Player Matchup

Sobek
Sobek
Gold I
Diamondking379
Sobek
Gold I
Level 127
God Stats
18W - 14L
1,603 SR
Queue Stats
132W - 119L
1,732 MMR
Solo
Tiamat
Tiamat
Gold I
PhysicksZ
Tiamat
Gold I
Level 88
God Stats
29W - 35L
1,566 SR
Queue Stats
231W - 254L
1,480 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
bruhzigna
Tsukuyomi
Bronze III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,556 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,515 SR
1,606 MMR
Jormungandr
Jormungandr
Gold IV
CycleOfHatRED-_-
Jormungandr
Gold IV
Level 111
God Stats
0W - 2L
1,248 SR
Queue Stats
90W - 107L
1,706 MMR
Solo
Nu Wa
Nu Wa
Silver I
Masorious
Nu Wa
Silver I
Level 123
God Stats
2W - 1L
1,814 SR
Queue Stats
163W - 202L
1,418 MMR
Solo
Hou Yi
Hou Yi
Platinum II
SiIence NA
Hou Yi
Platinum II
Level 159
God Stats
20W - 10L
1,483 SR
Queue Stats
243W - 194L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
11,767
735
10,329
22,928
33,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
PhysicksZ
Tiamat
17
3 / 1 / 7
11,539
721
16,960
11,341
8,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
bruhzigna
Tsukuyomi
17
5 / 2 / 5
11,774
736
16,396
14,747
11,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ne ZhaAnubisAresAphroditeAchilles

VS

Bans
AtlasThothChang'eScyllaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CycleOfHatRED-_-
Jormungandr
15
1 / 2 / 5
10,299
644
10,227
20,181
24,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Masorious
Nu Wa
16
3 / 4 / 2
11,112
695
13,128
11,645
5,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
SiIence NA
Hou Yi
15
3 / 5 / 3
10,827
677
16,127
17,482
7,900
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
7
7
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CycleOfHatRED-_-
Jormungandr
1
2
5
1.75
W
3
4
6
1.5
L
Nu Wa
Masorious
Nu Wa
3
4
2
1
W
Tiamat
PhysicksZ
Tiamat
3
1
7
6.5
L
Hou Yi
SiIence NA
Hou Yi
3
5
3
0.9
W
Tsukuyomi
bruhzigna
Tsukuyomi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
39,482
49,016
Taken
49,308
52,480
Mitigated
37,771
12,019
Healing
5,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CycleOfHatRED-_-
Jormungandr
10,227
1,416
0
1,184
20,181
24,771
0
10,427
9,754
31,615
830
W
10,329
762
3,102
5,372
22,928
33,038
128
8,842
14,086
26,021
0
L
Nu Wa
Masorious
Nu Wa
13,128
4,010
0
1,067
11,645
5,100
352
7,362
4,283
47,298
0
W
Tiamat
PhysicksZ
Tiamat
16,960
1,148
0
1,368
11,341
8,010
1,057
5,934
5,407
70,322
0
L
Hou Yi
SiIence NA
Hou Yi
16,127
10,287
0
3,119
17,482
7,900
1,582
9,554
7,928
0
53,789
W
Tsukuyomi
bruhzigna
Tsukuyomi
16,396
4,623
0
2,177
14,747
11,432
1,151
7,796
6,951
0
69,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,080
Gold Earned
32,238
221
Minions Killed
189
0
Camps Cleared
0
998,915
Distance Traveled
826,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,299
644
47
3
0
284,651
0
W
Sobek
11,767
735
24
2
0
321,841
0
L
Nu Wa
11,112
695
71
4
0
281,494
0
W
Tiamat
11,539
721
114
7
0
347,744
0
L
Hou Yi
10,827
677
71
4
0
260,536
0
W
Tsukuyomi
11,774
736
83
5
0
329,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role