Player Matchup

Maui
Maui
CheesyFishBitz
Maui
Level 84
God Stats
9W - 8L
1,333 SR
Queue Stats
184W - 184L
1,539 Elo+
Party 1
Merlin
Merlin
IzCloz3D
Merlin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,559 Elo+
Party 1
Artemis
Artemis
Moonadoo
Artemis
Level 117
God Stats
4W - 5L
1,427 SR
Queue Stats
529W - 455L
1,667 Elo+
Solo
Thanatos
Thanatos
Po1ito
Thanatos
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 28L
1,584 Elo+
Solo
Horus
Horus
Rιco
Horus
Level 182
God Stats
22W - 12L
1,614 SR
Queue Stats
274W - 298L
1,528 Elo+
Party 1
Team Averages
Level 133
1,475 SR
1,575 Elo+

VS

Team Averages
Level 146
1,451 SR
1,517 Elo+
Mercury
Mercury
Chewwy69
Mercury
Level 157
God Stats
5W - 13L
1,413 SR
Queue Stats
503W - 553L
1,545 Elo+
Party 2
Atlas
Atlas
DrAirrick
Atlas
Level 159
God Stats
3W - 8L
1,582 SR
Queue Stats
216W - 213L
1,640 Elo+
Solo
Chiron
Chiron
Herrald
Chiron
Level 103
God Stats
0W - 1L
1,549 SR
Queue Stats
182W - 222L
1,488 Elo+
Party 2
Ratatoskr
Ratatoskr
hellboy2247
Ratatoskr
Level 156
God Stats
4W - 3L
1,418 SR
Queue Stats
243W - 342L
1,487 Elo+
Party 2
Ra
Ra
βắţţŁєÇắŦ
Ra
Level 153
God Stats
1W - 2L
1,291 SR
Queue Stats
13W - 13L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 10
8,947
596
4,915
14,126
11,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
IzCloz3D
Merlin
15
5 / 4 / 8
9,707
647
10,909
9,575
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Moonadoo
Artemis
14
3 / 2 / 4
8,689
579
15,210
8,974
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Po1ito
Thanatos
15
7 / 2 / 7
9,657
644
10,757
11,886
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Rιco
Horus
14
2 / 4 / 4
8,804
587
9,050
14,300
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chewwy69
Mercury
13
2 / 2 / 3
7,595
506
4,824
11,606
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
DrAirrick
Atlas
11
0 / 5 / 4
6,999
467
5,796
16,613
14,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Herrald
Chiron
12
1 / 3 / 1
6,822
455
4,387
10,481
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
hellboy2247
Ratatoskr
14
5 / 1 / 1
8,684
579
7,925
12,229
7,334
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 10 / 1
8,318
555
8,185
14,561
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
21
Kills
12
12
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
Mercury
Chewwy69
Mercury
2
2
3
1.75
L
Atlas
DrAirrick
Atlas
0
5
4
0.4
L
Chiron
Herrald
Chiron
1
3
1
0.5
W
Merlin
IzCloz3D
Merlin
5
4
8
2.25
W
Artemis
Moonadoo
Artemis
3
2
4
2.5
W
Thanatos
Po1ito
Thanatos
7
2
7
5.25
W
Horus
Rιco
Horus
2
4
4
1
L
Ratatoskr
hellboy2247
Ratatoskr
5
1
1
5.5
L
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,841
Damage
31,117
58,861
Taken
65,490
39,748
Mitigated
35,046
24,646
Healing
10,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,915
1,361
2,228
3,043
14,126
11,708
16
4,259
9,786
21,997
0
L
Mercury
Chewwy69
Mercury
4,824
2,027
0
576
11,606
4,333
0
1,825
9,781
0
54,742
L
Atlas
DrAirrick
Atlas
5,796
1,983
0
2,278
16,613
14,236
0
4,355
12,209
27,182
0
L
Chiron
Herrald
Chiron
4,387
1,584
352
2,069
10,481
3,795
0
701
9,729
0
37,267
W
Merlin
IzCloz3D
Merlin
10,909
1,253
0
1,325
9,575
4,788
388
5,016
4,559
88,624
0
W
Artemis
Moonadoo
Artemis
15,210
7,718
0
2,849
8,974
4,390
587
1,750
7,224
0
66,244
W
Thanatos
Po1ito
Thanatos
10,757
2,448
0
10,665
11,886
6,342
578
2,188
9,698
0
71,573
W
Horus
Rιco
Horus
9,050
4,200
840
3,696
14,300
12,520
0
1,963
12,337
0
68,545
L
Ratatoskr
hellboy2247
Ratatoskr
7,925
1,869
0
2,820
12,229
7,334
0
606
10,859
0
54,539
L
8,185
519
261
2,217
14,561
5,348
0
8,337
6,173
60,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,804
Gold Earned
38,418
445
Minions Killed
396
0
Camps Cleared
0
1,420,146
Distance Traveled
1,524,846
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,947
596
28
2
0
297,030
2
L
Mercury
7,595
506
95
6
0
341,540
1
L
Atlas
6,999
467
30
2
0
293,217
4
L
Chiron
6,822
455
69
5
0
267,341
4
W
Merlin
9,707
647
131
9
0
271,014
0
W
Artemis
8,689
579
93
6
0
247,331
0
W
Thanatos
9,657
644
101
7
0
340,710
2
W
Horus
8,804
587
92
6
0
264,061
2
L
Ratatoskr
8,684
579
102
7
0
340,233
5
L
Ra
8,318
555
100
7
0
282,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role