Player Matchup

Nu Wa
Nu Wa
Aetherial123
Nu Wa
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 62L
1,520 Elo+
Party 1
Freya
Freya
AthenaAeon
Freya
Level 143
God Stats
3W - 8L
1,730 SR
Queue Stats
76W - 81L
1,618 Elo+
Party 1
Achilles
Achilles
zaaimibrahim88
Achilles
Level 95
God Stats
0W - 1L
1,499 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 117
1,576 SR
1,546 Elo+

VS

Team Averages
Level 87
1,536 SR
1,496 Elo+
Ra
Ra
Dark_Dem0n_14_12
Ra
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
8W - 11L
1,244 Elo+
Solo
Cthulhu
Cthulhu
OptimalAcorn922
Cthulhu
Level 63
God Stats
15W - 6L
1,536 SR
Queue Stats
41W - 24L
1,670 Elo+
Solo
Bakasura
Bakasura
RossJ_UK
Bakasura
Level 89
God Stats
8W - 7L
1,572 SR
Queue Stats
321W - 323L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,662
606
8,237
10,066
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
11
0 / 5 / 1
6,843
622
4,284
9,234
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
11
1 / 6 / 0
6,866
624
6,875
12,040
6,740
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 13
8,706
791
3,806
5,954
3,145
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
5 / 1 / 11
9,995
909
11,399
15,774
15,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
RossJ_UK
Bakasura
15
10 / 0 / 6
10,316
938
12,293
10,014
5,767
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
17
17
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Freya
0
5
1
0.1
W
2
0
13
8.5
W
5
1
11
10.5
W
Bakasura
RossJ_UK
Bakasura
10
0
6
13
L
Achilles
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,396
Damage
27,498
31,340
Taken
31,742
13,485
Mitigated
23,931
2,617
Healing
20,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,237
2,133
0
763
10,066
3,268
0
4,400
4,707
28,321
0
L
Freya
4,284
1,401
0
728
9,234
3,477
0
4,519
3,976
17,678
0
W
3,806
180
4,460
3,847
5,954
3,145
1,081
3,185
2,769
26,338
0
W
11,399
737
192
5,317
15,774
15,019
194
6,938
8,836
35,340
0
W
Bakasura
RossJ_UK
Bakasura
12,293
8,760
0
7,022
10,014
5,767
1,921
2,470
7,544
0
58,507
L
Achilles
6,875
2,001
181
945
12,040
6,740
0
6,229
4,952
0
25,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,371
Gold Earned
29,017
116
Minions Killed
200
0
Camps Cleared
0
572,360
Distance Traveled
673,878
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,662
606
39
4
0
172,491
0
L
Freya
6,843
622
39
4
0
201,775
0
W
Ra
8,706
791
45
4
0
200,433
2
W
Cthulhu
9,995
909
52
5
0
208,678
0
W
Bakasura
10,316
938
103
9
0
264,767
4
L
Achilles
6,866
624
38
3
0
198,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role