Player Matchup

Ishtar
Ishtar
ConnivingHalo62
Ishtar
Level 148
God Stats
14W - 11L
1,763 SR
Queue Stats
197W - 212L
1,490 Elo+
Party 2
Ravana
Ravana
FixelFlare
Ravana
Level 129
God Stats
2W - 4L
1,294 SR
Queue Stats
123W - 112L
1,513 Elo+
Party 3
Ix Chel
Ix Chel
Its Omenz
Ix Chel
Level 124
God Stats
2W - 6L
1,307 SR
Queue Stats
26W - 32L
1,425 Elo+
Party 2
Chang'e
Chang'e
WhatsUpPeople98
Chang'e
Level 157
God Stats
5W - 2L
1,687 SR
Queue Stats
295W - 315L
1,555 Elo+
Party 2
Bellona
Bellona
c-Asphyxiation
Bellona
Level 159
God Stats
4W - 3L
1,330 SR
Queue Stats
421W - 397L
1,483 Elo+
Party 3
Team Averages
Level 143
1,476 SR
1,493 Elo+

VS

Team Averages
Level 120
1,588 SR
1,531 Elo+
Vamana
Vamana
 
Vamana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Andypower1994
Bacchus
Level 136
God Stats
40W - 36L
1,697 SR
Queue Stats
157W - 154L
1,554 Elo+
Party 1
Ratatoskr
Ratatoskr
CarboSuck
Ratatoskr
Level 147
God Stats
23W - 14L
1,657 SR
Queue Stats
140W - 158L
1,473 Elo+
Party 1
Jing Wei
Jing Wei
Cousin-687
Jing Wei
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,563 Elo+
Solo
Ix Chel
Ix Chel
sho__todoroki
Ix Chel
Level 124
God Stats
8W - 7L
1,586 SR
Queue Stats
306W - 287L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,549
562
11,165
11,913
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
FixelFlare
Ravana
17
9 / 0 / 2
10,605
624
12,311
7,039
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Its Omenz
Ix Chel
13
0 / 2 / 10
8,185
481
4,338
11,471
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
7 / 2 / 5
9,503
559
11,443
16,171
8,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 2
9,393
553
11,294
18,372
21,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 7 / 2
8,407
495
9,476
17,546
10,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
13
1 / 1 / 2
7,888
464
8,227
12,021
13,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
CarboSuck
Ratatoskr
16
1 / 0 / 0
9,182
540
13,718
16,828
19,257
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Cousin-687
Jing Wei
13
1 / 4 / 0
8,220
484
6,550
13,207
6,119
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
13
1 / 8 / 1
7,700
453
5,996
12,187
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
5
5
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
7
2
0.29
L
Bacchus
1
1
2
2
L
Ratatoskr
CarboSuck
Ratatoskr
1
0
0
1
W
3
0
1
3.5
L
Jing Wei
Cousin-687
Jing Wei
1
4
0
0.25
W
Ravana
FixelFlare
Ravana
9
0
2
10
W
Ix Chel
Its Omenz
Ix Chel
0
2
10
2.5
W
7
2
5
4.75
W
0
1
2
1
L
Ix Chel
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,551
Damage
43,967
64,966
Taken
71,789
50,660
Mitigated
54,014
26,395
Healing
10,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,476
4,904
0
645
17,546
10,568
41
3,447
14,099
0
74,895
L
Bacchus
8,227
744
139
3,125
12,021
13,009
0
4,500
7,521
32,036
0
L
Ratatoskr
CarboSuck
Ratatoskr
13,718
4,040
0
3,795
16,828
19,257
0
0
16,828
1,611
82,810
W
11,165
7,902
0
4,984
11,913
6,118
0
1,426
10,487
0
86,231
L
Jing Wei
Cousin-687
Jing Wei
6,550
5,407
0
1,007
13,207
6,119
0
1,600
11,607
0
66,444
W
Ravana
FixelFlare
Ravana
12,311
3,983
0
1,988
7,039
3,367
315
1,796
5,243
0
107,800
W
Ix Chel
Its Omenz
Ix Chel
4,338
779
1,266
2,460
11,471
10,710
0
6,159
5,312
28,056
0
W
11,443
538
2,167
7,300
16,171
8,571
0
5,518
10,653
77,698
0
W
11,294
7,986
0
6,230
18,372
21,894
0
525
17,847
0
82,800
L
Ix Chel
5,996
738
442
1,188
12,187
5,061
0
6,234
5,953
58,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,235
Gold Earned
41,397
582
Minions Killed
498
0
Camps Cleared
0
1,717,277
Distance Traveled
1,721,812
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,407
495
108
6
0
389,165
0
L
Bacchus
7,888
464
26
2
0
348,745
5
L
Ratatoskr
9,182
540
151
9
0
352,505
7
W
Ishtar
9,549
562
136
8
0
329,451
4
L
Jing Wei
8,220
484
116
7
0
329,188
0
W
Ravana
10,605
624
147
9
0
379,102
0
W
Ix Chel
8,185
481
36
2
0
335,213
0
W
Chang'e
9,503
559
113
7
0
334,643
0
W
Bellona
9,393
553
150
9
0
338,868
0
L
Ix Chel
7,700
453
97
6
0
302,209
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role