,363
0
2,636
9,114
3,880
292
3,290
5,824
0
86,617
L
7,784
394
0
3,590
11,394
4,056
0
6,202
5,192
64,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,452
Gold Earned
37,623
515
Minions Killed
475
0
Camps Cleared
0
1,419,165
Distance Traveled
1,467,541
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,638
509
80
5
0
336,451
1
L
Cernunnos
8,175
545
147
10
0
277,610
7
L
Cu Chulainn
7,711
514
88
6
0
286,942
1
W
Cerberus
8,013
534
92
6
0
298,928
1
W
Danzaburou
8,977
598
132
9
0
291,133
5
W
Hercules
6,886
459
57
4
0
262,405
0
W
Zeus
8,337
556
101
7
0
270,454
0
L
Freya
5,939
396
47
3
0
259,434
1
W
Neith
9,239
616
133
9
0
296,245
5
L
Agni
8,160
544
113
8
0
307,104
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role