Player Matchup

Odin
Odin
Straymuttstrut
Odin
Level 108
God Stats
1W - 1L
1,274 SR
Queue Stats
10W - 21L
1,303 Elo+
Party 2
Ix Chel
Ix Chel
VoodooUThinkUR
Ix Chel
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,432 Elo+
Solo
Zeus
Zeus
itz-_-tactical
Zeus
Level 29
God Stats
1W - 1L
1,248 SR
Queue Stats
1W - 2L
1,122 Elo+
Party 2
Ah Puch
Ah Puch
lazaruscrowley
Ah Puch
Level 105
God Stats
4W - 1L
1,906 SR
Queue Stats
157W - 174L
1,431 Elo+
Solo
Serqet
Serqet
testres
Serqet
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 76L
1,382 Elo+
Solo
Team Averages
Level 75
1,486 SR
1,334 Elo+

VS

Team Averages
Level 124
1,535 SR
1,342 Elo+
Cthulhu
Cthulhu
Fantoacb12
Cthulhu
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
168W - 163L
1,350 Elo+
Solo
Pele
Pele
MaryK8nGnashley
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 61L
1,307 Elo+
Solo
Thor
Thor
Nurrfy
Thor
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 214L
1,224 Elo+
Party 1
Artemis
Artemis
SushiFairy
Artemis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,413 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
hoody220
Morgan Le Fay
Level 156
God Stats
12W - 10L
1,673 SR
Queue Stats
521W - 554L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 13
9,647
877
10,008
20,296
17,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 0 / 13
9,275
843
6,386
10,584
11,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 5 / 15
8,555
778
11,563
9,168
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 1 / 17
9,400
855
20,320
11,832
7,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
testres
Serqet
13
1 / 4 / 18
8,692
790
5,812
13,653
22,807
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fantoacb12
Cthulhu
14
1 / 7 / 3
8,392
763
8,872
15,117
18,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 6 / 4
8,090
735
11,884
12,892
5,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
Nurrfy
Thor
14
3 / 4 / 6
8,367
761
8,808
11,662
5,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
SushiFairy
Artemis
14
1 / 3 / 2
7,391
672
8,820
8,111
3,262
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
hoody220
Morgan Le Fay
12
1 / 6 / 3
7,259
660
12,324
12,085
6,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
28
26
Kills
10
11
Deaths
26
76
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Fantoacb12
Cthulhu
1
7
3
0.36
L
4
6
4
1
L
Thor
Nurrfy
Thor
3
4
6
1.5
W
10
1
13
16.5
L
Artemis
SushiFairy
Artemis
1
3
2
0.67
W
7
0
13
13.5
L
Morgan Le Fay
hoody220
Morgan Le Fay
1
6
3
0.42
W
3
5
15
2.1
W
5
1
17
13.5
W
Serqet
testres
Serqet
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,089
Damage
50,708
65,533
Taken
59,867
63,055
Mitigated
39,733
24,201
Healing
9,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Fantoacb12
Cthulhu
8,872
355
168
612
15,117
18,298
0
7,573
6,543
17,334
0
L
11,884
1,420
834
2,091
12,892
5,853
0
7,704
4,936
0
23,144
L
Thor
Nurrfy
Thor
8,808
1,238
371
2,366
11,662
5,931
0
8,556
2,985
0
14,059
W
10,008
1,500
1,313
7,979
20,296
17,694
336
7,222
13,074
0
16,640
L
Artemis
SushiFairy
Artemis
8,820
4,030
363
1,313
8,111
3,262
0
6,025
2,000
0
17,972
W
6,386
352
2,953
3,539
10,584
11,216
497
2,744
7,840
17,200
0
L
Morgan Le Fay
hoody220
Morgan Le Fay
12,324
2,103
808
864
12,085
6,389
0
9,063
2,737
18,576
0
W
11,563
2,109
112
601
9,168
3,891
1,088
2,941
6,227
19,407
0
W
20,320
1,399
1,609
3,991
11,832
7,447
132
5,271
6,561
41,757
0
W
Serqet
testres
Serqet
5,812
2,106
377
1,727
13,653
22,807
55
3,018
10,635
652
6,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,569
Gold Earned
39,499
115
Minions Killed
121
0
Camps Cleared
0
1,102,377
Distance Traveled
975,189
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,392
763
27
2
0
181,252
0
L
Pele
8,090
735
29
3
0
226,601
0
L
Thor
8,367
761
14
1
0
211,281
0
W
Odin
9,647
877
20
2
0
228,449
0
L
Artemis
7,391
672
36
3
0
174,326
0
W
Ix Chel
9,275
843
19
2
0
230,354
0
L
Morgan Le Fay
7,259
660
15
1
0
181,729
0
W
Zeus
8,555
778
24
2
0
208,109
2
W
Ah Puch
9,400
855
48
4
0
204,734
0
W
Serqet
8,692
790
4
0
0
230,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role