Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BRYCENATER
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
JerryBerry30
Guan Yu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 148L
1,575 Elo+
Party 1
Danzaburou
Danzaburou
LeaveGameTV
Danzaburou
Level 108
God Stats
0W - 1L
1,306 SR
Queue Stats
67W - 70L
1,510 Elo+
Party 1
Amaterasu
Amaterasu
itskbot
Amaterasu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 115L
1,599 Elo+
Party 1
Zhong Kui
Zhong Kui
okyevan
Zhong Kui
Level 147
God Stats
2W - 2L
1,171 SR
Queue Stats
134W - 145L
1,551 Elo+
Party 1
Team Averages
Level 108
1,395 SR
1,540 Elo+

VS

Team Averages
Level 137
1,650 SR
1,580 Elo+
Ra
Ra
Maadaraa2498
Ra
Level 141
God Stats
1W - 0L
1,940 SR
Queue Stats
129W - 51L
1,678 Elo+
Party 2
Jormungandr
Jormungandr
flashmetal98
Jormungandr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 83L
1,634 Elo+
Party 2
Anubis
Anubis
leo7w7
Anubis
Level 107
God Stats
6W - 1L
1,657 SR
Queue Stats
143W - 133L
1,581 Elo+
Solo
Jing Wei
Jing Wei
outfield243
Jing Wei
Level 124
God Stats
3W - 0L
1,677 SR
Queue Stats
195W - 192L
1,524 Elo+
Solo
Arachne
Arachne
xPAINxTRAINx883
Arachne
Level 155
God Stats
13W - 6L
1,476 SR
Queue Stats
837W - 862L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BRYCENATER
Ah Muzen Cab
13
2 / 6 / 3
7,152
715
11,202
10,799
4,197
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
JerryBerry30
Guan Yu
13
1 / 6 / 6
7,271
727
5,379
16,097
15,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
LeaveGameTV
Danzaburou
16
5 / 2 / 2
8,825
883
10,997
9,079
4,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
itskbot
Amaterasu
12
0 / 6 / 7
6,725
673
5,312
13,556
12,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
okyevan
Zhong Kui
13
2 / 6 / 3
7,174
717
12,635
12,187
7,649
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 18
8,565
857
14,810
15,637
7,299
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
flashmetal98
Jormungandr
15
3 / 2 / 16
8,621
862
10,644
15,626
14,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
leo7w7
Anubis
17
12 / 1 / 13
10,321
1,032
16,001
10,123
5,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
outfield243
Jing Wei
14
4 / 2 / 15
8,481
848
10,839
8,822
3,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 2 / 9
8,695
870
5,120
9,836
10,389
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
97
10
Kills
26
26
Deaths
10
21
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BRYCENATER
Ah Muzen Cab
2
6
3
0.58
L
Guan Yu
JerryBerry30
Guan Yu
1
6
6
0.67
L
Danzaburou
LeaveGameTV
Danzaburou
5
2
2
3
W
3
3
18
4
W
Jormungandr
flashmetal98
Jormungandr
3
2
16
5.5
L
Amaterasu
itskbot
Amaterasu
0
6
7
0.58
W
Anubis
leo7w7
Anubis
12
1
13
18.5
L
Zhong Kui
okyevan
Zhong Kui
2
6
3
0.58
W
Jing Wei
outfield243
Jing Wei
4
2
15
5.75
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,525
Damage
57,414
61,718
Taken
60,044
44,285
Mitigated
42,382
14,572
Healing
34,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BRYCENATER
Ah Muzen Cab
11,202
3,296
387
382
10,799
4,197
0
8,759
2,040
0
19,246
L
Guan Yu
JerryBerry30
Guan Yu
5,379
636
3,473
3,325
16,097
15,663
0
10,294
5,803
887
8,285
L
Danzaburou
LeaveGameTV
Danzaburou
10,997
5,635
97
2,925
9,079
4,119
0
5,868
3,146
0
27,785
W
14,810
1,868
12,556
9,193
15,637
7,299
687
4,318
11,148
23,402
0
W
Jormungandr
flashmetal98
Jormungandr
10,644
3,042
531
2,317
15,626
14,968
210
2,385
13,068
13,707
478
L
Amaterasu
itskbot
Amaterasu
5,312
1,823
0
2,108
13,556
12,657
0
7,647
5,811
0
7,242
W
Anubis
leo7w7
Anubis
16,001
763
721
4,387
10,123
5,817
1,421
3,308
6,637
43,245
0
L
Zhong Kui
okyevan
Zhong Kui
12,635
1,561
0
1,875
12,187
7,649
0
8,121
3,941
24,580
0
W
Jing Wei
outfield243
Jing Wei
10,839
8,701
948
1,675
8,822
3,909
1,829
1,236
7,548
0
15,289
W
5,120
3,851
721
1,655
9,836
10,389
135
1,798
7,874
0
7,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,147
Gold Earned
44,683
92
Minions Killed
122
0
Camps Cleared
0
841,626
Distance Traveled
907,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,152
715
11
1
0
157,641
0
L
Guan Yu
7,271
727
3
0
0
183,025
0
L
Danzaburou
8,825
883
38
4
0
178,563
0
W
Ra
8,565
857
26
3
0
167,304
0
W
Jormungandr
8,621
862
11
1
0
175,609
0
L
Amaterasu
6,725
673
5
1
0
158,871
0
W
Anubis
10,321
1,032
63
6
0
181,165
0
L
Zhong Kui
7,174
717
35
4
0
163,526
0
W
Jing Wei
8,481
848
12
1
0
189,558
0
W
Arachne
8,695
870
10
1
0
193,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role