Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Merqd Ya
Bellona
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 119L
1,476 Elo+
Party 2
Serqet
Serqet
purpsosticky
Serqet
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
418W - 443L
1,426 Elo+
Party 2
Athena
Athena
rufusrafus
Athena
Level 89
God Stats
4W - 3L
1,401 SR
Queue Stats
170W - 167L
1,428 Elo+
Solo
Sol
Sol
zv OMEGA VS
Sol
Level 125
God Stats
9W - 5L
1,654 SR
Queue Stats
444W - 423L
1,519 Elo+
Party 2
Team Averages
Level 102
1,511 SR
1,470 Elo+

VS

Team Averages
Level 74
1,547 SR
1,440 Elo+
Da Ji
Da Ji
An8InchAsian
Da Ji
Level 148
God Stats
3W - 6L
1,500 SR
Queue Stats
342W - 349L
1,459 Elo+
Solo
Nemesis
Nemesis
Dieso
Nemesis
Level 68
God Stats
1W - 1L
1,733 SR
Queue Stats
92W - 99L
1,522 Elo+
Party 1
The Morrigan
The Morrigan
DirkDiggles
The Morrigan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,237 Elo+
Solo
Ymir
Ymir
Its Sweepz
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 136L
1,503 Elo+
Solo
Atlas
Atlas
Nitumby
Atlas
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 1 / 8
5,645
1,129
2,089
3,880
2,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Merqd Ya
Bellona
10
3 / 0 / 5
6,041
1,208
4,501
4,464
4,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
8
0 / 2 / 6
5,488
1,098
1,314
3,933
4,185
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
rufusrafus
Athena
11
3 / 2 / 5
6,414
1,283
1,721
5,266
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 1 / 6
6,619
1,324
8,077
3,775
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
5,920
1,184
4,586
4,612
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Dieso
Nemesis
11
0 / 3 / 4
5,092
1,018
3,696
5,734
4,046
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
DirkDiggles
The Morrigan
11
1 / 2 / 3
5,715
1,143
3,292
4,160
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

1
0 / 0 / 0
1,332
266
0
0
0
Atlas
Nitumby
Atlas
9
1 / 3 / 3
5,767
1,153
3,212
6,281
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
10
Kills
6
6
Deaths
10
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
8
5
L
4
2
2
2.5
L
Nemesis
Dieso
Nemesis
0
3
4
0.67
L
The Morrigan
DirkDiggles
The Morrigan
1
2
3
1.25
L
0
0
0
0
W
Bellona
Merqd Ya
Bellona
3
0
5
5.5
L
Atlas
Nitumby
Atlas
1
3
3
0.83
W
Serqet
0
2
6
1.5
W
Athena
rufusrafus
Athena
3
2
5
2.75
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,702
Damage
14,786
21,318
Taken
20,787
16,458
Mitigated
13,932
7,150
Healing
2,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,089
681
575
906
3,880
2,028
671
449
3,431
0
3,926
L
4,586
1,064
327
204
4,612
2,318
0
1,522
3,060
0
7,129
L
Nemesis
Dieso
Nemesis
3,696
1,112
458
690
5,734
4,046
0
3,323
2,282
0
6,894
L
The Morrigan
DirkDiggles
The Morrigan
3,292
388
0
1,010
4,160
1,789
0
2,240
1,876
8,721
1,456
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Merqd Ya
Bellona
4,501
558
1,246
1,045
4,464
4,280
722
2,117
2,347
0
8,492
L
Atlas
Nitumby
Atlas
3,212
1,301
0
192
6,281
5,779
0
2,713
3,021
6,276
0
W
Serqet
1,314
230
0
327
3,933
4,185
273
1,407
2,526
0
2,720
W
Athena
rufusrafus
Athena
1,721
371
1,031
851
5,266
4,450
169
1,098
4,168
6,635
0
W
8,077
2,015
0
1,169
3,775
1,515
1,011
1,174
2,601
20,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
23,826
57
Minions Killed
34
0
Camps Cleared
0
563,274
Distance Traveled
388,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,645
1,129
4
1
0
109,332
0
L
Da Ji
5,920
1,184
7
1
0
102,077
0
L
Nemesis
5,092
1,018
8
2
0
88,915
0
L
The Morrigan
5,715
1,143
14
3
0
107,075
0
L
Ymir
1,332
266
0
0
0
0
0
W
Bellona
6,041
1,208
9
2
0
133,285
0
L
Atlas
5,767
1,153
5
1
0
90,090
0
W
Serqet
5,488
1,098
3
1
0
102,104
0
W
Athena
6,414
1,283
11
2
0
116,892
0
W
Sol
6,619
1,324
30
6
0
101,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role