Player Matchup

Hun Batz
Hun Batz
Silver II
Dj_palestino13
Hun Batz
Silver II
Level 63
God Stats
18W - 13L
1,550 SR
Queue Stats
144W - 146L
998 MMR
Solo
Khepri
Khepri
Silver III
Frecherfisch
Khepri
Silver III
Level 64
God Stats
1W - 1L
1,725 SR
Queue Stats
33W - 49L
840 MMR
Party 1
Rama
Rama
Gold V
SchMolCH
Rama
Gold V
Level 80
God Stats
10W - 12L
1,792 SR
Queue Stats
303W - 300L
1,312 MMR
Party 1
King Arthur
King Arthur
Silver II
VivaBertaga-
King Arthur
Silver II
Level 194
God Stats
2W - 3L
1,370 SR
Queue Stats
300W - 307L
1,013 MMR
Solo
Aphrodite
Aphrodite
Silver II
artughost
Aphrodite
Silver II
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 235L
1,078 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,587 SR
1,048 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,484 SR
1,135 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver V
EnzoTheGamer62
Terra
Silver V
Level 120
God Stats
11W - 16L
1,429 SR
Queue Stats
13W - 22L
1,195 MMR
Party 2
Anubis
Anubis
Silver II
UniK_DriftzZ
Anubis
Silver II
Level 117
God Stats
4W - 1L
1,394 SR
Queue Stats
275W - 290L
1,035 MMR
Solo
Apollo
Apollo
Silver II
kapec22
Apollo
Silver II
Level 97
God Stats
19W - 11L
1,595 SR
Queue Stats
96W - 106L
966 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
thedests91
Sun Wukong
Bronze V
Level 69
God Stats
5W - 5L
1,502 SR
Queue Stats
13W - 29L
978 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
2 / 2 / 1
8,730
582
6,193
10,467
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
10
0 / 2 / 0
6,590
439
4,952
13,290
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
12
2 / 5 / 1
7,568
505
7,628
10,856
5,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
VivaBertaga-
King Arthur
14
0 / 2 / 1
8,311
554
11,275
12,345
13,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
artughost
Aphrodite
13
1 / 4 / 0
7,740
516
6,302
10,854
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
HadesIzanamiAres

VS

Bans
Ao KuangAthenaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
5 / 1 / 4
8,613
574
7,287
11,228
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 0 / 5
7,220
481
3,661
10,403
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
16
5 / 0 / 3
9,602
640
13,110
8,070
5,166
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
kapec22
Apollo
13
4 / 3 / 5
7,952
530
8,999
10,639
4,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
thedests91
Sun Wukong
12
0 / 1 / 2
7,641
509
6,902
14,949
12,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
4
7
L
Hun Batz
2
2
1
1.25
W
1
0
5
3.5
L
Khepri
0
2
0
0
L
Rama
2
5
1
0.5
W
Anubis
5
0
3
6.5
L
King Arthur
VivaBertaga-
King Arthur
0
2
1
0.25
L
Aphrodite
artughost
Aphrodite
1
4
0
0.25
W
Apollo
kapec22
Apollo
4
3
5
2.17
W
Sun Wukong
thedests91
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,350
Damage
39,959
57,812
Taken
55,289
39,156
Mitigated
35,656
20,125
Healing
18,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,287
4,213
0
758
11,228
4,702
0
2,092
9,136
0
69,086
L
Hun Batz
6,193
1,478
0
5,491
10,467
4,087
0
3,890
6,577
0
80,724
W
3,661
794
882
2,914
10,403
8,363
0
3,715
6,688
16,843
0
L
Khepri
4,952
521
0
2,276
13,290
12,404
0
6,094
7,196
19,222
0
L
Rama
7,628
5,837
0
2,677
10,856
5,008
546
347
10,509
0
61,318
W
Anubis
13,110
694
0
5,283
8,070
5,166
368
3,558
4,512
91,957
0
L
King Arthur
VivaBertaga-
King Arthur
11,275
1,592
0
2,510
12,345
13,779
0
0
12,345
747
73,546
L
Aphrodite
artughost
Aphrodite
6,302
908
2,179
4,992
10,854
3,878
55
6,440
4,414
63,087
0
W
Apollo
kapec22
Apollo
8,999
5,937
0
3,022
10,639
4,707
442
1,296
9,343
0
56,782
W
Sun Wukong
thedests91
Sun Wukong
6,902
1,761
0
5,344
14,949
12,718
0
978
13,971
0
54,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
41,028
471
Minions Killed
483
0
Camps Cleared
0
1,499,464
Distance Traveled
1,517,427
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,613
574
107
7
0
390,272
0
L
Hun Batz
8,730
582
130
9
0
365,852
0
W
Terra
7,220
481
26
2
0
303,800
0
L
Khepri
6,590
439
11
1
0
307,129
2
L
Rama
7,568
505
98
7
0
275,561
4
W
Anubis
9,602
640
155
10
0
278,001
2
L
King Arthur
8,311
554
113
8
0
287,491
6
L
Aphrodite
7,740
516
119
8
0
263,431
0
W
Apollo
7,952
530
90
6
0
285,433
2
W
Sun Wukong
7,641
509
105
7
0
259,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role